Search found 594 matches

by gustavoeb
13 May 2013, 13:40
Forum: Modeling
Topic: Fbx from softimage to max , give me different scale
Replies: 3
Views: 892

Re: Fbx from softimage to max , give me different scale

By default FBX will consider 1 centimeter in Max = 1 SI unit. If you want something different then that you can, under options, set the scaling to manual and have that changed to 1=10 or 1=0,1 or whatever suites you best.
by gustavoeb
08 May 2013, 19:57
Forum: Open Discussion
Topic: HQV workflow
Replies: 15
Views: 1834

Re: HQV workflow

Ok... can we move on?
Sorry for beign a dick but...
by gustavoeb
07 May 2013, 15:15
Forum: Open Discussion
Topic: Weekend Challenges?
Replies: 9
Views: 1125

Re: Weekend Challenges?

I dont know about that... but keeping it short (90min) is very good, IMHO, as it is not THAT time consuming... so it may appeal to a broader audience
by gustavoeb
06 May 2013, 23:16
Forum: Materials & Shaders
Topic: MCP_Architectural MetaSL Shader for Softimage
Replies: 13
Views: 4139

Re: MCP_Architectural MetaSL Shader for Softimage

When you say mentalcore do you mean the maya plugin? Is nVidia distributing those shaders for free now ?
by gustavoeb
06 May 2013, 20:43
Forum: Open Discussion
Topic: HQV workflow
Replies: 15
Views: 1834

Re: HQV workflow

:-??
by gustavoeb
06 May 2013, 18:58
Forum: Open Discussion
Topic: HQV workflow
Replies: 15
Views: 1834

Re: HQV workflow

Not render but faster previewing. HQV is shading per pixel, not per vertex, it also render procedural textures and shadows, plus it is hdr and respects linear workflow... so while it is not final output in can help you in those matters.
by gustavoeb
05 May 2013, 00:29
Forum: Open Discussion
Topic: small annoying things
Replies: 48
Views: 4530

Re: small annoying things

Wouldnt hurt if post-sim would support modeling changes... who cares if Point IDs change that late in the process?
Good for thikening cloth sims
by gustavoeb
05 May 2013, 00:07
Forum: Open Discussion
Topic: HQV workflow
Replies: 15
Views: 1834

Re: HQV workflow

HQV is an OpenGL type renderer, while progressive rendering is a raytracing thing. HQV cant shoot rays, calulate reflections from objects and that type stuff...

If you want progressive rendering get Rray's MR string options and set "progressive" attribute to the value ON
by gustavoeb
01 May 2013, 17:48
Forum: ICE
Topic: Lagoa No Slip and Static Friction not working - help!
Replies: 11
Views: 1891

Re: Lagoa No Slip and Static Friction not working - Fix found

I also resort to this workaround you described. Have filed this animated collision bug before, and encourage others to bump this with support guys. Just to clarify it does not matter if you use the substeps in lagoa sim node or the pointcloud propertie, collision will only be calculated using passiv...
by gustavoeb
01 May 2013, 04:09
Forum: Rigging & Face Robot
Topic: How to read data from a certain point in time
Replies: 3
Views: 892

Re: How to read data from a certain point in time

There is no get data at frame node, sadly. So you could do this two ways, if you can/want to use simulation you can store data from each frame as a separate entry in an array, if you can't or dot want to use simulation there is a get data from clip... but you would obviously store your animation as ...
by gustavoeb
29 Apr 2013, 13:38
Forum: Materials & Shaders
Topic: add noise to tex co-ordinates
Replies: 2
Views: 1298

Re: add noise to tex co-ordinates

must use image lookup node for custom projections. regular image node has its projection lookup built in.
by gustavoeb
27 Apr 2013, 22:20
Forum: Open Discussion
Topic: Motion graphics with Softimage questions
Replies: 4
Views: 997

Re: Motion graphics with Softimage questions

Wouldn't that override the entire surface of all the objects? No, you can override any specific port or shader property... very useful. Though of course it is simpler to set transparency in AE, since it is a compositing package not a 3d app :p One thing I like in Eyeon Fusion's spline editor / dope...
by gustavoeb
26 Apr 2013, 22:27
Forum: Announcements
Topic: Houdini Mograph
Replies: 4
Views: 1861

Re: Houdini Mograph

so who is keeping people from creating motion graphics in ice?
this seems much more a byproduct of Houdinis procedural nature, then development/marketing strategie... and I also bet it is a lot more complicated then c4d for the avarage joe
by gustavoeb
26 Apr 2013, 21:58
Forum: Open Discussion
Topic: small annoying things
Replies: 48
Views: 4530

Re: small annoying things

what about the middle unwelded section... I really dont mind, but I know a bunch of picky modelers who do
by gustavoeb
26 Apr 2013, 00:47
Forum: Open Discussion
Topic: small annoying things
Replies: 48
Views: 4530

Re: small annoying things

yeah, sounds like pinning would do it... and people have been missing it for years! (or is it just me?)