Try tools like Dependency Walker to trace which library you miss.
Search found 241 matches: unity
Searched query: +unity
- 09 Aug 2021, 00:53
- Forum: News
- Topic: Cycles for Softimage
- Replies: 802
- Views: 388709
- 08 Aug 2021, 17:44
- Forum: News
- Topic: Cycles for Softimage
- Replies: 802
- Views: 388709
Re: Cycles for Softimage
i have the redistributable cuz i code with unity e visualstudio, the problem persist
- 01 Aug 2021, 16:46
- Forum: Open Discussion
- Topic: Petition for opensourcing The Mod Tool ?
- Replies: 9
- Views: 4632
Petition for opensourcing The Mod Tool ?
... realtime productions ( i talk as a game artist and developing of course ,but looking the actual tech direction i think mod tool with unreal and unity direct support become something really big). I try to use blender and start to learning it ,but simply dont work , after 20 years of softimage ...
- 26 Sep 2020, 05:12
- Forum: General & Troubleshooting
- Topic: Building a Softimage 2015 PC in 2020?
- Replies: 25
- Views: 9363
Re: Building a Softimage 2015 PC in 2020?
... 2070 and 2060S with Ryzen9 without problems (we don’t do GPU rendering though), and you have also the 30 series now. We’re using Maya, Softimage, Unity and Blender right now in those PCs. About RAM I’d consider 16Gb as the minimum, and 32Gb as a decent configuration. We’ve had serious performance ...
- 06 Aug 2020, 01:11
- Forum: News
- Topic: Now something completely different: Design your sound
- Replies: 2
- Views: 3994
Now something completely different: Design your sound
... mechanical and animal noise. Tsugi’s demo videos show users drawing along to existing animations and FX clips in software like After Effects and Unity, creating sound effects matching the visuals in real time. Retime sound effects to match footage, or generate variations automatically The resulting ...
- 06 May 2020, 13:47
- Forum: Tutorials
- Topic: SYCles 1.9 video tutorial for Softimage
- Replies: 19
- Views: 6939
Re: SYCles 1.9 video tutorial for Softimage
... Moi3D : Vertices / Polygons ZBrush : Vertices / Polygons / UVs Substance Painter : Vertices / Polygons / UVs 3D-Coat: Vertices / Polygons / UVs Unity: Vertices/ Polygons / UVs / Materials Mari : Vertices / Polygons / UVs (in beta) https://github.com/heimlich1024/OD_CopyPasteExternal waiting ...
- 26 Feb 2020, 08:01
- Forum: Softimage Mod Tool
- Topic: SI to UNITY - FBX separated animations
- Replies: 10
- Views: 10539
Re: SI to UNITY - FBX separated animations
Please, someone, make a 2020 video for the new Unity. It's amazing the new mecanim features it has, and yet no one has shared anything about it regarding softimage workflows.
- 04 Feb 2020, 02:12
- Forum: Open Discussion
- Topic: Post XSI thoughts
- Replies: 21
- Views: 4180
Post XSI thoughts
... area lights... but when you do, it's like your computer became a renderfarm :) Brigning most (or all if not more?) of the advantages of Unreal or Unity for VFX (except maybe for RTX raytacing), except within a descent full DCC, and outputs are fully HDR, (game engines mostly have everything clamped, ...
- 02 Feb 2020, 10:11
- Forum: Open Discussion
- Topic: Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications
- Replies: 1
- Views: 479
Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications
... Moi3D : Vertices / Polygons ZBrush : Vertices / Polygons / UVs Substance Painter : Vertices / Polygons / UVs 3D-Coat: Vertices / Polygons / UVs Unity: Vertices/ Polygons / UVs / Materials Mari : Vertices / Polygons / UVs (in beta) https://github.com/heimlich1024/OD_CopyPasteExternal -------------------------------------------------------- ...
- 02 Feb 2020, 02:10
- Forum: Open Discussion
- Topic: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
- Replies: 9
- Views: 2413
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
... Moi3D : Vertices / Polygons ZBrush : Vertices / Polygons / UVs Substance Painter : Vertices / Polygons / UVs 3D-Coat: Vertices / Polygons / UVs Unity: Vertices/ Polygons / UVs / Materials Mari : Vertices / Polygons / UVs (in beta) https://github.com/heimlich1024/OD_CopyPasteExternal -------------------------------------------------------- ...
- 02 Feb 2020, 02:01
- Forum: Open Discussion
- Topic: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
- Replies: 9
- Views: 2413
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
... SoftImage®’s onboard UV Mappers." "As Hirazi said, it seems to be already a part of SI, since 2011 or so. According to author''s post at Unity forums, (author is ''arquier''), it's just a different name." """It’s the same algorithm actually, Maya licensed an older ...
- 01 Feb 2020, 22:37
- Forum: Open Discussion
- Topic: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
- Replies: 9
- Views: 2413
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
As Hirazi said, it seems to be already a part of SI, since 2011 or so. According to author''s post at Unity forums, (author is ''arquier''), it's just a different name.
- 08 Jan 2020, 11:14
- Forum: News
- Topic: Repost: impressive "polaroid effect" made with Unity
- Replies: 0
- Views: 879
- 02 Dec 2019, 00:59
- Forum: News
- Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
- Replies: 96
- Views: 16449
Re: Yeah!! Hail to Softimage, winner of three awards at VES ...
... laws. but it's not limited to just the 3d industry. I read Autodesk dropped the gaming pursuits because they couldn't compete with neither Unity nor Unreal.
- 24 Nov 2019, 01:24
- Forum: News
- Topic: The end of keyframe character animation?
- Replies: 3
- Views: 1155
Re: The end of keyframe character animation?
it looks like most of it is being aimed at realtime engines like Unity and Unreal.
it's still a very interesting video, though.
thanks for the post.
it's still a very interesting video, though.
thanks for the post.
- 01 Jul 2019, 12:14
- Forum: Open Discussion
- Topic: So long, and thanks for all the Fish.....
- Replies: 15
- Views: 5540
So long, and thanks for all the Fish.....
... all together. For me it will become a hobby pass time from now on, most probably all Blender based. And if I can find the time, some dash of Unity sprinkled on top.... It was a hard decision to make, but in the end I feel I made the right one looking at the future of 3D & VFX in general, ...