Well done chaps, feared this was going the way of xsibase ;)
Congrats on the new look and feel, very nice!
Search found 445 matches
- 05 Sep 2017, 23:34
- Forum: Announcements
- Topic: Update to phpBB 3.2.1
- Replies: 87
- Views: 38625
Re: Maya 2018
They've fixed a lot of bugs, but its stuff that shouldn't have been broken in the first place, so yeah, underwhelmed...
- 04 Jul 2017, 10:23
- Forum: Finished Work
- Topic: Great work done with Softimage
- Replies: 360
- Views: 191581
Re: Great work done with Softimage
A new Glassworks ad with rigging by Pooby, awesome work chaps!
- 09 May 2017, 19:04
- Forum: News
- Topic: Arnold to go rental-only
- Replies: 34
- Views: 5610
Re: Arnold to go rental-only
Are those dollar figures accurate?
Vray is £320 rental per year or £50 per month in the UK. But a perm lic is £650, or perm lic with 10 rendernodes for £1750.
11 arnold subs for just one year would be £6050!
Vray is £320 rental per year or £50 per month in the UK. But a perm lic is £650, or perm lic with 10 rendernodes for £1750.
11 arnold subs for just one year would be £6050!
- 04 May 2017, 16:24
- Forum: Modeling
- Topic: How to replace a geometry? (no reference model)
- Replies: 4
- Views: 857
Re: How to replace a geometry? (no reference model)
Didn't think that would work either. Awesome!
- 04 May 2017, 15:53
- Forum: Modeling
- Topic: How to replace a geometry? (no reference model)
- Replies: 4
- Views: 857
Re: How to replace a geometry? (no reference model)
I don't think so, though you could create geo via ICE and input diff vertex data there.
- 23 Apr 2017, 23:12
- Forum: News
- Topic: Modo 11 with subscription
- Replies: 2
- Views: 664
Re: Modo 11 with subscription
Yeah, that's very underwhelming. Had some hope for modo as one possible option but its got a lot of catching up to do.
- 01 Feb 2017, 12:53
- Forum: General & Troubleshooting
- Topic: Houdini to Softimage, animation with UV Alembic
- Replies: 5
- Views: 1201
Re: Houdini to Softimage, animation with UV Alembic
It was released open source and there is a plugin for 2015, so it may work:
http://exocortex.com/blog/exocortex_cra ... pen_source
http://exocortex.com/blog/exocortex_cra ... pen_source
- 01 Feb 2017, 12:35
- Forum: General & Troubleshooting
- Topic: Houdini to Softimage, animation with UV Alembic
- Replies: 5
- Views: 1201
Re: Houdini to Softimage, animation with UV Alembic
Have you tried using crate to import the alembic?
- 23 Jan 2017, 15:53
- Forum: Rigging & Face Robot
- Topic: Creating synoptic view in HTML editor?
- Replies: 12
- Views: 4718
Re: Creating synoptic view in HTML editor?
I once stumbled upon a video that went over this but I think that video was made private on youtube. I'm using the Mod Tool 7.5 version and I find out that saving synoptic views is disabled although you can create them and open them. I would like to know if anyone has any info on making a synoptic ...
- 12 Nov 2016, 16:39
- Forum: Rigging & Face Robot
- Topic: Removing zero weight deformers from an envelope
- Replies: 3
- Views: 3406
Re: Removing zero weight deformers from an envelope
Also, check the utilities that come with gear - there are a bunch of invaluable weight related commands including 'prune weights'.
- 17 Oct 2016, 18:36
- Forum: Announcements
- Topic: rray.de offline version download
- Replies: 9
- Views: 2500
Re: rray.de offline version download
Thank you very much! And thanks for the awesome resource, still my number one go to site when looking for compounds and addons. Hope it doesn't go offline completely any time soon ;)
- 25 Aug 2016, 11:34
- Forum: Announcements
- Topic: aaOcean open sourced...
- Replies: 58
- Views: 30955
Re: aaOcean open sourced...
That's the kind of thing that I'd be more than happy to help crowdfund, if Amaan was willingPitcher wrote:Hey Amaan,
Do you have any plans to port aaOcean to Redshift by any chance? Rendering out vector displacement maps takes up a lot of diskspace
//Morten
- 01 Aug 2016, 14:57
- Forum: Materials & Shaders
- Topic: How to create image based story board /animatic in softimage
- Replies: 8
- Views: 4235
Re: How to create image based story board /animatic in softimage
Could try using the camera sequencer? Though it probably works better with simple 3d environments, but 2d planes with textures should work as well.
- 26 Jul 2016, 21:56
- Forum: News
- Topic: Redshift 2.0
- Replies: 12
- Views: 3254
Re: Redshift 2.0
Baking works well, saved my skin on a recent project where we were camera projecting background textures, but then had to animate a moving camera past where the projection ended - baked ti out, bit of photoshop to fix the missing areas and worked a treat.
- 01 Jul 2016, 00:34
- Forum: General & Troubleshooting
- Topic: removing clusters
- Replies: 5
- Views: 1098
Re: removing clusters
A script would be the quickest way - jscript version here: DeleteObj("model.object.polymsh.cls.P*"); Obviously you need to replace the model and object to reference the object you want to get rid of polygon clusters from - though you could use the * wildcard to delete clusters from all obj...