Search found 128 matches

by Leo
30 Mar 2014, 15:25
Forum: ICE
Topic: LK Fill ParticleVolumes question to Leonard
Replies: 9
Views: 2270

Re: LK Fill ParticleVolumes question to Leonard

Hey Bullit,

I have attached a compound which manages cloud instances as native particles of a cloud. It does take a moment to run, but it will be much faster to navigate or render.

I hope this helps.

Leonard
by Leo
27 Mar 2014, 23:10
Forum: ICE
Topic: LK Fill ParticleVolumes question to Leonard
Replies: 9
Views: 2270

Re: LK Fill ParticleVolumes question to Leonard

Hey Bullit, sorry for seeing this almost a week after your post. Unfortunately there is no super easy way that would be even within 2 orders of magnitude in terms of speed to do that, as far as I know. The only thing I can think of is to build something which arranges the positions of the particles ...
by Leo
19 Mar 2014, 21:29
Forum: News
Topic: Unity 5
Replies: 7
Views: 1733

Re: Unity 5

The training 3DBuzz has for Unity is excellent. I think I'd go for that first.
https://www.3dbuzz.com/training/topic/u ... lters=True
by Leo
07 Feb 2014, 22:21
Forum: Announcements
Topic: LK Fabric from Leonard Koch
Replies: 28
Views: 12554

Re: LK Fabric from Leonard Koch

Yeah, a linux compile for CentOS is now available in the downloads section of my site. Here: http://leonardkoch.com/download/ Thanks for this goes to Ruben Vandebroek and Jeffrey Dates from The Mill. If you want to compile LKF for another linux distro please let me know, so I can make the source ava...
by Leo
15 Jan 2014, 00:10
Forum: Announcements
Topic: LK Fabric from Leonard Koch
Replies: 28
Views: 12554

Re: LK Fabric from Leonard Koch

Glad you are liking the plugin. What you are trying to do is trivial in theory. You just need to get the "LKF Get Strandcolor from TextureMap" compound, connect the geometry with the texture map on it and connect that to the strand color port. I assume you are already doing that. The reaso...
by Leo
08 Jan 2014, 17:10
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 42695

Re: Announcing Redshift - Biased GPU Renderer

And now there is an officially announced card with a custom PCB for higher power delivery.
The MSI R9 290X Lightning. It is entirely unlocked for power delivery and has 2 8pin power connectors plus one 6pin power connecter.
That should be plenty to max out the card given enough cooling.
by Leo
04 Jan 2014, 22:07
Forum: ICE Tutorials
Topic: ICE Nodes Reference List
Replies: 12
Views: 3719

Re: ICE Nodes Reference List

LK Fabric includes a node for reading images from the harddrive.
You can download the plugin here: http://leonardkoch.com/download/
by Leo
28 Dec 2013, 10:56
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 42695

Re: Announcing Redshift - Biased GPU Renderer

Looking forward to the day they support OpenCL as I'm currently looking to buy an AMD R9 290x card (waiting for the non-reference cards with better cooling). Actually 290x doesn't really cap out due to the cooling very much unless you have a custom PCB. They are built in a way which allows for high...
by Leo
26 Oct 2013, 07:46
Forum: Announcements
Topic: LK Fabric from Leonard Koch
Replies: 28
Views: 12554

Re: LK Fabric from Leonard Koch

Thanks Andy for explanations and the tip about strand scale, also Leonard for added input. Added: it only works with Nurbs isn't it? - Nevermind of course with UV's... Added2: since i am a :ymdevil: person i was trying to break it, so i put a 90º step and passed the trap with flying colors. Hah! ;)...
by Leo
23 Oct 2013, 05:19
Forum: Announcements
Topic: LK Fabric from Leonard Koch
Replies: 28
Views: 12554

Re: LK Fabric from Leonard Koch

Hey guys I'm glad that you are experimenting with LK Fabric. I'm sorry to hear that some of you are having difficulties getting started. It is quite the complex tool and I really would have liked to have at least one tutorial out with the release. Unfortunately I barely had time to properly get out ...
by Leo
09 Oct 2013, 22:36
Forum: Announcements
Topic: LK Fabric from Leonard Koch
Replies: 28
Views: 12554

Re: LK Fabric from Leonard Koch

Thanks for posting it here Bullit. Glad you guys dig it. Hey Leonard, Very nice tool, thanks for bringing it to the community! Best, Eric PS: you still owe me a video tutorial for emPolygonizer, don't know if you remember. Hah, I do remember. I'm out of the country for a month now, but I'll make one...
by Leo
02 Oct 2013, 06:10
Forum: News
Topic: SOFTIMAGE|UeberTage 2013 Videos
Replies: 9
Views: 4549

Re: SOFTIMAGE|UeberTage 2013 Videos

Oh wow I didn't expect this extreme reaction. I didn't mean to attack you and didn't feel like my language was that strong. I'm sorry for not showing proper appreciation. The videos aren't bad, I just wish that they were better. I was trying to be constructive and really didn't mean to upset you. Ob...
by Leo
01 Oct 2013, 07:00
Forum: News
Topic: SOFTIMAGE|UeberTage 2013 Videos
Replies: 9
Views: 4549

Re: SOFTIMAGE|UeberTage 2013 Videos

Great presentations as always. I really dug the Polynoid presentation this time around! Given how much media prowess is in the room it is kinda sad that the recording isn't up to the standards of the talks. A couple lavaliers, a camera on the presenter and the use of a simple screen-capture software...
by Leo
27 Jun 2013, 16:27
Forum: News
Topic: SOFTIMAGE|UeberTage 2013, Friday, Sept 13th 2013
Replies: 27
Views: 11504

Re: SOFTIMAGE|UeberTage 2013, Friday, Sept 13th 2013

Bullit wrote:What will be the program?
The program is in the making and will be released as soon as possible!
Cool stuff Holger.
by Leo
01 May 2013, 13:29
Forum: News
Topic: Creation: Horde and Softimage
Replies: 18
Views: 3843

Re: Creation: Horde and Softimage

That looks fantastic.

I really like the paint interface.
by Leo
18 Apr 2013, 17:30
Forum: Modeling
Topic: tubing using curves
Replies: 6
Views: 2106

Re: tubing using curves

If you have a ton of curves this would probably be very easily solved with LK Lightning. Emit a point from the base of the curves. Emit LKLStrands from that point. Put in a curve controller with a strong tangent strength. Mesh the LKLStrands and freeze. Or don't. It would update dynamically. But LKL...