Search found 19 matches

by Mossman
31 Oct 2012, 12:01
Forum: ICE Compounds
Topic: Instance On Curve
Replies: 62
Views: 34391

Re: Instance On Curve

Very nice! looks way more flexible than my original compound!
by Mossman
05 Oct 2012, 17:57
Forum: Announcements
Topic: new addon released: emTopolizer 1.0
Replies: 33
Views: 6404

Re: new addon released: emTopolizer 1.0

Thanks for the insights. The lack of speed of most of the build-in topology nodes is what prevents them from beeing usable in a real production environment in my oppinion. So I guess Topolizer is far from being redundant! And 3x speed increase plus memory optimization for the polygonizer is amazing ...
by Mossman
05 Oct 2012, 16:30
Forum: Announcements
Topic: new addon released: emTopolizer 1.0
Replies: 33
Views: 6404

Re: new addon released: emTopolizer 1.0

Amazing stuff as usual! I've got some questions though: I seems like most of the topo compounds (like capping holes, thickenizer, shatterizer etc) do stuff that can be done already in ICE (with much more effort of course). So are these normal compounds which ease the use of ICE modeling or are these...
by Mossman
06 Jul 2012, 22:58
Forum: Announcements
Topic: Fabric Engine update: Creation Platform
Replies: 19
Views: 3527

Re: Fabric Engine update: Creation Platform

Wow! I have to admit I'm starting to get really excited about this project. And I'm so curios where this is all heading, let's hope it can become a real game changer....
by Mossman
22 May 2012, 13:03
Forum: Rendering
Topic: UV Smoothing on Subdiv Objects
Replies: 12
Views: 3409

Re: UV Smoothing on Subdiv Objects

Good question... I've already intended to do something similar in ICE, but with a quick search I couldn't find any info how UV subdivision is done in C4D. You've got three modes for UV subdivision: standard - which works like Soft "smooth when subdividing" off boundary - "smooth when ...
by Mossman
22 May 2012, 00:22
Forum: Rendering
Topic: UV Smoothing on Subdiv Objects
Replies: 12
Views: 3409

Re: UV Smoothing on Subdiv Objects

I know this is very annoying. In C4D there are also options to fix this problem with one click. As you mentioned the most obvious way, would be to add additional edges close to the seams. Your model isn't very heavy, so that shouldn't be a big problem I guess? I have another workaround which I use w...
by Mossman
03 May 2012, 23:24
Forum: Announcements
Topic: MM_ShaderTools
Replies: 6
Views: 3805

MM_ShaderTools

Hey everybody! I have a new plugin I wanted to share here: MM_ShaderTools is a plugin which helps you to batch replace, create or modify shaders in all your materials at once. This can save huge amounts of time, especially in later stages of a project. You can select multiple materials or lights and...
by Mossman
02 Apr 2012, 12:33
Forum: ICE Compounds
Topic: Various useful compounds
Replies: 13
Views: 10063

Re: Various useful compounds

Your're right, I've updated the download link with a new version which should work better. Don't know what kind of effect you wan't to achieve, but remember that if you turbulize the particles "on emission", your only modifying their initial position, so they won't move or anything like th...
by Mossman
28 Mar 2012, 16:18
Forum: ICE Compounds
Topic: Various useful compounds
Replies: 13
Views: 10063

Re: Various useful compounds

You have to activate "time varying", otherwise all partices are emitted on the same spot. It works the same way in the normal "Emit from geometry" node, only that it's on there by default...
by Mossman
28 Mar 2012, 15:47
Forum: ICE Compounds
Topic: Various useful compounds
Replies: 13
Views: 10063

Re: Various useful compounds

Still trying to pack everything into one post...
by Mossman
28 Mar 2012, 14:54
Forum: ICE Compounds
Topic: Various useful compounds
Replies: 13
Views: 10063

Cluster to Weightmap As the name implies it converts clusters to weightmaps. Whats nice though is that it accept all types of clusters (point,polygon,edge) and adds the ability to grow and/or smooth the resulting weightmap. Remember that you have to create the weightmap before you create the Icetre...
by Mossman
28 Mar 2012, 14:51
Forum: ICE Compounds
Topic: Various useful compounds
Replies: 13
Views: 10063

Various useful compounds

Hey everyone,

I wanted to share some of my compounds here, which I recently posted on my blog. I really tried to make them work as flawless as possible but let me know if you have any issues or ideas for improvement.
by Mossman
12 Mar 2012, 16:51
Forum: Materials
Topic: Mia Material Advanced phenomena
Replies: 11
Views: 13171

Re: Mia Material Advanced phenomena

I've uploaded a new version, it should work now.
by Mossman
12 Mar 2012, 14:31
Forum: Materials
Topic: Mia Material Advanced phenomena
Replies: 11
Views: 13171

Re: Mia Material Advanced phenomena

Your're right, it doesn't work. To be honest, I haven't used photons in ages, so i didn't notice. I will try to fix it as soon as possible..
by Mossman
30 Jan 2012, 01:01
Forum: Materials
Topic: Mia Material Advanced phenomena
Replies: 11
Views: 13171

Re: Mia Material Advanced phenomena

I've uploaded a new Version which fixes a small bug where shadows lost their transparency and color when using the rayswitch. @Daniel: in theory the only thing you need are the 32bit dll's for the mia material wrapper and the rraytype shader. You can download the rraytype shader over at rray.de , th...
by Mossman
04 Nov 2011, 00:42
Forum: Materials
Topic: Mia Material Advanced phenomena
Replies: 11
Views: 13171

Mia Material Advanced phenomena

Hey everybody! I wanted to share with you my modified version of the Mia Material. Since I had lots of problems with the standard implementation of the architectural material I decided to make my own version some time ago. I changed some interface flaws, included some utilities like the excellent RR...