Search found 594 matches
- 12 Jun 2013, 16:50
- Forum: News
- Topic: Soon: improved Area platform
- Replies: 25
- Views: 4496
Re: Soon: improved Area platform
come on... they are doing this on porpouse, right? right?
- 08 Jun 2013, 19:05
- Forum: ICE
- Topic: How to double the frame rate for simulation (cache)
- Replies: 12
- Views: 1394
Re: How to double the frame rate for simulation (cache)
What I would do in that situation is increase the framerate by some factor (say 2x) and then write cache only for other frame (with the ice caching node).
I have tested this when filing some bugs to AD, but never used in real production to be honest...
I have tested this when filing some bugs to AD, but never used in real production to be honest...
- 08 Jun 2013, 18:30
- Forum: ICE
- Topic: How to double the frame rate for simulation (cache)
- Replies: 12
- Views: 1394
Re: How to double the frame rate for simulation (cache)
It is a bit unclear, are you talking about writing or reading your sim?
By default SI will keep the keyframes at the secconds where they are. You can change this behaviour at Playback Options (under in secconds/in frames).
By default SI will keep the keyframes at the secconds where they are. You can change this behaviour at Playback Options (under in secconds/in frames).
- 07 Jun 2013, 15:11
- Forum: Open Discussion
- Topic: My eyes!
- Replies: 13
- Views: 1772
Re: My eyes!
lol, might as well use Maya if one likes icons so much
- 24 May 2013, 18:31
- Forum: Materials & Shaders
- Topic: see png alpha
- Replies: 5
- Views: 1331
Re: see png alpha
Arnold doesnt have a transparency from alpha checkbox like regular SI shaders. Therefore you should create a new image (you can plug it to the same texture node) and enably "Alpha to RGB" option, than use that for opacity...
- 24 May 2013, 12:15
- Forum: Materials & Shaders
- Topic: see png alpha
- Replies: 5
- Views: 1331
Re: see png alpha
If you DONT want to use HQV double click your material node and under the "OpenGL" display tab select the "use alpha as mask option".
In the example below you see this working on a simple constant shader with a noIcon image, which has alpha...
In the example below you see this working on a simple constant shader with a noIcon image, which has alpha...
- 19 May 2013, 16:24
- Forum: General & Troubleshooting
- Topic: softimage slow
- Replies: 15
- Views: 2467
Re: softimage slow
Well I guess that is not the reason for the slowdowns then. It was the only thing I coyld think of, sorry.
- 19 May 2013, 16:10
- Forum: General & Troubleshooting
- Topic: softimage slow
- Replies: 15
- Views: 2467
Re: softimage slow
Use the plugin manager and under workgroups check the paths to which you r connected.
- 19 May 2013, 15:46
- Forum: General & Troubleshooting
- Topic: softimage slow
- Replies: 15
- Views: 2467
Re: softimage slow
Do you have any plugin workgroup set to a network address?
- 17 May 2013, 17:38
- Forum: Feedback
- Topic: Shifting this site to vBulletin 5 Connect?
- Replies: 12
- Views: 3930
Re: Shifting this site to vBulletin 5 Connect?
proper top row with history would be great, other then that I dont miss much features... of course it is always great to be safe and rely on tech that is activily developed and supported, I am all for that, will contribute to the tip jar in case it is needed to make it happen. No experience with php...
- 17 May 2013, 16:36
- Forum: Finished Work
- Topic: Short Film Trailer „The Sunshine Egg“ (Softimage/Arnold)
- Replies: 5
- Views: 2227
Re: Short Film Trailer „The Sunshine Egg“ (Softimage/Arnold)
good catch Rork
- 15 May 2013, 02:17
- Forum: News
- Topic: Soon: improved Area platform
- Replies: 25
- Views: 4496
Re: Soon: improved Area platform
this has surfaced at the Area, for anyone who might be conceirned IN ORDER TO KEEP YOUR POST HISTORY ON THE NEW FORUM PLATFORM, AND IF YOU HAVE NOT LOGGED IN TO AREA SINCE JANUARY 5TH, PLEASE MAKE SURE THAT YOU LOGIN ONCE BEFORE THE END OF MAY IN ORDER TO LINK YOUR AREA ACCOUNT TO AN AUTODESK ID AS ...
- 14 May 2013, 23:05
- Forum: ICE
- Topic: Lagoa No Slip and Static Friction not working - help!
- Replies: 11
- Views: 1891
Re: Lagoa No Slip and Static Friction not working - help!
Here is a comparisson. Noslip is suttle since it is most relevant at the moment of collision. At 6 some particles will slide to the sides making room for other particles, at 0 they tend to stay inplace until pushed aside. Difference to sim without static and no slip is very clear.
- 14 May 2013, 21:12
- Forum: ICE
- Topic: Lagoa No Slip and Static Friction not working - help!
- Replies: 11
- Views: 1891
Re: Lagoa No Slip and Static Friction not working - help!
Not in front of SI. Does your material have inelastics on?
edit: correction should work even with inelastics off in your material
edit: correction should work even with inelastics off in your material
- 14 May 2013, 19:30
- Forum: Open Discussion
- Topic: Speedmodeling #1 - Sports
- Replies: 13
- Views: 1829
Re: Speedmodeling #1 - Sports
"big things have small begginings" now seriously, dont give up just yet, a bit more communication (top row image + maybe some tweets and such) might help. [OT] going into the future I would not constraint this to modelling only challenges... as this forum does not have massive amounts of m...
- 14 May 2013, 18:19
- Forum: ICE
- Topic: Lagoa No Slip and Static Friction not working - help!
- Replies: 11
- Views: 1891
Re: Lagoa No Slip and Static Friction not working - help!
Static friction and no-slip work. Do you have the correct properties set on your collision object? If not, do this: 1. Select the object 2. Under the ICE module (default keymapping: 4) Particles > Collision > Lagoa Particles > Set Collision Data This will create a new ICEtree in your collision objec...