Search found 45 matches
- 04 Mar 2014, 23:41
- Forum: General & Troubleshooting
- Topic: RETIREMENT Q&A
- Replies: 32
- Views: 24969
Re: RETIREMENT Q&A
does retired means never deliver or not develop? how about much old scene files? can maya will import them?
- 10 Jan 2014, 03:00
- Forum: ICE
- Topic: Can't render motion blur for ice instance shape?
- Replies: 7
- Views: 2024
Re: Can't render motion blur for ice instance shape?
Not cached. I found if i delete ShapeInstanceTime, mblur appeared.
- 09 Jan 2014, 11:19
- Forum: ICE
- Topic: Can't render motion blur for ice instance shape?
- Replies: 7
- Views: 2024
Re: Can't render motion blur for ice instance shape?
hi, the point cloud moving the instances. I just make a basic emission, and only use a sphere as instance, and checked motion blur.
- 09 Jan 2014, 09:53
- Forum: ICE
- Topic: Can't render motion blur for ice instance shape?
- Replies: 7
- Views: 2024
Re: Can't render motion blur for ice instance shape?
hi NNois,
Thanks for relply. I just use position moton blur.
I use softimage 2014 sp2, and I found the problem. I use "Set Instance Geometry" compound , there is no motion blur。if i edit the compound and delete the "Self.ShapeInstanceTime", Motion blur is worked.
Is it a bug?
Thanks for relply. I just use position moton blur.
I use softimage 2014 sp2, and I found the problem. I use "Set Instance Geometry" compound , there is no motion blur。if i edit the compound and delete the "Self.ShapeInstanceTime", Motion blur is worked.
Is it a bug?
- 26 Dec 2013, 06:01
- Forum: ICE
- Topic: Can't render motion blur for ice instance shape?
- Replies: 7
- Views: 2024
Can't render motion blur for ice instance shape?
Can't render motion blur for ice instance shape with mental ray?
- 25 Dec 2013, 15:02
- Forum: ICE
- Topic: Cached ice particle attribute in shader tree problem
- Replies: 3
- Views: 592
Re: Cached ice particle attribute in shader tree problem
hi, thanks for reply. i'v cached the attribute.
the problem is i use instance shape with shader that use ice attr. I found that if assign the material to point cloud, the instance shape work well in cache mode. If i assign material only to instance object , ice attribute can't be read.
the problem is i use instance shape with shader that use ice attr. I found that if assign the material to point cloud, the instance shape work well in cache mode. If i assign material only to instance object , ice attribute can't be read.
- 23 Dec 2013, 13:10
- Forum: ICE
- Topic: Cached ice particle attribute in shader tree problem
- Replies: 3
- Views: 592
Cached ice particle attribute in shader tree problem
hi, i render cached ice particle. i use ice color attribute in shader tree and it worked in normal simulation particle. But it can't worked with Cached ice particle.
How to solved this problem?
thanks!
How to solved this problem?
thanks!
- 04 Dec 2013, 12:16
- Forum: ICE
- Topic: Any way to set keyframe for global time for time warp?
- Replies: 2
- Views: 504
Re: Any way to set keyframe for global time for time warp?
hi, i tried camera sequencer , but the particles does NOT move smoothly.
- 04 Dec 2013, 03:45
- Forum: ICE
- Topic: Any way to set keyframe for global time for time warp?
- Replies: 2
- Views: 504
Any way to set keyframe for global time for time warp?
hi, I want to make time warp effect for ice particle . At some time point ,i want all scene particle simulation became slow, and some time restore regular time speed. i tried action mixer for cache particle ,but the interpolate for cache is not nature smooth like real simulation. Is there some metho...
- 30 May 2012, 12:23
- Forum: Programming
- Topic: “Mute" icon with Custom Operator
- Replies: 1
- Views: 3563
“Mute" icon with Custom Operator
hi,
In factory deform operator , if you check "Mute" parameter, a "m" icon appeared.
How to do the same thing in custom operator? How to add custom mute parameter link with mute icon?
thanks!
In factory deform operator , if you check "Mute" parameter, a "m" icon appeared.
How to do the same thing in custom operator? How to add custom mute parameter link with mute icon?
thanks!
- 29 Jul 2011, 09:10
- Forum: ICE
- Topic: Implement thinking particle's "blurp" effect in ICE ?
- Replies: 8
- Views: 2834
Re: Implement thinking particle's "blurp" effect in ICE ?
yes, the key effect is morph shatters.
- 19 Jul 2011, 05:45
- Forum: Rigging & Face Robot
- Topic: how to auto rename skeleton from "left" to "right"?
- Replies: 2
- Views: 1097
how to auto rename skeleton from "left" to "right"?
hi,
Is there some tool to rename skeleton from "left" to "right" or from "L" to "R" when duplicate symmetry?
thanks!
Is there some tool to rename skeleton from "left" to "right" or from "L" to "R" when duplicate symmetry?
thanks!
- 13 Jul 2011, 03:47
- Forum: ICE
- Topic: How to delete custom attribute immediatly?
- Replies: 2
- Views: 750
How to delete custom attribute immediatly?
hi, I set a custom attribute, and then delete SetData node. But the attribute is still there up to i re-open the scene. How to remove the unused custom attribute without re-open scene?
- 19 Jun 2011, 14:04
- Forum: Compositing
- Topic: Area Composite poll
- Replies: 12
- Views: 5770
Re: Area Composite poll
If FXTree integrate with ICE....
- 19 Jun 2011, 12:04
- Forum: Compositing
- Topic: Area Composite poll
- Replies: 12
- Views: 5770
Re: Area Composite poll
I want to know why AD stopped Combustion?
- 18 Jun 2011, 11:23
- Forum: ICE
- Topic: Implement thinking particle's "blurp" effect in ICE ?
- Replies: 8
- Views: 2834
Implement thinking particle's "blurp" effect in ICE ?
hi,
Thinking particle has a "blurp" effect in this video :
http://www.cebasstation.com/index.php?p ... eature=563
Is it possible to do the same thing in ICE ? Anyone has some idea about it?
Moderator edit: please use the URL tags - HB
Thinking particle has a "blurp" effect in this video :
http://www.cebasstation.com/index.php?p ... eature=563
Is it possible to do the same thing in ICE ? Anyone has some idea about it?
Moderator edit: please use the URL tags - HB