Search found 697 matches

by iamVFX
20 Mar 2014, 22:52
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

I'm discussing GPU computation specifically here, not rendering. Is there a difference in terms of speed? You can't hide the fact that developer absolutely should explicitly transfer memory, wheter it be texture object for graphics or two dimensional array for computation tasks - with GPU the work ...
by iamVFX
20 Mar 2014, 21:54
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

If you listen to what NVidia, Intel and AMD are aiming for, it's to get away from the need for explicit memory management. Most of the developers definitely don't agree with that. Have you heard about Mantle? It's all about explicit memory management. The reason why it was proposed because OpenGL a...
by iamVFX
20 Mar 2014, 17:34
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

NVidia are handling the penalties through CUDA6, which is what is awesome about this (we tried in the past and it's impossible if you're not the vendor). If you have issues with the performance of CUDA6 then take it up with them ;) As they introduce a hardware version of CUDA6 the number of cases w...
by iamVFX
20 Mar 2014, 16:55
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

Ok, cool, so GPU KL then. Although this you don't have to code specifically for CUDA is bad. you can just test your KL and see if it's faster. I'm glad that you edited your message, Paul, because I was about to ask how would you guys overcome latency penalties of PCI buss memory transactions. Yeah, ...
by iamVFX
20 Mar 2014, 14:06
Forum: News
Topic: Blender 2.70
Replies: 1
Views: 784

Re: Blender 2.70

Bullit wrote:Improvements in Node Editor.

http://wiki.blender.org/index.php/Exten ... ency_Tools
Sweet, didn't know they've update them in this release, thanks for the link!
by iamVFX
20 Mar 2014, 13:52
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

Bullit wrote:Isn't Locations a sort of compound of attributes?
Implementation-dependant.
by iamVFX
20 Mar 2014, 13:07
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

So what? Three unrelated facts you point on should give a clue that KL can be compiled for GPU? In current state - it can not. Ask Fabric Engine representative for more detailed answer why, if you don't belive me.
by iamVFX
20 Mar 2014, 11:49
Forum: News
Topic: Snowdrop Engine
Replies: 1
Views: 714

Snowdrop Engine

[media]https://www.youtube.com/watch?v=8z6rzPjcZL0[/media] https://groups.google.com/d/msg/xsi_list/1IC2qXGWC3k/ufsSBOcpg98J Ronald was the main (very gifted) designer and he's now at Ubisoft, so I'd suggest he's really the key person from the original ICE team and doesn't work for either AD or Fabr...
by iamVFX
20 Mar 2014, 10:28
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

You're not reading those attributes, you're computing them. You hit the nail on the head with "you're", because you tell Fabric what it needs to do. Sorry, it might been my bad use of english language. I was talking to "you" as a user. I do not say what to do to Fabric guys, the...
by iamVFX
19 Mar 2014, 17:04
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

You raycast or get closest location etc.. then read whatever attribute you want at that point. Thats all they are. You're not reading those attributes, you're computing them. It's a big difference when we're talking about big amount of data. You may wonder how it knows where closest location of a p...
by iamVFX
19 Mar 2014, 12:51
Forum: Open Discussion
Topic: What about Softimaging Blender? SoftBlender?
Replies: 51
Views: 7897

Re: What about Softimaging Blender? SoftBlender?

I think I was not using all those features, my experience with Softimage was a little different from what most of you probably had. It was basically "lets just remove all keys assigned for me by default and reassign them as I like, each one at a time". As simple as that. You pressing the ...
by iamVFX
19 Mar 2014, 12:34
Forum: Open Discussion
Topic: What about Softimaging Blender? SoftBlender?
Replies: 51
Views: 7897

Re: What about Softimaging Blender? SoftBlender?

I'll try to decompose what Oleg tried to tell (in a insulting form, but still). My "obsession" with open source have a concrete reason: You will never see "Anti-Blender Foundation Strategies" thread on Blender forum . The reason why this thread called "Softimaging Blender&qu...
by iamVFX
19 Mar 2014, 11:45
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

Pooby wrote:my point was just that Fabric wont seem completely alien to Softimage users, mr Picky.
:D

Just be carefull with big proprietary software. As Softimage users we know what the risks are.
by iamVFX
19 Mar 2014, 11:22
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

Funny that you mentioned locations... I see them now as a pretty ugly concept to deal with... I mean there's no such thing as location, there's position + normal, color or whatever attribute, those attributes are interpolated at that position or gathered from neighbour points, which require operatio...
by iamVFX
19 Mar 2014, 10:52
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

Paul, what if I tell you that node based system can be described in less than a thousand lines of code?...


Image
by iamVFX
19 Mar 2014, 07:38
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 9836

Re: No ICE for foreseeable future except in Houdini and...

Naiad’s photorealistic liquid simulation technology
With so much brand-new technology
Image