Very good job!
Can you explain a bit something about that rig?
How long that takes ?
Is it exportable from face to face?
Search found 7 matches
- 14 Apr 2011, 01:14
- Forum: Rigging & Face Robot
- Topic: Rig Facial
- Replies: 1
- Views: 1574
- 11 Apr 2011, 20:40
- Forum: ICE
- Topic: How to get two vectors of edge points
- Replies: 6
- Views: 1384
Re: How to get two vectors of edge points
That's exactly what i was looking for ! Now i have to study your example.
Thank you.
Thank you.
- 10 Apr 2011, 23:41
- Forum: ICE
- Topic: How to get two vectors of edge points
- Replies: 6
- Views: 1384
Re: How to get two vectors of edge points
I'm confused with this ID to Location. How to walk thru all elements ? IDtoLocation returns one element with exact ID so how can i get all edges according to PointID when i get only one pointID at time? I was looking inside Strandwire Compound but I still don't understand how he gets distance to nei...
- 10 Apr 2011, 21:16
- Forum: General & Troubleshooting
- Topic: New install with old settings
- Replies: 0
- Views: 725
New install with old settings
Hi guys. I want to share with you my "copy-paste" script that i use when I'm reinstalling softimage in some reason. This script allows me to setup very quickly my Softimage to my favorite settings in just a second. I made it by copy paste commands to script editor when i was setting up my ...
- 10 Apr 2011, 21:08
- Forum: ICE
- Topic: How to get two vectors of edge points
- Replies: 6
- Views: 1384
How to get two vectors of edge points
Hello. How can i get two vectors from from edge. I need to place instanced cylinders at edges of polymesh object. My pointcloud should spread instanced shape across object by setting up particle position at every edge of polymesh object. This is pretty easy. Now i need to rotate and scale height of ...
- 13 May 2010, 16:46
- Forum: Finished Work
- Topic: RM:Building1
- Replies: 7
- Views: 2089
Re: RM:Building1
Thanks. Long way is really time consumed.
I figured out some solution but, still its time consuming. I'm reconnecting textures from diffuse to ambient for each material (non architecture materials like phong) and then, i render it with "ambient pass" preset.
I figured out some solution but, still its time consuming. I'm reconnecting textures from diffuse to ambient for each material (non architecture materials like phong) and then, i render it with "ambient pass" preset.
- 12 May 2010, 02:03
- Forum: Finished Work
- Topic: RM:Building1
- Replies: 7
- Views: 2089
Re: RM:Building1
Can you explain me your way of setting up albedo pass please?