Search found 253 matches
- 22 Jan 2014, 09:45
- Forum: ICE
- Topic: Lagoa Sand !?
- Replies: 13
- Views: 1124
- 21 Jan 2014, 09:30
- Forum: ICE
- Topic: syflex wind controllers
- Replies: 5
- Views: 906
Re: syflex wind controllers
Code: Select all
...simulated objects (the petal) can't be constraint to anything...
may look unnatural. may also work.
- 14 Jan 2014, 17:28
- Forum: Plugins
- Topic: Resourcedump
- Replies: 72
- Views: 73902
Re: Resourcedump
sounds cool! thanks rray.
can you give an example of when or why to use those "ICEOperators" from preferences?
can you give an example of when or why to use those "ICEOperators" from preferences?
- 14 Jan 2014, 13:29
- Forum: Plugins
- Topic: OpenVDB to Softimage
- Replies: 138
- Views: 67682
Re: OpenVDB to Softimage
seems like "Kernell32.dll" is 32bit, which is not supposed to be working on 64bit softimage... but correct me if i'm wrong
- 12 Jan 2014, 13:29
- Forum: Open Discussion
- Topic: The quick an easy way into CGI
- Replies: 11
- Views: 1505
Re: The quick an easy way into CGI
we're called soda, but fully loaded ;)
- 08 Jan 2014, 19:36
- Forum: Materials & Shaders
- Topic: Color depending on height.
- Replies: 14
- Views: 4103
Re: Color depending on height.
i guess you need to place the ice tree above the shape operator inside the Operator Stack
- 08 Jan 2014, 19:31
- Forum: WIP
- Topic: Match sim with emfluid4 + bafluid shader
- Replies: 15
- Views: 4753
Re: Match sim with emfluid4 + bafluid shader
hey owei
i'm on the emFluid5 beta now, so let's pretend those posts never happened and see you over there!
thanks anyway
i'm on the emFluid5 beta now, so let's pretend those posts never happened and see you over there!
thanks anyway
- 08 Jan 2014, 16:27
- Forum: WIP
- Topic: Match sim with emfluid4 + bafluid shader
- Replies: 15
- Views: 4753
Re: Match sim with emfluid4 + bafluid shader
this was a little side test, sorry for the confusion....there WERE particles...
no succsess with changing the value.
here's a test scene if you like.
after frame 20 it begins to interfere with the top of the bounding box. as the rendering(ba_fluid) does too.
- 08 Jan 2014, 16:06
- Forum: Materials & Shaders
- Topic: Color depending on height.
- Replies: 14
- Views: 4103
- 08 Jan 2014, 15:19
- Forum: WIP
- Topic: Match sim with emfluid4 + bafluid shader
- Replies: 15
- Views: 4753
Re: Match sim with emfluid4 + bafluid shader
hi owei thank you very much for your feedback! as i believe i'm using one of your examples as a base of my scene, many of this stuff is already tweaked the right way :-) 1. i never had "particle emitter" in my setup. deleted that quite soon... is it better to keep it and switching off? 2. ...
- 08 Jan 2014, 15:00
- Forum: Materials & Shaders
- Topic: Color depending on height.
- Replies: 14
- Views: 4103
Re: Color depending on height.
this is not the only solution, but works. create a "color at vertices map" on your mountain and put this on its iceTree cavheight.jpg the gradient works from 0 to 1. so i use the rescale to compress the height into that range. don't forget to change the Vertex_Color map to "Float (4 b...
- 08 Jan 2014, 11:27
- Forum: WIP
- Topic: Match sim with emfluid4 + bafluid shader
- Replies: 15
- Views: 4753
Re: Match sim with emfluid4 + bafluid shader
i'm using BA (for this example) and also VDB . i'm rendering voxels and don't have any standard particles in there. only waste :) another very strange thing, for which i also blame the autobox is this: i get completely different simulations with smaller cell size. smaller sizes compress the whole th...
- 08 Jan 2014, 11:07
- Forum: WIP
- Topic: Match sim with emfluid4 + bafluid shader
- Replies: 15
- Views: 4753
Re: Match sim with emfluid4 + bafluid shader
hey oli i'm sorry i have no clue what you mean. i still think its the same issue. anyhow i think the fact that the autobox isn't behaving right makes it quite similar. :ymsmug: what i meant is to simulate and render a simple emFluid pointcloud: Get->Primitive->emFluid->Standard with autobox Set cell...
- 08 Jan 2014, 10:02
- Forum: WIP
- Topic: Match sim with emfluid4 + bafluid shader
- Replies: 15
- Views: 4753
Re: Match sim with emfluid4 + bafluid shader
...the alpha box is following the animation and it's cut off the flame as reaching it... i do have the same problem. setting low epsilon cut-offs made it better (and much slower). but still, the particles go through the top of the VisualFeedback_AlphaBox. especially with low cell size. wasn't there...
- 08 Jan 2014, 09:24
- Forum: Plugins
- Topic: OpenVDB to Softimage
- Replies: 138
- Views: 67682
Re: OpenVDB to Softimage
here's a comparison of BA_Fluid and VDB rendering. both using the same emFluid4 Grid as Source with a cell size of 0.25 vdbba.jpg Looks quite the same. still lacks detail. i noticed strange behaviour with "emFluid4 _ Solver (v6)". the VisualFeedback_AlphaBox is limited in size and cuts the...
- 07 Jan 2014, 17:18
- Forum: Plugins
- Topic: OpenVDB to Softimage
- Replies: 138
- Views: 67682
Re: OpenVDB to Softimage
thanks Tekano caching .bafl is easy, but i get this error at rendertime. (while reading the renamed bafl file) # WARNING : [VDB][GRIDIO]: IoError: not a VDB file what do i need to chache on emFluid? waste? heat? density? velocity? all? what's the ReadingGridName on the VDB_IO reader? (using emFluid4...