Search found 9 matches
- 13 Mar 2014, 13:42
- Forum: Programming
- Topic: code for review: a mod of Julians's UVtoPosition
- Replies: 11
- Views: 4848
Re: code for review: a mod of Julians's UVtoPosition
Looks amazing :-) I'm just pasting some code that seems to make the plugin approx 20% faster. It might be too small an improvement for you to bother with but given the number of queries you're doing it might be worth investigating. Essentially I've rewritten the point in uv poly test which gains abo...
- 10 Mar 2014, 15:17
- Forum: Programming
- Topic: code for review: a mod of Julians's UVtoPosition
- Replies: 11
- Views: 4848
Re: code for review: a mod of Julians's UVtoPosition
What a great application! Looks superb
- 10 Mar 2014, 13:37
- Forum: Programming
- Topic: code for review: a mod of Julians's UVtoPosition
- Replies: 11
- Views: 4848
Re: code for review: a mod of Julians's UVtoPosition
Hi rray, I don't think this answers any of your questions. I feel as though the available documentation on when, why and how to pull nodes so that you get a full dataarray is incomplete but here's my version with per point input/output. The biggest discovery I made was that I couldn't get valid data...
- 04 Feb 2013, 10:36
- Forum: ICE Compounds
- Topic: Procedural Topo Pack
- Replies: 49
- Views: 30113
Re: Procedural Topo Pack
I came at this from another angle (the wrong one I guess!) in that I thought we needed to specify the segment length first and then all edges would be split into segments of that length. The target length gets rounded to fit. Anyway, here's the result. No repeats, no Oleg tricks...
- 17 Jan 2013, 10:57
- Forum: Plugins
- Topic: Resourcedump
- Replies: 72
- Views: 75008
Re: Resourcedump
Great idea for a thread. I can only apologise for the state this scene and ICE Tree are in. I've tried to clean it up as much as possible. There's some very agricultural ICE hacking in there. Possibly someone might find some use for it. I never had the time to explore it further. It's based on the p...
- 12 Nov 2012, 14:32
- Forum: Community ICE Project
- Topic: Challenge: Make the fastest island selection compound
- Replies: 22
- Views: 33042
Re: Challenge: Make the fastest island selection compound
For completeness, just updated the scene to include a comparison of the two basic techniques a) iterating outwards as Oleg does and b) identifying all the polygon islands first and then deriving the island-to-be-actioned from the polygon index (similar to Reinhard's compounds above). The former is a...
- 11 Nov 2012, 13:19
- Forum: Community ICE Project
- Topic: Challenge: Make the fastest island selection compound
- Replies: 22
- Views: 33042
Re: Challenge: Make the fastest island selection compound
I never seemed to have any problems with Oleg's compound so I'm not sure this variant will work on other machines but in the attached scene I've used the same basic technique as Oleg (i.e. growing outwards from the initial vertices attached to the target poly) but tried to filter the search vertices...
- 24 Oct 2012, 11:00
- Forum: Rendering
- Topic: Overriding materials set by ICE Topology
- Replies: 2
- Views: 1302
Re: Overriding materials set by ICE Topology
I put a custom boolean parameter on the relevant object and override this boolean as necessary with a conventional override. The boolean is then used in the ICE tree where you set materials to either only use MaterialID 0 or use the other MaterialIDs. If you set it to only use MaterialID 0 then the ...
- 04 May 2012, 16:35
- Forum: ICE Compounds
- Topic: Select Polygons Interactive
- Replies: 6
- Views: 4469
Re: Select Polygons Interactive
Hi Constantine, Very nice work! I found that I could grab the parent object using PPG.Inspected(0). e.g. def size_OnChanged(): oParent = Application.GetValue(PPG.Inspected(0)).Parent3DObject attr = oParent.ActivePrimitive.Geometry.GetICEAttributeFromName("foo").DataArray2D[0][0] oSubC = oP...