Search found 81 matches

by nassosy
19 May 2010, 18:32
Forum: Scripts
Topic: Edges 2 Nurbs
Replies: 1
Views: 2936

Edges 2 Nurbs

Convert polygons to NURBS by selecting parallel edge loops. to install : Extract the script to a folder, drag-n-drop the vbs script onto the shelf Select some parallel edges and press the button of the script. NOTE: sometimes the extracted curves need to be inversed (Modify->Curve->Inverse) or shift...
by nassosy
19 May 2010, 11:01
Forum: ICE Compounds
Topic: UV Thinner
Replies: 5
Views: 10102

Re: UV Thinner

i'll be posting a fixed video as soon as possible.
(seems Vimeo doesn't like the Xvid codec)
by nassosy
18 May 2010, 19:40
Forum: ICE Compounds
Topic: UV Thinner
Replies: 5
Views: 10102

UV Thinner

Averages the positions of points with similar U or V coordinates. Usefull with TGen and cylindrical objects, for making growing vines NOTE: it relies on the correct (default) path for UV cluster. if it doesn't work, open the compound and set the UV path name (without the "self." at the beg...
by nassosy
17 May 2010, 14:49
Forum: Materials
Topic: Automatic ObjectID Shader
Replies: 19
Views: 20324

Re: Automatic ObjectID Shader

Here is a Nuke gizmo, for the mentalray ObjectID+Coverage workflow. extract it to your "[Nuke]\plugins" directory restart or "etc->All Plugins->update" and add the following line at the end of the file "menu.py" in the same "plugin" dir : nuke.menu("Nodes...
by nassosy
17 May 2010, 11:37
Forum: Materials
Topic: Automatic ObjectID Shader
Replies: 19
Views: 20324

Re: Automatic ObjectID Shader

Or you can use the built-in mentalray framebuffers : 1. Add an "Object ID" and "Pixel Coverage" Render Channel Output (as tiff, or any other format you compositor can read) 2. make a mask from the ObjectID you want 3. mask(multiply) it with the Coverage channel see here : http://...
by nassosy
15 May 2010, 13:50
Forum: ICE Compounds
Topic: Create Grass
Replies: 31
Views: 22142

Re: Create Grass

The problem seems to be with the grass normals looking on the wrong side :
' WARNING : RCFG 0.6 warn 542002: angle between normal and geometry normal > 90 degrees

the only solution i found is setting the Mode to "Expert"
and the "Filter Size = 0"
by nassosy
15 May 2010, 01:23
Forum: ICE Compounds
Topic: Create Grass
Replies: 31
Views: 22142

Re: Create Grass

here is the 2011 scene
by nassosy
15 May 2010, 01:21
Forum: ICE Compounds
Topic: Create Grass
Replies: 31
Views: 22142

Re: Create Grass

That's weird i never had any problems with sun/sky setup
(using Pass->Edit->Initialize Sky Shader)
maybe its the way you create your sun/sky

care to share a scene file?
by nassosy
09 May 2010, 17:22
Forum: Materials
Topic: Automatic ObjectID Shader
Replies: 19
Views: 20324

Re: Automatic ObjectID Shader

read the 2nd message
by nassosy
19 Apr 2010, 11:45
Forum: Scripts
Topic: Automatic MaterialID Framebuffer setup
Replies: 4
Views: 7859

Re: Automatic MaterialID Framebuffer setup

Uncompress the file in a folder (for ex. ".....\Softimage_XXXX\Data\Scripts\") drag-n-drop the file onto the XSI Shelf (View->Optional Panels->Main Shelf) to create a button (VB Script) make or load a scene with objects that have different materials press the button you previously created,...
by nassosy
17 Mar 2010, 17:23
Forum: News
Topic: Thea Render: Open Beta
Replies: 12
Views: 5162

Re: Thea Render: Open Beta

Irrelevant info of the day: "Thea" means goddess in Greek

glad to see more Greek 3D graphics developers :) :-bd
cheers
by nassosy
15 Feb 2010, 17:07
Forum: Plugins
Topic: PolyMesh Duplicator v1.2.1
Replies: 65
Views: 47828

Re: PolyMesh Duplicator v1.2.1

In the "..._Copies" object that contains the duplicates
drag the ICE tree in the Animation section
and temporarily disable it
now all the duplicates will be at the same SRT
apply the GATOR in the Modeling section (above the duplicate op)
and optionally freeze
then re-enable the ICE tree
by nassosy
15 Feb 2010, 12:55
Forum: Plugins
Topic: PolyMesh Duplicator v1.2.1
Replies: 65
Views: 47828

Re: PolyMesh Duplicator v1.2.1

Duplicate,
use GATOR to transfer attributes,
optionally freeze the operator stack.
then move the duplicates
by nassosy
08 Dec 2009, 14:41
Forum: ICE Compounds
Topic: Create Grass
Replies: 31
Views: 22142

Re: Create Grass

I did some more tests here are the results on my 6GB Ram Core 2 Quad with 2010sp1 64bit: (with Raytraced Shadows) 65000 hairs 0:03:53.24 146561 strands 0:00:24.99 (with 1024 Shadow Map, looks like crap though) 65000 hairs 0:00:49.73 (with 2048 Volumic Shadow Map) 65000 hairs 0:00:15.60 146561 strand...
by nassosy
03 Dec 2009, 15:45
Forum: Materials & Shaders
Topic: OpenGL Transparency
Replies: 5
Views: 1527

Re: OpenGL Transparency

I forgot to mention that the code i posted goes into a Fragment shader. :D
by nassosy
03 Dec 2009, 15:43
Forum: Materials & Shaders
Topic: OpenGL Transparency
Replies: 5
Views: 1527

Re: OpenGL Transparency

the "gl_FragColor", "gl_FragDepth" and "gl_DepthRange" are predefined