Search found 402 matches: rende* nod* compoun*
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- 05 Jan 2024, 04:37
- Forum: Models&Scenes
- Topic: EZLight-II ( for Sycles II )
- Replies: 9
- Views: 2451
Re: EZLight-II ( for Sycles II )
... pass, was actually using final render settings ... .. and the final "RenderSettings" ... at-all made yet lol ) So in the scene, all the nodes in the tree are actually "collapsed" ... spot, making for a "simplified pseudo-compound", https://www.dropbox.com/scl/fi/domgxs4fibqgq7r8yamoh/EZLight-II-FXtree.jpg?rlkey=xmho8lkg8rorb7b807dhvji79&dl=1 ...
- 30 Jun 2023, 17:41
- Forum: Finished Work
- Topic: Great work done with Softimage
- Replies: 360
- Views: 200926
Re: Great work done with Softimage
... Eric! I learned a lot from your excellent ice compounds and plugins, and topolizer was used in ... Just curious, how long does it take to fully render a project like this one? Cristiano Siqueira ... finals would take around a month or two (on 4 nodes 'a 2 GPUs) to render... Wydrox XV Simply Wow ...
- 22 May 2023, 23:07
- Forum: Announcements
- Topic: Introducing "WavZ" Ocean/Water Toolkit - ( based on "Pedrito's" FlexToXsi )
- Replies: 11
- Views: 10301
Introducing "WavZ" Ocean/Water Toolkit - ( based on "Pedrito's" FlexToXsi )
... _________________ Setup(s) / presets / compounds for very quick & efficient water FX using a compiled C++ node ( authored by "Pedrito" ) interfacing ... has NO problem collecting handling/displaying/rendering caches that can amount to TENS of -millions- ...
- 05 Feb 2023, 06:26
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 403812
Re: Cycles for Softimage
I don't know if it will be useful to anyone... I am attaching a compound for "background" lights to be used with HDRI. The basis ... folder, you will find it in the "Render Tree" at the top of them all. Edit.. I can't put (Sorry, the board ...
- 28 Jan 2023, 11:34
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 403812
Re: Cycles for Softimage
... everything works well (apart from the links of the images inside the compound as we said before).. Even my material (which you can find in a few ... have a "Matte Reflection" material that works like all other render engines (it's a cycles/blender problem).. :-w ~x( :D https://i.imgur.com/J4dBcFI.jpg
- 15 Jan 2023, 08:35
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 403812
Re: Cycles for Softimage
... only material, but also any supported shader node. If the node contains several output ports, ... the first one. 5. Remove background color from render settings. Use global ambience scene parameter ... shaders are the same. So, all previous shader compounds should works. But there is one difference. ...
- 14 May 2022, 07:54
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 403812
Re: Cycles for Softimage
... I have done is limited to the use of shader nodes. For example, I had to contend with the fact ... cycle's shaders don't return RGB once inside a compound, and for this I lost long time for resolve ... between the shader color and the render (Redshift style, put on my request, obviously ...
- 17 Mar 2022, 23:17
- Forum: ICE
- Topic: Kristinka Hair 3 - Emit from Polymesh -- Error
- Replies: 8
- Views: 21101
Re: Kristinka Hair 3 - Emit from Polymesh -- Error
... be ICE tree on poly mesh, with "initialize polymesh emmiter" compound applied. Ice tree should be active, all the time. If mesh is frozen ... old SI 7.01 version. About Arnold - Kristinka was used a lot with that renderer. I think you need to use Arnold hair shader on ICE point cloud, ...
- 26 Oct 2021, 09:27
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 403812
Re: Cycles for Softimage
... Shekn, im having an issue with sCycles not recognizing scattering and rendering blank pointclouds. I use SiScatter and Scatter Tools from milan ... pull out a "init particle data" from an emit from geometry compound, and plug this into an ice tree port AFTER the scatter compound ...
- 09 Apr 2021, 02:50
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 403812
Re: Cycles for Softimage
... it is with the diamond shader. Although it renders fine if I was in a session and render it, ... surface: # WARNING : 3234 - Referenced Shader compound not found during import. Please make sure ... do name resolution on a source port on shader node #2 with port named Value. # WARNING : 3238 ...
- 09 Apr 2021, 02:13
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 403812
Re: Cycles for Softimage
... I ran into a problem working with sycles and blendermada. Loaded the compounds all well and assigned them and changed their properties without an issue. I was rendering all the time of course and no crashes. I saved the scene, closed XSI. Next day ...
- 23 Sep 2020, 15:51
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 403812
Re: Cycles for Softimage
I hope, that all previous shader compounds are working with the latest version of the Sycles. Some shader nodes were updated, but these updates only add functionality ... compiled *.oso file, and then, when needed, the render recompile it again. As a result, the shader node ...
- 23 Sep 2020, 15:41
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 403812
Re: Cycles for Softimage
I hope, that all previous shader compounds are working with the latest version of the Sycles. Some shader nodes were updated, but these updates only add functionality ... compiled *.oso file, and then, when needed, the render recompile it again. As a result, the shader node ...
- 05 Sep 2020, 20:45
- Forum: ICE
- Topic: Ice Performance in 2014 SP2 approx 20% better than 2015 SP2
- Replies: 11
- Views: 10226
Re: Ice Performance in 2014 SP2 approx 20% better than 2015 SP2
... demo scenes were created with XSI 7 and the compounds aren't as well optimised as later iterations ... my understanding that Soft loads the original node Dll's for scenes built with previous versions so that render results remain predictable when loaded into later ...
- 05 Sep 2020, 02:11
- Forum: ICE
- Topic: Ice Performance in 2014 SP2 approx 20% better than 2015 SP2
- Replies: 11
- Views: 10226
Re: Ice Performance in 2014 SP2 approx 20% better than 2015 SP2
... demo scenes were created with XSI 7 and the compounds aren't as well optimised as later iterations ... my understanding that Soft loads the original node Dll's for scenes built with previous versions so that render results remain predictable when loaded into later ...
- 02 Sep 2020, 10:41
- Forum: ICE
- Topic: Ice Performance in 2014 SP2 approx 20% better than 2015 SP2
- Replies: 11
- Views: 10226
Re: Ice Performance in 2014 SP2 approx 20% better than 2015 SP2
... plugins. Over the years I've added over 200 addons, close to 700 ICE compounds, 300+ RT compounds and 50+ plugins to my 2015 install (and that's ... I'll ever invest in a massively cored Intel system again seeing as rendering duties are handled by GPU these days, plus many multi-physics challenges ...