Search found 45 matches

by fjg
16 Jul 2012, 02:43
Forum: Rigging & Face Robot
Topic: tank tread/chain saw chain rig
Replies: 8
Views: 5483

Re: tank tread/chain saw chain rig

I think you are right, I'll probably end up with a pointcloud. I just have to figure a way to make them traverse the
geometry.

Thanks for your help!
by fjg
15 Jul 2012, 17:18
Forum: Rigging & Face Robot
Topic: tank tread/chain saw chain rig
Replies: 8
Views: 5483

Re: tank tread/chain saw chain rig

Thanks for response. This looks great, but there is one hitch (I was unclear earlier). The compounds I ended up using are from the file am-UV2Position-Object.emdl for sliding an object on surface (the one with the rocket). So all the teeth are separate objects, not one mesh. I'll try to hack this in...
by fjg
15 Jul 2012, 06:48
Forum: Rigging & Face Robot
Topic: tank tread/chain saw chain rig
Replies: 8
Views: 5483

Re: tank tread/chain saw chain rig

So here's an update test using some temp geo. [media]https://vimeo.com/45773784[/media] It's working for the most part, thanks to the UV slide compounds linked above. It didn't seem to like the uv unfold op, not sure why - using a cylindrical projection works fine. Anyhow, as I populated the tread r...
by fjg
14 Jul 2012, 22:32
Forum: ICE Compounds
Topic: Sliding Skin, UV from mesh to point position
Replies: 9
Views: 11487

Re: Sliding Skin, UV from mesh to point position

I'm trying to use the sliding compounds for this rig. I can get the objects to flatten with correct uv's, but the object (tread teeth) won't stick to the ribbon mesh. I have: -original tread ribbon mesh to slide on (no ice tree) -flattened UV mesh (ice tree with 'deform on chacher' compound) -deform...
by fjg
14 Jul 2012, 20:24
Forum: Rigging & Face Robot
Topic: tank tread/chain saw chain rig
Replies: 8
Views: 5483

Re: tank tread/chain saw chain rig

thanks - for the reply. For some reason, tho, I can't get the link-with part to work (it wont cycle correctly). < -- EDIT: works now, needed an open curve.
This may work if I can transfer the 'roll' created by the ribbon to the constraint.
by fjg
14 Jul 2012, 08:02
Forum: Rigging & Face Robot
Topic: tank tread/chain saw chain rig
Replies: 8
Views: 5483

tank tread/chain saw chain rig

I'm trying to make a rig for a tank-tread/chainsaw type mech thing. It doesn't have to be a perfectly real sim. I'm not really concerned with the treads matching up with the ground, actually a more exaggerated motion is the goal - imagine a chainsaw. See video . The idea is to use a strip of geo as ...
by fjg
04 Jun 2012, 20:55
Forum: Community ICE Project
Topic: "dirt-collecting-in-corner" ICE effect
Replies: 2
Views: 7375

Re: "dirt-collecting-in-corner" ICE effect

wow - fast!
thanks that looks like a good start. I'll look into it - wonder if it could be polygonized as one object.
by fjg
04 Jun 2012, 20:43
Forum: Community ICE Project
Topic: "dirt-collecting-in-corner" ICE effect
Replies: 2
Views: 7375

"dirt-collecting-in-corner" ICE effect

Does anyone know of a "dirt-collecting-in-corner" ICE effect?

Like the debris in the corner above Frankenstein's foot.
by fjg
02 Jun 2012, 21:21
Forum: Announcements
Topic: SSS2 Compound
Replies: 22
Views: 14340

Re: SSS2 Compound

I'm curious about your lighting setups - seems like Mental Ray renders very dark unless I put an exposure node on the camera, regardless of soft, ibl, or whatever. Without exposure on camera, when using a spot (with attenuation, which I know will diminish the power), I generally have to turn up the ...
by fjg
31 May 2012, 09:06
Forum: WIP
Topic: Frankenstein's Monster - Crit/Advice
Replies: 11
Views: 4696

Re: Frankenstein's Monster - Crit/Advice

another update.
I have no idea what the jagged lines are across the shirt and jacket - some uv prob?
1-Frankenstein_Monster_04b_800iso_3iesSpot_lessbrightc.jpg
by fjg
30 May 2012, 04:44
Forum: WIP
Topic: Frankenstein's Monster - Crit/Advice
Replies: 11
Views: 4696

Re: Frankenstein's Monster - Crit/Advice

Here's a jacket update (just a quick texture on it): 1-Frankenstein_Monster_v04_jacketMat_sunlight.jpg [img]jacketShader.JPG[/img] and here is the shader for the jacket: jacketShader.JPG It seems like lambert renders a bit faster than arc, but I could be mistaken. There are two incidence nodes - one...
by fjg
26 May 2012, 22:54
Forum: WIP
Topic: Frankenstein's Monster - Crit/Advice
Replies: 11
Views: 4696

Re: Frankenstein's Monster - Crit/Advice

Thanks for the tips and advice - working on updates now.
by fjg
25 May 2012, 15:58
Forum: WIP
Topic: Frankenstein's Monster - Crit/Advice
Replies: 11
Views: 4696

Re: Frankenstein's Monster - Crit/Advice

gustavoeb - could u show how those nodes would be set up in the render tree? not sure about the last part.
by fjg
25 May 2012, 15:48
Forum: Announcements
Topic: SSS2 Compound
Replies: 22
Views: 14340

Re: SSS2 Compound

Thanks for posting these settings kzin - its helped me with this.

Are you using any camera exposure settings?
by fjg
24 May 2012, 21:59
Forum: WIP
Topic: Frankenstein's Monster - Crit/Advice
Replies: 11
Views: 4696

Re: Frankenstein - crit and advice if you have a moment

Oops, hah hah! Dang, won't let me change the title...
by fjg
24 May 2012, 20:28
Forum: WIP
Topic: Frankenstein's Monster - Crit/Advice
Replies: 11
Views: 4696

Frankenstein's Monster - Crit/Advice

Hello - I've got a setup for rendering this model very close to how I want it. Although the geo, materials, textures are in various states of completeness, the details, sss (thanks to these settings ), and shadows are coming out pretty nice. 1-Frankenstein_2spotties_1portal_02.jpg However when I sta...