Search found 1674 matches

by Mathaeus
22 Nov 2017, 10:17
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

You're working too hard to defend your false thesis. Softimage was competing against Maya as a character animation tool. Animation seats do not render at all and mental ray or not has nothing to do with competing with Maya There are hundreds of animation seats to one rendering seat. I'm just consid...
by Mathaeus
22 Nov 2017, 00:37
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

Nobody is going to put themselves out there to defend mental ray or any "meh" market leader, they'll just use it quietly. In fact, most people do not post at all. Well they don't use it anymore, or not for long. According to nVidia decision, it seems that your silent majority quietly chose to *do n...
by Mathaeus
21 Nov 2017, 16:48
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

BTW, just by curiosity, after you did kristinka (in XSI 2004 :p ), ... Modo, Maya LT, Houdini, In what do you do 3D nowadays? Perhaps all of those?  Because ALL of those   (or exporting/importing to/from -some- combination of multiple things) is what's typically involved in "replacing" XSI. Some an...
by Mathaeus
21 Nov 2017, 10:30
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

Hum.. MR was SI killer? :-j Exactly it was reason for me to finally start leaving SI Probably really only you because of that, some others the moment SI was baught out, many others when it was retired... while also many stayed regardless.... because........... (of naustagia? :-? ) ... probably best...
by Mathaeus
21 Nov 2017, 10:16
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

You mean the innovative radiosity solution that was baught (killed) and "integrated" in Max? :p You probably don't know, that 3d studio Max had its rendering API from day one. "Even renderer as plugin" was a part of advertising of 3d studio Max 1. Basically, developers were able to build their rend...
by Mathaeus
21 Nov 2017, 02:13
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

i don't know much about Maya - Afaik, small Maya shops are on V-Ray, mainly, some Red Shift here and there. In past, what helped Maya to be in position where still is today, we all know, it is Renderman connection. While ago, Maya MR liked to display well known message about wrong geometry supplied...
by Mathaeus
21 Nov 2017, 01:08
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

luceric wrote:
21 Nov 2017, 01:01
the exact same renderer in 3dsmax and Maya apparently killed softimage. wow. Only in the messagebord alternate reality.
It never ever was *only* renderer in these two, especially it wasn't only available, as you probably know. Could you buy a copy, if we are talking about 'reality'.
by Mathaeus
21 Nov 2017, 01:06
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

Hum.. MR was SI killer? :-j Exactly it was reason for me to finally start leaving SI as tool for making money, around 2010 - also I always felt free to recommend the same to anyone else who can't afford Arnold (wasn't so hard to convince people, by the way). Last time I seriously tried to render so...
by Mathaeus
20 Nov 2017, 21:43
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

And Mental Ray is awesome for NPR based work. Not that much.... yeah MR in Softimage was able to deliver a few features more in toon&ink area, but for huuuuge price, as it used a kind of occlusion, slow as hell. One had to render a small sequence first, adjust parameters and repeat the procedure, j...
by Mathaeus
19 Nov 2017, 15:54
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

Obviously they were not able to sell enough, once AD left them without support. Trials to port it to another apps as standalone, even in 'best' times, like MR for C4d, were commercial disaster, that I know. They lost competition for Solidworks renderer, Modo was winner, around 2008. While others lik...
by Mathaeus
09 Nov 2017, 11:50
Forum: News
Topic: Fleshout anatomical fx service
Replies: 7
Views: 223

Re: Fleshout anatomical fx service

Nice. So if final client have complaints, line producer is able to give an answer, something like ''aha, you're asking for Flesh Out - if so, no problem, our prices are....." :). Now seriously, sounds like feasible business model, especially considering the state of Maya muscles, or price of related...
by Mathaeus
01 Nov 2017, 18:05
Forum: Open Discussion
Topic: Blender turning into a standard?
Replies: 10
Views: 424

Re: Blender turning into a standard?

Standard? Maybe in Indie game development… In VFX it has to stop ignoring http://www.vfxplatform.com/ first then offer something that is not there yet. While I understand the idea, and Blender *should* have a way better support for exchange formats, somehow ironically, last year I become a bit more...
by Mathaeus
28 Oct 2017, 14:14
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2247

Re: Fabric Engine EOL

wesserbro wrote:
28 Oct 2017, 13:26
i thought bifrÖst is just a node system for najad water simulation, nah?
for now... anyway let wait and see, my crystal bowl probably is not the best source....
by Mathaeus
28 Oct 2017, 12:41
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2247

Re: Fabric Engine EOL

Perhaps this is somehow related to upcoming 'Bifrost's ICE-ish environment for Maya', mentioned in Maya 2018 thread. As we already know, some Fabric investors are very very very familiar with AD. What I'm saying is my personal theory, anyway there's really a lot of confirming signs on internet. Bad ...
by Mathaeus
17 Oct 2017, 00:37
Forum: Open Discussion
Topic: Blender turning into a standard?
Replies: 10
Views: 424

Re: Blender turning into a standard?

Epic does tutorials only for 2 generalist DCC : Blender and 3DsMax More or less, only these two are really generalist apps and widely accepted. C4d is somehow out of gamedev, Modo is still exotic. Maya and Houdini are not generalist apps, each one is unbelievably limited in some fields. I've also l...
by Mathaeus
14 Sep 2017, 22:44
Forum: News
Topic: AI and Raytracing
Replies: 3
Views: 119

Re: AI and Raytracing

Yeah, someone will expect some new and cool rendering algorithm from manufacturer of renderer, not really a kind of post process, even if data were taken before flattening out in final image. It's looking like admittance of iRay's defeat. And what reference to use when rendering something not existe...