Search found 66 matches

by a5'
21 Aug 2010, 06:43
Forum: WIP
Topic: interior
Replies: 12
Views: 1961

Re: interior

Well, I spent most of the day trying to get the scene I was working on to work and then some more time with the smart scn after I changed some things it started to take a while to render again. what did you mean by 'removed the falloff', it looks to me like the FG falloff is off? anyway Thanks for y...
by a5'
20 Aug 2010, 21:20
Forum: WIP
Topic: interior
Replies: 12
Views: 1961

Re: interior

This is what I got off smart.scn, only thing I did was I removed the falloff and increased fg settings to maximum (2000,40) and diffuse bounces to 5. Still some blotchiness coming in from the side into the view, strange thing. But ok otherwise. What I think it could be you had in your last picture ...
by a5'
20 Aug 2010, 16:29
Forum: WIP
Topic: interior
Replies: 12
Views: 1961

Re: interior

Yeah, I have so many of these scenes I don't know which is the best although I think I started from scratch at one point but didn't finish the moldings. I'll check the Smart.scn compressed folder should open with windows 'Compressed (ziped) Folders' The reason I say that (about the max resident) is ...
by a5'
20 Aug 2010, 15:28
Forum: WIP
Topic: interior
Replies: 12
Views: 1961

Re: interior

Well the halos around the sconces over the doors actually have some point lights in them so that's the explanation for those halos. The blotchiness around the frames I don't know and the halo on the ceiling also I don't know. architectural material-- I can't reduce the scene enough to post it but I ...
by a5'
20 Aug 2010, 11:13
Forum: WIP
Topic: interior
Replies: 12
Views: 1961

Re: interior

more 100820_a5_0459.1.jpg cut and pasted from a render region output previous to rendering ' INFO : SCEN 0.4 info : 121 geometry leaf instances (0 scheduled, 121 cached, 0 shared) ' INFO : SCEN 0.4 info : 6 light leaf instances ' INFO : SCEN 0.4 info : wallclock 0:00:00.00 for scene preprocessing ' ...
by a5'
20 Aug 2010, 09:07
Forum: Softimage Mod Tool
Topic: Starting an Animation - from scratch
Replies: 38
Views: 19848

Re: Starting an Animation - from scratch

Select the object the same way you textured it and press Shift 7

post that screen shot.

a5
by a5'
19 Aug 2010, 21:29
Forum: WIP
Topic: Ray's WIPs
Replies: 52
Views: 12991

Re: Ray's WIPs

I believe its also beneficial when designing the character.

a5'
by a5'
19 Aug 2010, 19:06
Forum: Softimage Mod Tool
Topic: Starting an Animation - from scratch
Replies: 38
Views: 19848

Re: Starting an Animation - from scratch

I think I distilled this into a process. Middle click the model null Render > Texture > Image --- find image pin down window with the keyhole icon on top. Render > Porperty > Texture Projection > Create new Texture Projection press OK Press Edit > Freeze on the right panel try the animation. a5'
by a5'
19 Aug 2010, 17:47
Forum: WIP
Topic: interior
Replies: 12
Views: 1961

Re: interior

I was just wondering why there's a strip of sunlight coming from the gap on the right of the door, but no sunlight coming through the windows. I was just wondering why there's a strip of sunlight coming from the gap on the right of the door, but no sunlight coming through the windows. I was wonderi...
by a5'
19 Aug 2010, 17:33
Forum: WIP
Topic: Ray's WIPs
Replies: 52
Views: 12991

Re: Ray's WIPs

Thats cool,

a character with a story...
with character.

a5
by a5'
19 Aug 2010, 01:58
Forum: WIP
Topic: Ray's WIPs
Replies: 52
Views: 12991

Re: Ray's WIPs

Whats he got in his mouth, hank I mean, if its a cigarette I think its a tad too small. with the spirals though it looks a bit like a birthday candle.... but that doesn't seem likely. /:)


a5'
by a5'
19 Aug 2010, 01:52
Forum: WIP
Topic: interior
Replies: 12
Views: 1961

interior

Hi, I trying to get rid of the blotchy-ness in this picture. Help? 2010nEW.jpg info softimage 2011 Rendering:: Antialiasing min 0 max 2 Framebuffer :: sampling Lanczos value 4 Final Gathering :: automatic rays 100 points 25 physical sun/sky, portal lights & photoexposure (cd/m2 .002, overwrite c...
by a5'
17 Aug 2010, 16:27
Forum: Softimage Mod Tool
Topic: Starting an Animation - from scratch
Replies: 38
Views: 19848

Re: Starting an Animation - from scratch

I know I will have to create UV maps for the texture to align correctly. I am not sure the software is in total cooperation. Whenever I switch it to texture mode it adds the generic watermarked texture. I'm not sure where I can help but a couple of things: 1.) You can use predefined techniques to m...
by a5'
16 Aug 2010, 14:24
Forum: Softimage Mod Tool
Topic: Starting an Animation - from scratch
Replies: 38
Views: 19848

Re: Starting an Animation - from scratch

That's really the issue, I looked around and didn't see anything and edharris didn't look relevant. BUT, on the page I linked to (I don't think you can "deep link" in the manual) there is a section for texturing, so I figured I'd give it a shot... and I'm not sure that the MOD tool has a m...
by a5'
15 Aug 2010, 00:00
Forum: Softimage Mod Tool
Topic: Starting an Animation - from scratch
Replies: 38
Views: 19848

Re: Starting an Animation - from scratch

Hm. no I didn't realize thats what you meant. I guess its kind of obvious now that I think of it. I'm not sure how I would do that although I think I would cut it up in a paint program such as photoshop or gimp and then apply the individual textures to each triangle. You could probably even render a...