Search found 594 matches

by gustavoeb
17 Sep 2013, 01:38
Forum: ICE
Topic: Why is generating poitns single threaded ?
Replies: 6
Views: 1280

Re: Why is generating poitns single threaded ?

the default point emitting compounds suck, imho. I tend to slap something together with "generate sample set" and "add point" nodes, as soon as things start to get slow.

edit: they dont suck, they just tend to do a lot more then you might need, and that may be expensive
by gustavoeb
09 Sep 2013, 17:44
Forum: Rendering
Topic: Colour Management not behaving
Replies: 4
Views: 960

Re: Colour Management not behaving

good point NNois. Ive reported that bug (mis-implementation IMHO) to no effect...
by gustavoeb
09 Sep 2013, 16:22
Forum: Announcements
Topic: AD: pay as you go...
Replies: 33
Views: 5676

Re: AD: pay as you go...

but you already expected that, right?
by gustavoeb
09 Sep 2013, 15:44
Forum: Rendering
Topic: Colour Management not behaving
Replies: 4
Views: 960

Re: Colour Management not behaving

Hi kidney, colour management is for visualization only, it does not mess with the actual files. This means you can store the linear data produced by the renderer, which would be advantageous if you use float or half-float formats (which are becoming a standard). That said with 8bit maps like you are...
by gustavoeb
28 Aug 2013, 23:16
Forum: News
Topic: Maya LT
Replies: 114
Views: 18266

Re: Maya LT

It said no sdk somewhere. So, i guess not
by gustavoeb
27 Aug 2013, 05:37
Forum: Announcements
Topic: NURBS improvements petition
Replies: 29
Views: 8401

Re: NURBS improvements petition

except that the hall would have to span from Singapore to Montreal, that is :)

unless it was an internet virtual hall, which would work too
by gustavoeb
16 Aug 2013, 17:26
Forum: News
Topic: Some news from Siggraph
Replies: 247
Views: 33574

Re: Some news from Siggraph

as we are throwing random videos around:
https://youtube.googleapis.com/v/2Mr4mj ... %26end=105 (Bluestarimage)
https://youtube.googleapis.com/v/2Mr4mj ... %26end=140 (AD's mantra)

:p

ps: didnt use youtube tags in order to cut specific moments of the video
by gustavoeb
13 Aug 2013, 22:12
Forum: News
Topic: Some news from Siggraph
Replies: 247
Views: 33574

Re: Some news from Siggraph

wow, the new simulation stuff looks amazing! compound capability is quite nice also...
by gustavoeb
12 Aug 2013, 18:23
Forum: News
Topic: Ton Roosendaal on Siggraph 2013
Replies: 2
Views: 663

Re: Ton Roosendaal on Siggraph 2013

Pixar is seriously working with Khronos on getting OpenSubdiv to be integrated with OpenGL.
this is nice info... good for everyone
by gustavoeb
12 Aug 2013, 18:14
Forum: WIP
Topic: Dandelion R&D
Replies: 8
Views: 2221

Re: Dandelion R&D

lol... zap through until you find where he uses neighbouring forces...
basically he just scale the forces according to the size and all. nothing fancy but works wonders
by gustavoeb
12 Aug 2013, 17:58
Forum: WIP
Topic: Dandelion R&D
Replies: 8
Views: 2221

Re: Dandelion R&D



you could try neighbouring forces like Alan does for his baloons... a lower force might get you something a bit more flexible / less rigid.
dont know how would you couple that with the strands in the end though... but it is probably doable
by gustavoeb
12 Aug 2013, 17:55
Forum: Finished Work
Topic: Kaizer Chiefs Channel Imageing
Replies: 2
Views: 1634

Re: Kaizer Chiefs Channel Imageing

very pretty stuff :D
I like the fast pace, as well as the rendering
by gustavoeb
12 Aug 2013, 01:36
Forum: Rigging & Face Robot
Topic: Quicktip: Installing Gear in network workgroups
Replies: 2
Views: 946

Quicktip: Installing Gear in network workgroups

Hi guys, here is a quicktip on setting up Gear. The standard way to do this is storing your gear (python) modules somewhere in your PC and then set up a proper environment variable. If you have to settup gear for use in many computers that can be a drag. So an alternative is this: 1. Instal the gear...
by gustavoeb
12 Aug 2013, 01:22
Forum: Animation
Topic: mirror animation
Replies: 12
Views: 2701

Re: mirror animation

sorry zafar, my post was a bit misleading. one needs to go through all the process of installing gear AND THEN find the broken python file inside it, AND THEN exchange it for the one I posted the link to. the price is higher, and I didnt even mention you will have to setup that template I talked abo...
by gustavoeb
11 Aug 2013, 23:50
Forum: Animation
Topic: mirror animation
Replies: 12
Views: 2701

Re: mirror animation

for my mirroring animation needs I use Gear. it has a nice template generator that stores how mirroring should be handled on a per object basis. the code on the site used to have a little bug, Jeremie released a update in the SI mailing list. here is the link: https://groups.google.com/d/msg/xsi_lis...
by gustavoeb
11 Aug 2013, 22:23
Forum: News
Topic: Splice for Softimage is here
Replies: 16
Views: 2824

Re: Splice for Softimage is here

here is a bit of info on recursions then...
http://ocw.mit.edu/courses/electrical-e ... lecture-4/