Search found 619 matches

by origin
04 Jul 2009, 18:56
Forum: Plugins
Topic: emPolygonizer - metaballs for SOFTIMAGE
Replies: 108
Views: 42443

Re: upcoming: emPolygonizer - metaballs for SOFTIMAGE

Hi there..! @origin ...well, performance extremely depends on the level of detail and the post-iso-field operations. emPolygonizer deals quite fast with at least several thousands particles . The test-scene above runs between 15 fps (low detail) and 0,5 fps (hight detail shown above) with 15k cache...
by origin
04 Jul 2009, 18:46
Forum: ICE
Topic: Stopping Particles
Replies: 9
Views: 1962

Re: Stopping Particles

You can plug stick to surface after leaf motion, that will stop rotating particles. You can also fade down Spin parameter of leaf motion to 0 when particles are near ground. Or disable leaf motion when particle = hit ground surface. I can attach a scene for you tomorrow if you want, with leafs falli...
by origin
03 Jul 2009, 19:48
Forum: Plugins
Topic: emPolygonizer - metaballs for SOFTIMAGE
Replies: 108
Views: 42443

Re: upcoming: emPolygonizer - metaballs for SOFTIMAGE

Hi mootz,
that's looking good so far.
Can you elaborate on speed of your plugin ?
For example comparing to pwrapper which is ridiculous slow when meshing >>1000 particles.
by origin
02 Jul 2009, 18:38
Forum: ICE
Topic: Ice spheres/blobs resolution
Replies: 5
Views: 1557

Re: Ice spheres/blobs resolution

spheres and blobs always render perfectly smooth.

For spheres, if you don't want perfect smoothness plug integer value -> Setdata Self.ShapeResolutionU->execute

Dont know if there is a way to control blobs tho...
by origin
27 Jun 2009, 18:13
Forum: Rendering
Topic: Extreme Rendertime with Mix2Colors and ArchiMat
Replies: 12
Views: 2679

Re: Extreme Rendertime with Mix2Colors and ArchiMat

You plugged your mix into translucency port and translucency is not the same thing as transparency. refraction color drives level of object transparency. Change your color space in prefs-color space to HSV, its better to control than RGB. Then the V will drive your input value (e.g. level of transpa...
by origin
27 Jun 2009, 15:29
Forum: Rendering
Topic: Extreme Rendertime with Mix2Colors and ArchiMat
Replies: 12
Views: 2679

Re: Extreme Rendertime with Mix2Colors and ArchiMat

don't map translucency, plug your mix map into transparency level or transparency color. Please check the link I provided, all the info about glass is there, with examples.
by origin
27 Jun 2009, 14:34
Forum: Rendering
Topic: Extreme Rendertime with Mix2Colors and ArchiMat
Replies: 12
Views: 2679

Re: Extreme Rendertime with Mix2Colors and ArchiMat

no prob

check http://www.mentalimages.com/fileadmin/u ... design.pdf

or in your SI install dir doc/mental_ray/shaders/architectural

its full of examples/howto's and images illustrating all the mia_mat options
by origin
27 Jun 2009, 14:17
Forum: Rendering
Topic: Extreme Rendertime with Mix2Colors and ArchiMat
Replies: 12
Views: 2679

Re: Extreme Rendertime with Mix2Colors and ArchiMat

I had a look at your scene. You shouldn't mix two transparent materials like that. If you use two diffrent phongs with transparency set, it will render forever like with mia_mat. Take your transparency to 0 in one/both mia_mats and your tailglass will render in a second. What are you trying to do ? ...
by origin
14 Jun 2009, 11:10
Forum: ICE
Topic: Multiple Goals - Randomly Selecting Particles
Replies: 6
Views: 2037

Re: Multiple Goals - Randomly Selecting Particles

hey see attached scene, I just took Move Towards Goal Location compound from Move Towards Goal compound (because MTG sets a goal everytime) Basically everything is on the screenshot - one particle is FILTERED OUT and is given a new goal position and a custom variable this_particle_is_moving=true. An...
by origin
13 Jun 2009, 21:12
Forum: ICE
Topic: Multiple Goals - Randomly Selecting Particles
Replies: 6
Views: 2037

Re: Multiple Goals - Randomly Selecting Particles

Is this what you are looking for ?
Ive attached a scene, It RBD+ 3 goal and 3 specific particles move towards each specific goal
by origin
09 Jun 2009, 19:43
Forum: News
Topic: Welcome..!
Replies: 65
Views: 34710

Re: Welcome..!

I hope this board will bring all the old .net users. Fells like home again ;)

BTW, if this site will grow and grow, I hope It won't be abandoned if admin gets bored or smth else? And will you do backups of database ?