Search found 253 matches

by caledonian_tartan
22 Jan 2014, 09:45
Forum: ICE
Topic: Lagoa Sand !?
Replies: 13
Views: 1124

Re: Lagoa Sand !?

by caledonian_tartan
21 Jan 2014, 09:30
Forum: ICE
Topic: syflex wind controllers
Replies: 5
Views: 906

Re: syflex wind controllers

Code: Select all

...simulated objects (the petal) can't be constraint to anything...
you could linear interpolate the simulated position and rotation with the desired end position in post simulation stack.
may look unnatural. may also work.
by caledonian_tartan
14 Jan 2014, 17:28
Forum: Plugins
Topic: Resourcedump
Replies: 72
Views: 73902

Re: Resourcedump

sounds cool! thanks rray.

can you give an example of when or why to use those "ICEOperators" from preferences?
by caledonian_tartan
14 Jan 2014, 13:29
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 138
Views: 67682

Re: OpenVDB to Softimage

seems like "Kernell32.dll" is 32bit, which is not supposed to be working on 64bit softimage... but correct me if i'm wrong
by caledonian_tartan
12 Jan 2014, 13:29
Forum: Open Discussion
Topic: The quick an easy way into CGI
Replies: 11
Views: 1505

Re: The quick an easy way into CGI

we're called soda, but fully loaded ;)

Image
by caledonian_tartan
08 Jan 2014, 19:36
Forum: Materials & Shaders
Topic: Color depending on height.
Replies: 14
Views: 4103

Re: Color depending on height.

i guess you need to place the ice tree above the shape operator inside the Operator Stack
by caledonian_tartan
08 Jan 2014, 19:31
Forum: WIP
Topic: Match sim with emfluid4 + bafluid shader
Replies: 15
Views: 4753

Re: Match sim with emfluid4 + bafluid shader

hey owei
i'm on the emFluid5 beta now, so let's pretend those posts never happened and see you over there!
thanks anyway
by caledonian_tartan
08 Jan 2014, 16:27
Forum: WIP
Topic: Match sim with emfluid4 + bafluid shader
Replies: 15
Views: 4753

Re: Match sim with emfluid4 + bafluid shader

...there WERE particles...
this was a little side test, sorry for the confusion.

no succsess with changing the value.
here's a test scene if you like.

after frame 20 it begins to interfere with the top of the bounding box. as the rendering(ba_fluid) does too.
by caledonian_tartan
08 Jan 2014, 15:19
Forum: WIP
Topic: Match sim with emfluid4 + bafluid shader
Replies: 15
Views: 4753

Re: Match sim with emfluid4 + bafluid shader

hi owei thank you very much for your feedback! as i believe i'm using one of your examples as a base of my scene, many of this stuff is already tweaked the right way :-) 1. i never had "particle emitter" in my setup. deleted that quite soon... is it better to keep it and switching off? 2. ...
by caledonian_tartan
08 Jan 2014, 15:00
Forum: Materials & Shaders
Topic: Color depending on height.
Replies: 14
Views: 4103

Re: Color depending on height.

this is not the only solution, but works. create a "color at vertices map" on your mountain and put this on its iceTree cavheight.jpg the gradient works from 0 to 1. so i use the rescale to compress the height into that range. don't forget to change the Vertex_Color map to "Float (4 b...
by caledonian_tartan
08 Jan 2014, 11:27
Forum: WIP
Topic: Match sim with emfluid4 + bafluid shader
Replies: 15
Views: 4753

Re: Match sim with emfluid4 + bafluid shader

i'm using BA (for this example) and also VDB . i'm rendering voxels and don't have any standard particles in there. only waste :) another very strange thing, for which i also blame the autobox is this: i get completely different simulations with smaller cell size. smaller sizes compress the whole th...
by caledonian_tartan
08 Jan 2014, 11:07
Forum: WIP
Topic: Match sim with emfluid4 + bafluid shader
Replies: 15
Views: 4753

Re: Match sim with emfluid4 + bafluid shader

hey oli i'm sorry i have no clue what you mean. i still think its the same issue. anyhow i think the fact that the autobox isn't behaving right makes it quite similar. :ymsmug: what i meant is to simulate and render a simple emFluid pointcloud: Get->Primitive->emFluid->Standard with autobox Set cell...
by caledonian_tartan
08 Jan 2014, 10:02
Forum: WIP
Topic: Match sim with emfluid4 + bafluid shader
Replies: 15
Views: 4753

Re: Match sim with emfluid4 + bafluid shader

...the alpha box is following the animation and it's cut off the flame as reaching it... i do have the same problem. setting low epsilon cut-offs made it better (and much slower). but still, the particles go through the top of the VisualFeedback_AlphaBox. especially with low cell size. wasn't there...
by caledonian_tartan
08 Jan 2014, 09:24
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 138
Views: 67682

Re: OpenVDB to Softimage

here's a comparison of BA_Fluid and VDB rendering. both using the same emFluid4 Grid as Source with a cell size of 0.25 vdbba.jpg Looks quite the same. still lacks detail. i noticed strange behaviour with "emFluid4 _ Solver (v6)". the VisualFeedback_AlphaBox is limited in size and cuts the...
by caledonian_tartan
07 Jan 2014, 17:18
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 138
Views: 67682

Re: OpenVDB to Softimage

thanks Tekano caching .bafl is easy, but i get this error at rendertime. (while reading the renamed bafl file) # WARNING : [VDB][GRIDIO]: IoError: not a VDB file what do i need to chache on emFluid? waste? heat? density? velocity? all? what's the ReadingGridName on the VDB_IO reader? (using emFluid4...