Search found 18 matches
- 27 Apr 2017, 14:08
- Forum: Plugins
- Topic: Evenly Space Edges
- Replies: 7
- Views: 7065
Re: Evenly Space Edges
Thanks!
- 27 Apr 2017, 13:47
- Forum: Plugins
- Topic: Curve To Ribbon
- Replies: 15
- Views: 12415
Re: Curve To Ribbon
Thanks!!
- 05 Oct 2016, 10:51
- Forum: ICE Compounds
- Topic: SiScatter
- Replies: 88
- Views: 55680
Re: SiScatter
will be nice to add scatter on curves
- 08 Mar 2016, 09:14
- Forum: Programming
- Topic: Multiple extrusion script
- Replies: 4
- Views: 1734
- 24 Nov 2014, 12:29
- Forum: Plugins
- Topic: mesh paint
- Replies: 97
- Views: 53573
Re: mesh paint
How I can paint primitives the same scale like a MMB of Quick primiteves plugin?
Re: TR Preset
will be nice add to save function with animation of parametres of operators.
Did you try develop copy/paste operators between objects?
Did you try develop copy/paste operators between objects?
- 06 Jun 2011, 11:56
- Forum: ICE
- Topic: City Generation
- Replies: 54
- Views: 35149
Re: City Generation
Nice. See cool opportunities of GhostTown for 3ds max videos on youtube!
Re: Bisect
Thanks a lot!!! It break only on 2 fragent in 1 session?
- 28 Jun 2010, 10:08
- Forum: ICE
- Topic: ICE shatter???
- Replies: 37
- Views: 7208
Re: ICE shatter???
O...Yes. SI has no serios shatter tool, but some videos look interesting http://www.vimeo.com/8262939 http://www.vimeo.com/12585839 and you can follow forum for softimage of tool pulldownit! they try to made plugin for SI! (Moderator comment: please look at these two threads: URL Tags & The Tag ...
- 22 Jun 2010, 00:34
- Forum: ICE Compounds
- Topic: ICE MoGraph v1.2
- Replies: 7
- Views: 6237
Re: ICE MoGraph v1.2
How I can change up vector in correct direction?
strand deformer UpVector dont give me correct result
strand deformer UpVector dont give me correct result
- 17 Jun 2010, 13:42
- Forum: Simulation
- Topic: PhysX 2.83 + Cuda GPU ???
- Replies: 47
- Views: 18830
Re: PhysX 2.83 + Cuda GPU ???
Softimage 2011 sp1 still work with PhysX CPU?
- 21 May 2010, 14:21
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22092
Re: Geometry Shader for the hidden Options in mr 3.8
I have the same problem that Maximus. it work once and no effect with turn on\off!
- 21 May 2010, 12:53
- Forum: Materials & Shaders
- Topic: Softimage 2011 and shaders
- Replies: 4
- Views: 2539
Re: Softimage 2011 and shaders
Hirazi Blue Thanks a lot!!! most shader working with rename a dir nt-x86-32.
PS Ba_shaders still not working with renaming dir! I instal 32bit becouse think that most shaders not working with 64b. I was wrong, I has lagged behind a life, most shaders now support 64b.
PS Ba_shaders still not working with renaming dir! I instal 32bit becouse think that most shaders not working with 64b. I was wrong, I has lagged behind a life, most shaders now support 64b.
- 21 May 2010, 12:42
- Forum: ICE Compounds
- Topic: UV Thinner
- Replies: 5
- Views: 10086
Re: UV Thinner
nassosy:
your compound use certain cls.AutomaticSamples.AutoUVTxtCoords.UVs, and i must explode compound and rename my Texture_Projection. if it possible do simpe method to use othe object with individual UVs?
your compound use certain cls.AutomaticSamples.AutoUVTxtCoords.UVs, and i must explode compound and rename my Texture_Projection. if it possible do simpe method to use othe object with individual UVs?
- 21 May 2010, 08:59
- Forum: ICE Compounds
- Topic: UV Thinner
- Replies: 5
- Views: 10086
Re: UV Thinner
Nice compound! Thanks for sharing! Can you modify compound to trim, cut by UV. UV Cutter! and nice to do torque or rotation by UV!
- 20 May 2010, 23:06
- Forum: Materials & Shaders
- Topic: Softimage 2011 and shaders
- Replies: 4
- Views: 2539
Softimage 2011 and shaders
Hi! anybody have a problems with Ba_shaders, d3_shaders, wom_archlight and others? I use workgroup to instal addons, from my workgroup softimage 2010 work perfectly, SI 2011 instal addons in workgroup without errors, shaders visible in render tree and connectable to materials, but when I start rende...