Search found 106 matches

by Ahmidou
23 Apr 2020, 15:26
Forum: Plugins
Topic: LivePaint plugin
Replies: 56
Views: 29494

Re: LivePaint plugin

I haven't came here in ages, but it's good to see there a re still active and people are active.
I may try to do a some updates, but it's hard do find some time, soit's going to be sparse and I can't give an ETA.
should set up a Gumroad or something?
by Ahmidou
22 Mar 2015, 17:31
Forum: Houdini
Topic: My adventure
Replies: 11
Views: 2845

Re: My adventure

Nice stuff!
by Ahmidou
08 Nov 2014, 17:38
Forum: Open Discussion
Topic: Guilty Gear and Softimage
Replies: 5
Views: 4971

Re: Guilty Gear and Softimage

Indeed, they did a superbe work on this:
Image
Image
by Ahmidou
21 Jul 2014, 03:23
Forum: News
Topic: New animation Software ("akeytsu")
Replies: 67
Views: 16973

Re: New animation Software ("akeytsu")

Well I'd like to see the rigging part, and how extensible it is (if so)
by Ahmidou
24 May 2014, 14:25
Forum: News
Topic: Open SubDivision in Blender
Replies: 9
Views: 2474

Re: Open SubDivision in Blender

Exactly and you can use a mixed pipeline the only thing you need is a compatible video card andto declare the OpenGL extention you need in your code.
you can also use a library like glew to make it for you.
by Ahmidou
17 Apr 2014, 16:45
Forum: ICE Compounds
Topic: New Cage Deformer
Replies: 15
Views: 7322

Re: New Cage Deformer

Thanks Dan, I'll fix that on my side.(weird that it was working for me)
About the scene I posted on the list, it's waiting for approval, because of the it's size.
it's also 22Kb bigger than the allowed file size in this forum :/

I'll try to reduce it's size tonight.
by Ahmidou
17 Apr 2014, 02:47
Forum: ICE Compounds
Topic: New Cage Deformer
Replies: 15
Views: 7322

Re: New Cage Deformer

Hi Dan,
Would you be on 2015 by any chances? If yes, I've just posted a scene with the 100% ICE setup on the softimage list.
Please not that in this case the cage have to be triangulated.

I hope you'll get it working!
Cheers
by Ahmidou
15 Mar 2014, 10:46
Forum: ICE Compounds
Topic: Ahmidou Lyazidi custom ICE nodes
Replies: 2
Views: 2352

Re: Ahmidou Lyazidi custom ICE nodes

Thanks for the post, I forgot to add the the sources are availlable here:
https://bitbucket.org/ahmidou_lyazidi/ice_nodes/src

I'll post some pictures desribing how to use them tomorrow
Cheers
by Ahmidou
03 Jan 2014, 08:40
Forum: ICE Compounds
Topic: New Cage Deformer
Replies: 15
Views: 7322

Re: New Cage Deformer

rray wrote: ** is there a way so the script could easily test for if the deformed mesh isn't completely inside the cage?
Thanks for sharing this!
No worries, I'll add the feature
by Ahmidou
02 Jan 2014, 20:25
Forum: ICE Compounds
Topic: New Cage Deformer
Replies: 15
Views: 7322

Re: New Cage Deformer

It should be OK now!!!!
by Ahmidou
02 Jan 2014, 18:12
Forum: ICE Compounds
Topic: New Cage Deformer
Replies: 15
Views: 7322

Re: New Cage Deformer

Hi, sorry for the late reply. The init compound won't work with the current Softimage version, I should have check this before releasing it.
Anyway, I've updated it with a Python script to generate the coordinates.
Check the first post for the details.

Happy new year!
by Ahmidou
02 Jan 2014, 11:47
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 138
Views: 63411

Re: OpenVDB to Softimage

Great work Oleg, and thanks for sharing, this such a usefull tool.
by Ahmidou
18 Dec 2013, 00:24
Forum: ICE Compounds
Topic: New Cage Deformer
Replies: 15
Views: 7322

New Cage Deformer

Here is a new cage defomer that is giving a better deformation than the factory one based on this paper: http://www.wisdom.weizmann.ac.il/~ylipman/pmvc/pmvc.htm this workflow is temporary removed: "To use it, just conect the initPMVC compound in the modeling region, and the PMVC one in the anim...
by Ahmidou
24 Nov 2013, 01:32
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 91709

Re: Kristinka Hair 3.0 released

You can freeze an ICE tree, as soon as the attributes are used in another ICE tree the attributes will stay.
if you are in 2013+ you can eventually create static ice attributes by script ( but not locations).