Search found 593 matches

by gustavoeb
12 Feb 2015, 14:38
Forum: Open Discussion
Topic: Your Life, Your Max/Maya
Replies: 28
Views: 3255

Re: Your Life, Your Max/Maya

=)) thanks for posting this ad here

the ad is lame, but the product is fine (renting software I mean)
by gustavoeb
19 May 2014, 01:03
Forum: Feedback
Topic: Upcoming si-birthday?
Replies: 7
Views: 1636

Re: Upcoming si-birthday?

Transition party?
by gustavoeb
06 May 2014, 03:26
Forum: General & Troubleshooting
Topic: Layout Front View
Replies: 14
Views: 1710

Re: Layout Front View

in the upper left corner of each viewport you can find the camera, the memocams and the letters X, Y and Z

when in the rightview middleclick the X button to flip the X axis and look from the left
when in the topview middleclick the Y button to flip the Y axis and look from the bottom
by gustavoeb
10 Mar 2014, 02:54
Forum: News
Topic: emTools 1.93 - New Stuff and Liquid Particle Shaper
Replies: 2
Views: 1023

Re: emTools 1.93 - New Stuff and Liquid Particle Shaper

Ha, Ive been testing it here, and now everything looks so pretty!!! Its magic.
Thanks Eric
by gustavoeb
10 Mar 2014, 02:44
Forum: ICE
Topic: Any way to calculate volume ?
Replies: 11
Views: 1369

Re: Any way to calculate volume ?

sorry cheeseburger, here is how it is done... by the way, nice nickname :)

edit: I forgot to comment the final node, "get set sum" it will get the values for every polygon and sum them all... and that's it!
by gustavoeb
09 Mar 2014, 21:11
Forum: ICE
Topic: Any way to calculate volume ?
Replies: 11
Views: 1369

Re: Any way to calculate volume ?

self.Volume will give you the current volume of any mesh

to ge the volume of a hill (assuming you have displaced it) you could also get the area of each polygon (self.polygonarea) and multiply that by however much units you displace the damn thing...

hope it helps
by gustavoeb
20 Jan 2014, 02:41
Forum: Announcements
Topic: Motion Tools 1.0
Replies: 75
Views: 27350

Re: Motion Tools 1.0

A very minor update is up. Thanks to Alan Eddie a little bug regarding global rotation transforms was found, just a case of regression. The links in the site are update to version 1.1.1 http://www.gustavoeb.com.br/mtools ps: sorry I am away from this project and cant cook anything but bigfixes... :/
by gustavoeb
16 Jan 2014, 02:17
Forum: ICE Tutorials
Topic: peel effect in softimage ice tutorial
Replies: 9
Views: 3232

Re: peel effect in softimage ice tutorial

an error it says... maybe it is not fully processed yet.
Anyways you are a machine nika! I am still waiting for those videos on the fluid thingy, ever since I implemented a diffusion algorithim and couldnt figure out how to go from there to advecting motion.
by gustavoeb
05 Jan 2014, 13:25
Forum: ICE
Topic: Change material only in deformed particles?
Replies: 5
Views: 559

Re: Change material only in deformed particles?

Convert it in the icetree before storing it then, from Boolean to integer, from integer to scalar.
If you want to have a smooth transition have this attribute be the amount deformed or distance to surface or something.
by gustavoeb
25 Dec 2013, 19:17
Forum: Feedback
Topic: Tapatalk talk thread
Replies: 26
Views: 7618

Re: Tapatalk talk thread

True stuff
by gustavoeb
25 Dec 2013, 18:00
Forum: Feedback
Topic: Tapatalk talk thread
Replies: 26
Views: 7618

Re: Tapatalk talk thread

There are some moderator features. As I don't use moderator powers often I don't know if they cover all your needs... but here they are
by gustavoeb
24 Dec 2013, 15:44
Forum: ICE
Topic: CrowdFX People Attending Ceremony
Replies: 23
Views: 2490

Re: CrowdFX People Attending Ceremony

Hi Frank, apparently my CrowdFX knowledge is too little to be of any help. I haven't done much with it other then little tests. I guess you can contact people in support or the SI mailing list, there might be more experienced people there. As for resizing images this is the code for it: [rimg=SizeIn...
by gustavoeb
24 Dec 2013, 15:40
Forum: Feedback
Topic: Tapatalk talk thread
Replies: 26
Views: 7618

Re: Tapatalk talk thread

Taptalk has a free version, in case anyone still cares. It sports all features of previously paid version, no adds, and it is quite good I must add.
by gustavoeb
24 Dec 2013, 15:37
Forum: Feedback
Topic: Merry Christmas...
Replies: 16
Views: 2746

Re: Merry Christmas...

:ymparty:

best wishes to all participants of this great little community!
by gustavoeb
23 Dec 2013, 17:38
Forum: ICE
Topic: CrowdFX People Attending Ceremony
Replies: 23
Views: 2490

Re: CrowdFX People Attending Ceremony

Hi Frank it is the Actor ID attribute under emit_and_initialize tree. (1st image) It is importante to notice your characters will move in T pose until you assign them some animations, you do that under the animation_blending tree. There is a Animation Definition compound (2nd image), you can duplica...
by gustavoeb
22 Dec 2013, 14:36
Forum: ICE
Topic: CrowdFX People Attending Ceremony
Replies: 23
Views: 2490

Re: CrowdFX People Attending Ceremony

Hey Frank I miss understood your question. To add new characters go under Actors > Inspect Actor Proxies. From there you can inspect actors that make up the sim, add new ones from your scene or import models from elsewhere. A cheap way to setup actors is to drop a default pedestrian and gator to you...