Search found 395 matches
- 17 Jan 2019, 17:57
- Forum: ICE
- Topic: Camera Billboard - Rotate only around Y Axis
- Replies: 9
- Views: 5452
Re: Camera Billboard - Rotate only around Y Axis
My apiologies, it's Child * Parent. Order matters. Sorry bout that!
- 16 Jan 2019, 17:30
- Forum: ICE
- Topic: Camera Billboard - Rotate only around Y Axis
- Replies: 9
- Views: 5452
Re: Camera Billboard - Rotate only around Y Axis
Should be same result, just a little cleaner code...
- 16 Jan 2019, 05:51
- Forum: ICE
- Topic: Camera Billboard - Rotate only around Y Axis
- Replies: 9
- Views: 5452
Re: Camera Billboard - Rotate only around Y Axis
You should be able to simplify the RotToEuler to EulerToRotation. I don't have XSI open, but I think you can multiply your RotateTowardTarget rotation (input1) with a EulerToRotation (set to -90 X) (input2). One of the few times that the order you multiply matters! RotA*RotB doesn't equal RotB*RotA....
- 22 Mar 2017, 22:21
- Forum: Open Discussion
- Topic: DOPE
- Replies: 9
- Views: 2393
Re: DOPE
ICE launched in XSI v7 (with a great Siggraph party headlined by Vanilla Ice), which was still under Avid.mc_axe wrote: I think Avid had ICE almost ready in the freezer, ADSK just launched it with the next version.
- 21 Feb 2017, 20:07
- Forum: News
- Topic: Autodesk CEO and President Carl Bass steps down
- Replies: 50
- Views: 8699
Re: Autodesk CEO and President Carl Bass steps down
it's available for download now!
- 27 May 2016, 00:48
- Forum: ICE
- Topic: Move SRT values of Local and Global Matrices - how?
- Replies: 8
- Views: 1497
Re: Move SRT values of Local and Global Matrices - how?
"linear algebra" would be another good search term that will help you immensely with ICE kinematics and just help understanding 3d math. Another old thread of mine might help; converting code from games for ICE - http://www.si-community.com/community/viewtopic.php?f=15&t=1060&p=741...
- 25 May 2016, 21:00
- Forum: ICE
- Topic: Move SRT values of Local and Global Matrices - how?
- Replies: 8
- Views: 1497
Re: Move SRT values of Local and Global Matrices - how?
Hi Draise,
Hopefully this helps you understand 3x3 Matrix, local vs global, parenting -
http://www.si-community.com/community/v ... kinematics
-Dave
Hopefully this helps you understand 3x3 Matrix, local vs global, parenting -
http://www.si-community.com/community/v ... kinematics
-Dave
- 24 Aug 2015, 18:54
- Forum: Rendering
- Topic: Camera Projection
- Replies: 5
- Views: 1548
Re: Camera Projection
Not sure of your needs, but I wonder if Paul Smith's RayCam ICE camera/renderer would help you out.
PS. It's kinda crazy how many times I search for that video for info on ColorAtVertices map / nodelocation ICE node. Thanks, Paul!
PS. It's kinda crazy how many times I search for that video for info on ColorAtVertices map / nodelocation ICE node. Thanks, Paul!
- 25 Jun 2015, 18:00
- Forum: Tutorials
- Topic: How to upload a character to mixamo and use it on softimage.
- Replies: 2
- Views: 2083
Re: How to upload a character to mixamo and use it on softimage.
Nice tutorial. I did a quick search for "softimage tag rig motor" and found http://www.indiedb.com/engines/source/t ... ftimagexsi Should help you out. Or try youtube. Someone had posted a saved tag file online years ago, but I have no idea where that's at.
- 25 Jun 2015, 17:39
- Forum: Open Discussion
- Topic: Status of monophyl and other Softimage blogs
- Replies: 20
- Views: 9135
Re: Status of monophyl and other Softimage blogs
I already taught you everything I know Sam. There’s no more knowledge to pass on :) Don’t worry, I won’t stop any time soon. On the contrary, I plan on adding stuff…. Starting with the letter H…. :) :D :ymhug: :x Awesome! Thank you for all of the tutorials over the years. Agreeing with Sam, I've le...
- 18 Jun 2015, 22:15
- Forum: Animation
- Topic: Looking for Walk cycles
- Replies: 3
- Views: 1656
Re: Looking for Walk cycles
Carnegie Mellon Mocap database - http://mocap.cs.cmu.edu/
- 17 Jun 2015, 06:47
- Forum: News
- Topic: Octane Available on Houdini
- Replies: 7
- Views: 1867
Re: Octane Available on Houdini
If you could use it with indie version, then it might be game changer...
- 28 Apr 2015, 20:42
- Forum: Announcements
- Topic: Interested in Houdini tutorials?
- Replies: 9
- Views: 3654
Re: Interested in Houdini tutorials?
I could use some more help with Groups. For instance, say you have a polygon tube and you add some edge loops around it. How can you increase the number of divisions of the tube while maintaining the edge selections for the loops (via groups). Thanks, -Dave PS. NNois, I think I found the 'Pooby' of ...
- 05 Mar 2015, 05:25
- Forum: News
- Topic: Unreal Engine for free
- Replies: 101
- Views: 24727
Re: Unreal Engine for free
Perfect timing on the freebie! Now I get to switch my ~$240/year allocation over to Houdini Indie/Houdini Engine (for UE4) and still save some!
- 05 Mar 2015, 05:21
- Forum: News
- Topic: Unreal Engine for free
- Replies: 101
- Views: 24727
- 05 Mar 2015, 05:17
- Forum: News
- Topic: Unity 5 for free
- Replies: 2
- Views: 1114
Re: Unity 5 for free
Got one more for ya..... Valve's Source 2! [url]http://www.tomshardware.com/news/valve-software-source-half-life-engine,28691.html [/url] "The company not only revealed the new engine, but announced that it will support the Vulkan API and be completely free for content developers." As of t...