Search found 395 matches

by dwigfor
17 Jan 2019, 17:57
Forum: ICE
Topic: Camera Billboard - Rotate only around Y Axis
Replies: 9
Views: 4450

Re: Camera Billboard - Rotate only around Y Axis

My apiologies, it's Child * Parent. Order matters. Sorry bout that!
by dwigfor
16 Jan 2019, 17:30
Forum: ICE
Topic: Camera Billboard - Rotate only around Y Axis
Replies: 9
Views: 4450

Re: Camera Billboard - Rotate only around Y Axis

Should be same result, just a little cleaner code... :)
ICE_Tree_Billboards.png
by dwigfor
16 Jan 2019, 05:51
Forum: ICE
Topic: Camera Billboard - Rotate only around Y Axis
Replies: 9
Views: 4450

Re: Camera Billboard - Rotate only around Y Axis

You should be able to simplify the RotToEuler to EulerToRotation. I don't have XSI open, but I think you can multiply your RotateTowardTarget rotation (input1) with a EulerToRotation (set to -90 X) (input2). One of the few times that the order you multiply matters! RotA*RotB doesn't equal RotB*RotA....
by dwigfor
22 Mar 2017, 22:21
Forum: Open Discussion
Topic: DOPE
Replies: 9
Views: 2200

Re: DOPE

mc_axe wrote: I think Avid had ICE almost ready in the freezer, ADSK just launched it with the next version.
ICE launched in XSI v7 (with a great Siggraph party headlined by Vanilla Ice), which was still under Avid.
by dwigfor
21 Feb 2017, 20:07
Forum: News
Topic: Autodesk CEO and President Carl Bass steps down
Replies: 50
Views: 8471

Re: Autodesk CEO and President Carl Bass steps down

it's available for download now!
by dwigfor
27 May 2016, 00:48
Forum: ICE
Topic: Move SRT values of Local and Global Matrices - how?
Replies: 8
Views: 1457

Re: Move SRT values of Local and Global Matrices - how?

"linear algebra" would be another good search term that will help you immensely with ICE kinematics and just help understanding 3d math. Another old thread of mine might help; converting code from games for ICE - http://www.si-community.com/community/viewtopic.php?f=15&t=1060&p=741...
by dwigfor
25 May 2016, 21:00
Forum: ICE
Topic: Move SRT values of Local and Global Matrices - how?
Replies: 8
Views: 1457

Re: Move SRT values of Local and Global Matrices - how?

Hi Draise,
Hopefully this helps you understand 3x3 Matrix, local vs global, parenting -
http://www.si-community.com/community/v ... kinematics
-Dave
by dwigfor
24 Aug 2015, 18:54
Forum: Rendering
Topic: Camera Projection
Replies: 5
Views: 1502

Re: Camera Projection

Not sure of your needs, but I wonder if Paul Smith's RayCam ICE camera/renderer would help you out.



PS. It's kinda crazy how many times I search for that video for info on ColorAtVertices map / nodelocation ICE node. Thanks, Paul!
by dwigfor
25 Jun 2015, 18:00
Forum: Tutorials
Topic: How to upload a character to mixamo and use it on softimage.
Replies: 2
Views: 1874

Re: How to upload a character to mixamo and use it on softimage.

Nice tutorial. I did a quick search for "softimage tag rig motor" and found http://www.indiedb.com/engines/source/t ... ftimagexsi Should help you out. Or try youtube. Someone had posted a saved tag file online years ago, but I have no idea where that's at.
by dwigfor
25 Jun 2015, 17:39
Forum: Open Discussion
Topic: Status of monophyl and other Softimage blogs
Replies: 20
Views: 8856

Re: Status of monophyl and other Softimage blogs

I already taught you everything I know Sam. There’s no more knowledge to pass on :) Don’t worry, I won’t stop any time soon. On the contrary, I plan on adding stuff…. Starting with the letter H…. :) :D :ymhug: :x Awesome! Thank you for all of the tutorials over the years. Agreeing with Sam, I've le...
by dwigfor
18 Jun 2015, 22:15
Forum: Animation
Topic: Looking for Walk cycles
Replies: 3
Views: 1622

Re: Looking for Walk cycles

Carnegie Mellon Mocap database - http://mocap.cs.cmu.edu/
by dwigfor
17 Jun 2015, 06:47
Forum: News
Topic: Octane Available on Houdini
Replies: 7
Views: 1812

Re: Octane Available on Houdini

If you could use it with indie version, then it might be game changer...
by dwigfor
28 Apr 2015, 20:42
Forum: Announcements
Topic: Interested in Houdini tutorials?
Replies: 9
Views: 3591

Re: Interested in Houdini tutorials?

I could use some more help with Groups. For instance, say you have a polygon tube and you add some edge loops around it. How can you increase the number of divisions of the tube while maintaining the edge selections for the loops (via groups). Thanks, -Dave PS. NNois, I think I found the 'Pooby' of ...
by dwigfor
05 Mar 2015, 05:25
Forum: News
Topic: Unreal Engine for free
Replies: 101
Views: 22740

Re: Unreal Engine for free

Perfect timing on the freebie! Now I get to switch my ~$240/year allocation over to Houdini Indie/Houdini Engine (for UE4) and still save some! \:D/
by dwigfor
05 Mar 2015, 05:21
Forum: News
Topic: Unreal Engine for free
Replies: 101
Views: 22740

Re: Unreal Engine for free

Wow.

by dwigfor
05 Mar 2015, 05:17
Forum: News
Topic: Unity 5 for free
Replies: 2
Views: 1089

Re: Unity 5 for free

Got one more for ya..... Valve's Source 2! [url]http://www.tomshardware.com/news/valve-software-source-half-life-engine,28691.html [/url] "The company not only revealed the new engine, but announced that it will support the Vulkan API and be completely free for content developers." As of t...