Search found 353 matches

by sant0s
30 Jan 2015, 13:39
Forum: News
Topic: Unreal Paris
Replies: 6
Views: 1250

Re: Unreal Paris

funky75 wrote:Really Great work!!
Any informations on how link works between Softimage and Unreal engine, I'm curious ;)

Nems.
assests.

modeling, uv'ing and animation.
you can export to .obj, .fbx and even alembic.

dunno what else :)
by sant0s
30 Jan 2015, 09:18
Forum: News
Topic: Unreal Paris
Replies: 6
Views: 1250

Re: Unreal Paris

wow!
does it help to know an application like SI do get more easy into the Unreal Engine? (blueprint, building, etc)
I bought the engine, but did not have the time to test it.
your demo gives me a push again to try it out, thx. :)
by sant0s
15 Dec 2014, 12:38
Forum: ICE
Topic: Arnold Standin and ICE "talking"
Replies: 2
Views: 1138

Re: Arnold Standin and ICE "talking"

hi :) yea, thats how I do it, when using two ICETrees. the leaves in a seperate .ass and color them with a texture_map, the rest just as usual. its working that way. but I thought its possible, to read custom.attributes in the exported .ass file like attribute.color and modify them outside. maybe I ...
by sant0s
03 Dec 2014, 11:08
Forum: ICE
Topic: Need Help
Replies: 2
Views: 818

Re: Need Help

goal would be good for that.

https://www.youtube.com/watch?v=oZIRVZhlJgU
by sant0s
03 Dec 2014, 10:30
Forum: ICE
Topic: Arnold Standin and ICE "talking"
Replies: 2
Views: 1138

Arnold Standin and ICE "talking"

Hi all :) here my scenario: I have a tree mesh and a seperate leave mesh (forester), both inside a model. The tree has a bark texture, the leaves are just green shaded and "color attribute" in color. In the scattering ICEtree the "color" is set by "texture map" (tree fr...
by sant0s
28 Nov 2014, 18:33
Forum: WIP
Topic: Landscape and forest
Replies: 76
Views: 33561

Re: Landscape and forest

the workflow is great, so SI-like, love it.
bitutiful results.
by sant0s
28 Nov 2014, 00:44
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 138
Views: 69551

Re: OpenVDB to Softimage

I just use your bump to ask, if there is a version that works on SI 2014 SP2 and above? :)
by sant0s
07 Nov 2014, 20:15
Forum: Finished Work
Topic: Last Ad from Piranha Bar
Replies: 9
Views: 7973

Re: Last Ad from Piranha Bar

haha, very nice!
thx for sharing.
by sant0s
31 Oct 2014, 13:37
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 138
Views: 69551

Re: OpenVDB to Softimage

hey morten,

correct sitoa version? I think, it may be caused if version is over sitoa 3.0.0.
by sant0s
25 Aug 2014, 10:41
Forum: Finished Work
Topic: Realistic character animation
Replies: 7
Views: 7522

Re: Realistic character animation

impressive work, nice shading/lightning!
by sant0s
02 Aug 2014, 12:48
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16822

Re: Arnold Q&A

how to work with the realativ and absolut path system? For example, I have a scene with standins located in Render_Archive. Now I export that complete scene again, do I have to check or uncheck the Absolut Path in the Arnold settings? Actually I would like to send one big .ass file and a seperate ca...
by sant0s
01 Jun 2014, 22:19
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 138
Views: 69551

Re: OpenVDB to Softimage

hmm, got it ^^

in pass options under output format i had RGB instead of RGBA. kleines dummerchen :)
by sant0s
01 Jun 2014, 11:45
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 138
Views: 69551

Re: OpenVDB to Softimage

hey :) have a strange problem. when i render the vdb cloud with the region tool or do a ../Render/Preview, I get the result I need. But when I render the current pass or current frame, I get a totaly different result like shown on the images. any idea, what that could be? its rendered with arnold an...
by sant0s
26 May 2014, 09:34
Forum: WIP
Topic: Landscape and forest
Replies: 76
Views: 33561

Re: Landscape and forest

very beautiful work, can hear the blues that man is singing!
more... pls :)
by sant0s
23 May 2014, 10:03
Forum: ICE
Topic: objects floating on Lagoa particles
Replies: 4
Views: 777

Re: objects floating on Lagoa particles

you have to create a new, empty Pointcloud, add an simulated ICETree to it and load that compound.
now plug a null, your object and the ocean surface in the ports and it should be done.
by sant0s
22 May 2014, 10:11
Forum: ICE
Topic: Weight map Decay/Stay
Replies: 7
Views: 1486

Re: Weight map Decay/Stay

okay, did it with the help of that tutorial: https://vimeo.com/21223643