Search found 253 matches

by caledonian_tartan
15 Mar 2018, 08:53
Forum: Rendering
Topic: Dynamic loading texture
Replies: 3
Views: 3231

Re: Dynamic loading texture

shure!
import as image sequence, drive time source.
check out this post:
http://www.si-community.com/community/v ... =15&t=2786
by caledonian_tartan
19 Apr 2016, 09:22
Forum: News
Topic: Autodesk acquires Solid Angle
Replies: 63
Views: 12991

Re: Autodesk acquires Solid Angle

how much did they pay?
by caledonian_tartan
17 Dec 2015, 08:55
Forum: ICE Tutorials
Topic: "Bodycloud" from [Vladimir Jankijevic] how to?
Replies: 12
Views: 6934

Re: "Bodycloud" from [Vladimir Jankijevic] how to?

you could try it with strand trails from the animated body and then mesh them with polygonizer. still it would be difficult to achieve such a smooth result.
by caledonian_tartan
09 Jul 2015, 09:16
Forum: Open Discussion
Topic: How to place specular/reflection precisely on objects ?
Replies: 9
Views: 2146

Re: How to place specular/reflection precisely on objects ?

it's a bit different than described, but this works:
spec-calc1.jpg
here is the compound: (works with multiple nulls)
Place Specular Highlight.xsicompound
(67.36 KiB) Downloaded 183 times
by caledonian_tartan
08 Jul 2015, 16:16
Forum: Open Discussion
Topic: How to place specular/reflection precisely on objects ?
Replies: 9
Views: 2146

Re: How to place specular/reflection precisely on objects ?

you're probably right, but i don't get it right now.
it would be very nice if you could have a look at my tree.
calc_highlight.jpg
by caledonian_tartan
22 Jun 2015, 16:54
Forum: Scripts
Topic: quickShutter
Replies: 8
Views: 5807

Re: quickShutter

unfortunately not. polymsh is fine. if i prevent object deletion and freeze and change this: (set integer value to one) Application.SetValue("meshshutter01.polymsh.ICETree.Create_Basic_Shatter_from_Point_Cloud.Init_PolyMeshTopologyArray.IntegerNode.value", 1, "") i can see one ch...
by caledonian_tartan
22 Jun 2015, 11:51
Forum: Scripts
Topic: quickShutter
Replies: 8
Views: 5807

Re: quickShutter

i basically just put a cube in the scene and run the script. at the end, just a empty polymesh is left. no errors. #create a cube and subdivide a little bit Application.CreatePrim("Cube", "MeshSurface", "", "") Application.SetValue("cube.polymsh.geom.subd...
by caledonian_tartan
22 Jun 2015, 09:24
Forum: Scripts
Topic: quickShutter
Replies: 8
Views: 5807

Re: quickShutter

this looks great!
unfortunately i get an empty mesh called "meshshutter01" when using quickShatterAll.pys.
using softimage 2015
by caledonian_tartan
15 May 2015, 09:06
Forum: Finished Work
Topic: PS3/PS4 Game using SOFTIMAGE
Replies: 13
Views: 6753

Re: PS3/PS4 Game using SOFTIMAGE

Very cool! great!
where did you go with dotXSI? unity?
by caledonian_tartan
06 May 2015, 09:48
Forum: Modeling
Topic: Hiding models, but not instances of them
Replies: 4
Views: 1382

Re: Hiding models, but not instances of them

or you could turn on "instance master hidden" on the visibility property of the main model (and meshes)

everything is possible
by caledonian_tartan
29 Apr 2015, 15:48
Forum: Programming
Topic: How to send external commands into Softimage
Replies: 8
Views: 2323

Re: How to send external commands into Softimage

you're welcome. i think there is also an example of a TCP server in the default XSI_EXAMPLES Location.
by caledonian_tartan
29 Apr 2015, 15:25
Forum: Programming
Topic: How to send external commands into Softimage
Replies: 8
Views: 2323

Re: How to send external commands into Softimage

i think sIBL for Softimage does that with the TCP server...
(also, it seems they removed the XSI loader. maybe it's still on RRay)
by caledonian_tartan
14 Apr 2015, 14:36
Forum: Rendering
Topic: Distributed Rendering in XSI ?
Replies: 6
Views: 1927

Re: Distributed Rendering in XSI ?

we used to have great support from master steve blair.
it's still around
by caledonian_tartan
01 Apr 2015, 14:11
Forum: Materials & Shaders
Topic: Fabric behavior to light
Replies: 6
Views: 2375

Re: Fabric behavior to light

i also think its a case for the incidence node.
this quick test is without shadows or transparency.
inc.jpg
by caledonian_tartan
26 Mar 2015, 09:53
Forum: Announcements
Topic: Ipisoft Motion Capture and Softimage
Replies: 7
Views: 2191

Re: Ipisoft Motion Capture and Softimage

fantastic!
it looks very smooth, no jittering, very cool.

can you give some more details?