Search found 813 matches

by Daniel Brassard
15 Dec 2017, 19:45
Forum: Open Discussion
Topic: Holiday greetings from the team..!
Replies: 9
Views: 114

Re: Holiday greetings from the team..!

Happy Holidays to the team and the SI-Community
by Daniel Brassard
14 Dec 2017, 15:00
Forum: News
Topic: NewTek LightWave 3D 2018
Replies: 2
Views: 114

NewTek LightWave 3D 2018

NewTek LightWave 3D 2018 has been announced. Some interesting new features on the list.

https://www.lightwave3d.com/news/articl ... e-3d-2018/
by Daniel Brassard
06 Dec 2017, 16:35
Forum: Programming
Topic: accessing color in scripts question
Replies: 6
Views: 109

Re: accessing color in scripts question

VBScript is case insensitive so red, Red and reD are the same variable in vbscript JScript and C# in the other hand are case sensitive so red, Red and reD would be three different variables. This is also true for Python, C and C++. When you use GetValue your are actually asking the current "Value" o...
by Daniel Brassard
06 Dec 2017, 15:11
Forum: Programming
Topic: accessing color in scripts question
Replies: 6
Views: 109

Re: accessing color in scripts question

Properties and Parameters using the object model as explained here http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/files/script_intro_UsingtheXSIObjectModelforNovices set oAmbientRed = myPhong.Properties("ambient").Parameters("Red") logmessage (oAmbientRed.Value) Your original ...
by Daniel Brassard
05 Dec 2017, 21:50
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 1138

Re: Autodesk to lay off a further 13% of its workforce

It means that the subscription model is growing slowly but not has fast as the investors would have liked it as client with permanent licences are slower to adopt the subscription model. The reaction of the investors was a massive sell-off which sent the shares down by 20% but, for those with foresi...
by Daniel Brassard
05 Dec 2017, 21:11
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 1138

Re: Autodesk to lay off a further 13% of its workforce

Autodesk isn't quite there yet: 45% of its $515.3 million in Q3 revenues derived from subscriptions, though that's up significantly from 23% in the prior-year Q3. Meanwhile, Autodesk's traditional license revenues have been faltering as it convinces clients to move to subscription, which has caused...
by Daniel Brassard
04 Dec 2017, 18:11
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 1138

Re: Autodesk to lay off a further 13% of its workforce

I think there is a combination of things going on at Autodesk at the moment that are impacting their bottom line. Purchase and investment into new area such a cloud and the move to rental is only a portion of the problem. The Intertainment industry is in transition at the moment due to the lack of r...
by Daniel Brassard
17 Jul 2017, 16:48
Forum: Houdini
Topic: Biosuit WIP
Replies: 52
Views: 3439

Re: Biosuit WIP

@Mathaeus

Thanks for the insight about the suit and your inspiration behind the choice of the helmet. I did understand that you wanted to show the full head and hair and why you chose the all glass helmet. Looking forward to see where you are going to push this designs.

Cheers!
by Daniel Brassard
13 Jul 2017, 20:24
Forum: Houdini
Topic: Biosuit WIP
Replies: 52
Views: 3439

Re: Biosuit WIP

A few more for yours to experiment with.
by Daniel Brassard
13 Jul 2017, 20:22
Forum: Houdini
Topic: Biosuit WIP
Replies: 52
Views: 3439

Re: Biosuit WIP

Hi Mathaeus, Great job on the character designs and polish render. Your feedback on H is interesting and informative. Have you considered changing the helmet designs to be in line with the organic biosuit? The current design is acting like a magnifying lense, increasing the head size of the characte...
by Daniel Brassard
10 Jul 2017, 14:24
Forum: News
Topic: Cycles for Softimage
Replies: 129
Views: 4412

Re: Cycles for Softimage

Interesting conversation on Softimage list: Did anyone just happen to notice cycles nodes on softimage includes SUBSTANCE DESIGNER MATCHING PORTS FOR SHADING? Meaning: import stuff from substance directly with cyNodes into SI. Deeeengg that's a time saver! Huge update to Softimage if you ask me cons...
by Daniel Brassard
05 Jul 2017, 19:04
Forum: News
Topic: Cycles for Softimage
Replies: 129
Views: 4412

Re: Cycles for Softimage

The naming of some nodes gave me some though as it did not compare 100% with the cycle naming such as mixclosure versus mix nodes or color vs RGB nodes. "Closure" has a different use in OSL so it was a bit confusing to me why the author chose to use closure instead of shader as per the Cycle documen...
by Daniel Brassard
04 Jul 2017, 14:17
Forum: News
Topic: Softimage WIKI EOL...
Replies: 26
Views: 2451

Re: Softimage WIKI EOL...

Don't know if its a glitch but the Softimage wiki is gone at the moment.
by Daniel Brassard
20 Jun 2017, 14:44
Forum: Finished Work
Topic: Great work done with Softimage
Replies: 326
Views: 94429

Re: Great work done with Softimage

CGWolrd Japan has some good videos done with Softimage and ICE. Here is an example of what has been done with Softimage ICE. "Vol 40 ICE Garden - A New Beginning" is by Nobuhiro Yamazaki. Check out the other volumes (1 to 39) as well. Neat stuff from our Softimage Japanese friends. [media]https://ww...
by Daniel Brassard
03 May 2017, 21:19
Forum: Announcements
Topic: Softimage Wikia Official
Replies: 11
Views: 1099

Re: Softimage Wikia Official

Great initiative indeed. Maybe we could also transfer the information on Softimage Blog and XSI Support while at it to have a central repository of useful information and backup. Sort of lesson learned from the fall of XSI Base. I don't know about the stuff on Ed Harris site but there may be some us...
by Daniel Brassard
02 May 2017, 21:24
Forum: Announcements
Topic: Softimage Wikia Official
Replies: 11
Views: 1099

Re: Softimage Wikia Official

Categories in the old WiKi that I would suggest we port to the new Wiki:

File Transfer (DotXSI, Collada, FBX, Crosswalk)
FaceRobot
Interface
Lagoa
Simulation
Support and Licensing
SDK
EmPolygonizer
Game Engine (Unity, Critek)