Search found 594 matches
- 13 May 2013, 13:40
- Forum: Modeling
- Topic: Fbx from softimage to max , give me different scale
- Replies: 3
- Views: 892
Re: Fbx from softimage to max , give me different scale
By default FBX will consider 1 centimeter in Max = 1 SI unit. If you want something different then that you can, under options, set the scaling to manual and have that changed to 1=10 or 1=0,1 or whatever suites you best.
- 08 May 2013, 19:57
- Forum: Open Discussion
- Topic: HQV workflow
- Replies: 15
- Views: 1834
Re: HQV workflow
Ok... can we move on?
Sorry for beign a dick but...
Sorry for beign a dick but...
- 07 May 2013, 15:15
- Forum: Open Discussion
- Topic: Weekend Challenges?
- Replies: 9
- Views: 1125
Re: Weekend Challenges?
I dont know about that... but keeping it short (90min) is very good, IMHO, as it is not THAT time consuming... so it may appeal to a broader audience
- 06 May 2013, 23:16
- Forum: Materials & Shaders
- Topic: MCP_Architectural MetaSL Shader for Softimage
- Replies: 13
- Views: 4139
Re: MCP_Architectural MetaSL Shader for Softimage
When you say mentalcore do you mean the maya plugin? Is nVidia distributing those shaders for free now ?
- 06 May 2013, 20:43
- Forum: Open Discussion
- Topic: HQV workflow
- Replies: 15
- Views: 1834
- 06 May 2013, 18:58
- Forum: Open Discussion
- Topic: HQV workflow
- Replies: 15
- Views: 1834
Re: HQV workflow
Not render but faster previewing. HQV is shading per pixel, not per vertex, it also render procedural textures and shadows, plus it is hdr and respects linear workflow... so while it is not final output in can help you in those matters.
- 05 May 2013, 00:29
- Forum: Open Discussion
- Topic: small annoying things
- Replies: 48
- Views: 4530
Re: small annoying things
Wouldnt hurt if post-sim would support modeling changes... who cares if Point IDs change that late in the process?
Good for thikening cloth sims
Good for thikening cloth sims
- 05 May 2013, 00:07
- Forum: Open Discussion
- Topic: HQV workflow
- Replies: 15
- Views: 1834
Re: HQV workflow
HQV is an OpenGL type renderer, while progressive rendering is a raytracing thing. HQV cant shoot rays, calulate reflections from objects and that type stuff...
If you want progressive rendering get Rray's MR string options and set "progressive" attribute to the value ON
If you want progressive rendering get Rray's MR string options and set "progressive" attribute to the value ON
- 01 May 2013, 17:48
- Forum: ICE
- Topic: Lagoa No Slip and Static Friction not working - help!
- Replies: 11
- Views: 1891
Re: Lagoa No Slip and Static Friction not working - Fix found
I also resort to this workaround you described. Have filed this animated collision bug before, and encourage others to bump this with support guys. Just to clarify it does not matter if you use the substeps in lagoa sim node or the pointcloud propertie, collision will only be calculated using passiv...
- 01 May 2013, 04:09
- Forum: Rigging & Face Robot
- Topic: How to read data from a certain point in time
- Replies: 3
- Views: 892
Re: How to read data from a certain point in time
There is no get data at frame node, sadly. So you could do this two ways, if you can/want to use simulation you can store data from each frame as a separate entry in an array, if you can't or dot want to use simulation there is a get data from clip... but you would obviously store your animation as ...
- 30 Apr 2013, 23:01
- Forum: Open Discussion
- Topic: Lagoa for Blender?
- Replies: 8
- Views: 1387
- 29 Apr 2013, 13:38
- Forum: Materials & Shaders
- Topic: add noise to tex co-ordinates
- Replies: 2
- Views: 1298
Re: add noise to tex co-ordinates
must use image lookup node for custom projections. regular image node has its projection lookup built in.
- 27 Apr 2013, 22:20
- Forum: Open Discussion
- Topic: Motion graphics with Softimage questions
- Replies: 4
- Views: 997
Re: Motion graphics with Softimage questions
Wouldn't that override the entire surface of all the objects? No, you can override any specific port or shader property... very useful. Though of course it is simpler to set transparency in AE, since it is a compositing package not a 3d app :p One thing I like in Eyeon Fusion's spline editor / dope...
- 26 Apr 2013, 22:27
- Forum: Announcements
- Topic: Houdini Mograph
- Replies: 4
- Views: 1861
Re: Houdini Mograph
so who is keeping people from creating motion graphics in ice?
this seems much more a byproduct of Houdinis procedural nature, then development/marketing strategie... and I also bet it is a lot more complicated then c4d for the avarage joe
this seems much more a byproduct of Houdinis procedural nature, then development/marketing strategie... and I also bet it is a lot more complicated then c4d for the avarage joe
- 26 Apr 2013, 21:58
- Forum: Open Discussion
- Topic: small annoying things
- Replies: 48
- Views: 4530
Re: small annoying things
what about the middle unwelded section... I really dont mind, but I know a bunch of picky modelers who do
- 26 Apr 2013, 00:47
- Forum: Open Discussion
- Topic: small annoying things
- Replies: 48
- Views: 4530
Re: small annoying things
yeah, sounds like pinning would do it... and people have been missing it for years! (or is it just me?)