Search found 160 matches

by AceMastermind
22 Aug 2017, 01:37
Forum: Open Discussion
Topic: The State of DCC's
Replies: 2
Views: 744

Re: The State of DCC's

sentry66 wrote:...
The industry had its chance to use arguably the best 3D app on the market - XSI, and they didn't. So now everyone is left with with the others
...
=((
by AceMastermind
10 Aug 2017, 12:20
Forum: Scripts
Topic: mGridUV
Replies: 23
Views: 8000

Re: mGridUV

I don't think I will release a tutorial because, well, 1. My knowledge of the SDK isn't that good. I only know the parts I'm interested in . 2. Softimage is EOL :( 1. which probably covers 99% of what people would need to know in order to make cool stuff like you. :-bd 2. EOL but not dead or broken...
by AceMastermind
05 Jul 2017, 04:40
Forum: News
Topic: Pluralsight retiring Digital-Tutors library on July 31
Replies: 1
Views: 531

Pluralsight retiring Digital-Tutors library on July 31

I was just browsing the web and decided to see what was going on at Pluralsight and saw this big red banner at the top of the page that states this: On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group...
by AceMastermind
04 Feb 2017, 18:57
Forum: Rigging & Face Robot
Topic: Finger curl using scripted operators.
Replies: 11
Views: 4611

Re: Finger curl using scripted operators.

minilogoguy18 wrote:Yeah, I've got the custom parameter set made with all the sliders named after each bone but translating that into the motion is what I can't seem to figure out.
sideshowbob's 2 part video shows how to set up custom parameters to use sliders for animating.
https://vimeo.com/6183375
by AceMastermind
25 Jan 2017, 10:47
Forum: Rigging & Face Robot
Topic: Creating synoptic view in HTML editor?
Replies: 12
Views: 4721

Re: Creating synoptic view in HTML editor?

minilogoguy18 wrote:AceMastermind, any response?
No, not yet, the message is still in the "Outbox". I'm not sure he will even respond being his last visit to this site was August 8th, 2014. :-??
by AceMastermind
23 Jan 2017, 10:51
Forum: Rigging & Face Robot
Topic: Creating synoptic view in HTML editor?
Replies: 12
Views: 4721

Re: Creating synoptic view in HTML editor?

minilogoguy18 wrote:I once stumbled upon a video that went over this but I think that video was made private on youtube.
Was it the one here?
http://www.si-community.com/community/v ... 598#p30598

I sent him a PM to see if there is a chance to restore it.
by AceMastermind
23 Jan 2017, 10:36
Forum: Open Discussion
Topic: Status of monophyl and other Softimage blogs
Replies: 20
Views: 8855

Re: Status of monophyl and other Softimage blogs

grahamdclark.com site is gone :( http://web.archive.org/web/20150926125839/http://www.grahamdclark.com/Studentresources/links/generallinks/downloads.htm https://web.archive.org/web/20110321152628/http://www.grahamdclark.com:80/Studentresources/links/Resourcesframe.htm xsifiles.com is gone too. http:...
by AceMastermind
11 Oct 2016, 20:17
Forum: Open Discussion
Topic: cool unique everyday polymodeling tools in all packages
Replies: 29
Views: 2928

Re: cool unique everyday polymodeling tools in all packages

I've always liked the "Intrude" tool in Wings 3D to punch a hole through some selected faces in the geometry and create a shell, it feels intuitive and the result looks accurate. I've also had better experiences unifying normals in Blender than anything else by using the "Recalculate ...
by AceMastermind
05 Oct 2016, 00:20
Forum: Materials & Shaders
Topic: Change how RGB values are displayed?
Replies: 2
Views: 3414

Re: Change how RGB values are displayed?

Ah that's a shame, yeah I knew about the color box method, I was just hoping there was a way to avoid the extra steps, thanks. :(
normalizecolor.png
by AceMastermind
04 Oct 2016, 19:39
Forum: Materials & Shaders
Topic: Change how RGB values are displayed?
Replies: 2
Views: 3414

Change how RGB values are displayed?

Is there a way to change the way RGB values are displayed in the material ppg?
They are displayed as 0.000-1.000 normalized values, but I would rather see them displayed from 0-255.
normalizedColor.png
Is there something in the .spdl I can modify here?
by AceMastermind
27 Jun 2016, 17:42
Forum: Plugins
Topic: Multipatch Texture Setup
Replies: 11
Views: 4204

Re: Multipatch Texture Setup

I'm not familiar with this plugin, but does this video look like it could be the missing one?
http://v.youku.com/v_show/id_XMzIzODc1NTky.html

I grabbed the video from my browser's cache and uploaded it if you want to watch it offline:
https://drive.google.com/open?id=0B26xB ... UZwa1lxNms
by AceMastermind
17 May 2016, 20:45
Forum: Plugins
Topic: Move an object to the ground
Replies: 48
Views: 5511

Re: Move an object to the ground

myara wrote:-snip-
Thanks! I noticed it has a problem with cones going negative on Y.

Code: Select all

// axis x=0, y=1, z=2
axis = 1
negative = 1
by AceMastermind
13 May 2016, 01:11
Forum: Plugins
Topic: Move an object to the ground
Replies: 48
Views: 5511

Re: Move an object to the ground

Okay thanks, that works with all objects except the cone like you said. There should be no problem with cones if the object's bounding box data is used to ground it. My script doesn't seem to have problems with cones. :-?
by AceMastermind
12 May 2016, 22:40
Forum: Plugins
Topic: Move an object to the ground
Replies: 48
Views: 5511

Re: Move an object to the ground

Not working in Softimage Mod Tool 7.5, throwing this error: Object doesn't support this property or method on this line: var vba = new VBArray( oSelection(oItem).GetBoundingBox(oTransform) ); If Daniel doesn't fix this error in his, my "ground object" script works in 7.5 if anyone needs it...
by AceMastermind
11 May 2016, 23:34
Forum: Plugins
Topic: Move an object to the ground
Replies: 48
Views: 5511

Re: Move an object to the ground

I am not a programmer but I managed to make this work. Here is a simple script based on what I was posting about earlier that will bring the bottom of an object's bounding box to Y=0, or the "ground". You can drag this into a toolbar and make a script button, then select one object and run...