Search found 7 matches

by Alul
14 Apr 2011, 01:14
Forum: Rigging & Face Robot
Topic: Rig Facial
Replies: 1
Views: 1590

Re: Rig Facial

Very good job!
Can you explain a bit something about that rig?
How long that takes ?
Is it exportable from face to face?
by Alul
11 Apr 2011, 20:40
Forum: ICE
Topic: How to get two vectors of edge points
Replies: 6
Views: 1384

Re: How to get two vectors of edge points

That's exactly what i was looking for ! Now i have to study your example.
Thank you.
by Alul
10 Apr 2011, 23:41
Forum: ICE
Topic: How to get two vectors of edge points
Replies: 6
Views: 1384

Re: How to get two vectors of edge points

I'm confused with this ID to Location. How to walk thru all elements ? IDtoLocation returns one element with exact ID so how can i get all edges according to PointID when i get only one pointID at time? I was looking inside Strandwire Compound but I still don't understand how he gets distance to nei...
by Alul
10 Apr 2011, 21:16
Forum: General & Troubleshooting
Topic: New install with old settings
Replies: 0
Views: 725

New install with old settings

Hi guys. I want to share with you my "copy-paste" script that i use when I'm reinstalling softimage in some reason. This script allows me to setup very quickly my Softimage to my favorite settings in just a second. I made it by copy paste commands to script editor when i was setting up my ...
by Alul
10 Apr 2011, 21:08
Forum: ICE
Topic: How to get two vectors of edge points
Replies: 6
Views: 1384

How to get two vectors of edge points

Hello. How can i get two vectors from from edge. I need to place instanced cylinders at edges of polymesh object. My pointcloud should spread instanced shape across object by setting up particle position at every edge of polymesh object. This is pretty easy. Now i need to rotate and scale height of ...
by Alul
13 May 2010, 16:46
Forum: Finished Work
Topic: RM:Building1
Replies: 7
Views: 2089

Re: RM:Building1

Thanks. Long way is really time consumed.
I figured out some solution but, still its time consuming. I'm reconnecting textures from diffuse to ambient for each material (non architecture materials like phong) and then, i render it with "ambient pass" preset.
by Alul
12 May 2010, 02:03
Forum: Finished Work
Topic: RM:Building1
Replies: 7
Views: 2089

Re: RM:Building1

Can you explain me your way of setting up albedo pass please?