Search found 487 matches

by Pooby
29 Oct 2017, 19:12
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2247

Re: Fabric Engine EOL

rray wrote:
29 Oct 2017, 17:27
Isotropix would be my favorite too. But the wording "no longer developing" sounds so final, speaks more for it having been legally forced down or something.
It does sound final, but it says 'we' are no longer developing.
by Pooby
29 Oct 2017, 15:09
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2247

Re: Fabric Engine EOL

Yes. I understand that nodes are not as efficient as code. But if your role is to improve their nodal system through feedback, bypassing nodes and using code isn't very useful in achieving that end. The bottom line is that code will never really attract people who don't know already how to code or h...
by Pooby
29 Oct 2017, 13:30
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2247

Re: Fabric Engine EOL

well, from what Draise wrote you can decide if it was meant to be a gamechanger. I think it was, on paper. But when even Pooby (being so productive with ICE) couldn't adapt it to his pipeline proves that FE creators took the wrong route at some point. I don't think they necessarily took the wrong r...
by Pooby
29 Oct 2017, 09:02
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2247

Re: Fabric Engine EOL

It feels very sad, (if you assume it's the end of Fabric) I have been a big fan of Fabric pretty much from the outset, as, on paper, it felt like it had been designed to solve all my woes. I made a few test tools with it, but always encountered frustration, seeing how powerful it was but not managin...
by Pooby
21 Sep 2017, 12:15
Forum: Cooperation & Jobs
Topic: 2 months softimage work
Replies: 0
Views: 181

2 months softimage work

If anyone is available to do softimage work in London, please give me a shout

Paul@Bustykelp.com
by Pooby
07 Jul 2017, 22:50
Forum: WIP
Topic: Real Ghostbusters CGI Intro recreation....
Replies: 79
Views: 4016

Re: Real Ghostbusters CGI Intro recreation....

Your perseverance and dedication is formidable. Hats off to you
by Pooby
04 Jul 2017, 21:55
Forum: Simulation
Topic: How to constraint stack of plates to fold open
Replies: 4
Views: 260

Re: How to constraint stack of plates to fold open

you could use 2d IK chains parented to nulls that are distributed between 2 Nulls. (one at each end)
by Pooby
03 May 2017, 14:38
Forum: News
Topic: Collodi - New Animation Software
Replies: 38
Views: 3224

Re: Collodi - New Animation Software

I don't see it as a particular necessity to be honest. I know some places experimented with that in the 90s but I think it got abandoned over the years because posing the character in software is the least of your worries when animating. As for Stop motion. What it does do is force you to plan. I us...
by Pooby
03 May 2017, 13:33
Forum: News
Topic: Collodi - New Animation Software
Replies: 38
Views: 3224

Re: Collodi - New Animation Software

Imho future is mocap, regardless we like it or not. I came from a traditional animation background in Stop motion at Aardman animations, back in the day when Pixar were hiring all the stop motion animators they could find. I turned down their offer as at the time I had no interest in CGI. A few yea...
by Pooby
16 Apr 2017, 00:33
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 892

Re: Mesh cut through

You're welcome. Thanks for the challenge. It was fun to figure out how to do it.
by Pooby
15 Apr 2017, 09:08
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 892

Re: Mesh cut through

Oh sorry that must have referenced my own compounds. You just need to get point position to fill in the missing connections.

So getdata. Pointpositions. And plug into the yellow connector/s on the right
(Which is the Multiply node on the first and 'array average' on the second)
by Pooby
14 Apr 2017, 11:41
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 892

Re: Mesh cut through

Try this compound (add the ICE tree to a null).. First object is the Subdivided grid to cut and second is the object shape to cut. It works on the y plane and its not perfect but might give you a starting point
by Pooby
09 Apr 2017, 17:49
Forum: ICE
Topic: Access Instance Object Attributes
Replies: 12
Views: 709

Re: Access Instance Object Attributes

I always forget about motion blur as I do it in post
by Pooby
05 Apr 2017, 12:51
Forum: ICE
Topic: Access Instance Object Attributes
Replies: 12
Views: 709

Re: Access Instance Object Attributes

as a Highly inefficient workaround, you can cache the object, duplicate it multiple times, and offset the cache on each one to make a bunch of animated meshes with different start times. Then put those in a group and ICE instance the group. Effectively then you can swap between them on your ice tree...
by Pooby
24 Mar 2017, 10:50
Forum: ICE
Topic: Artifical Inteligence and ICE?
Replies: 8
Views: 514

Re: Artifical Inteligence and ICE?

I have been theorising making a simple 'brain' in ICE, which uses 'neural' connections between 'information' particles to process solutions to problems. However, I haven't actually tried it because I fear it would take a long time to get any useful results. Back to the Zombie thing I did. I think yo...
by Pooby
27 Feb 2017, 23:25
Forum: ICE
Topic: Create Velocity on "stick to location" Particles
Replies: 6
Views: 421

Re: Create Velocity on "stick to location" Particles

It's a simple subtraction one from the other