Search found 81 matches

by nassosy
21 Sep 2010, 17:46
Forum: ICE
Topic: ICE shatter???
Replies: 37
Views: 5689

Re: ICE shatter???

no, not yet
by nassosy
21 Sep 2010, 13:48
Forum: ICE
Topic: ICE shatter???
Replies: 37
Views: 5689

Re: ICE shatter???

Mine will be released at the end of the month.
as long as the input geometry is not degenerate
(no funky connectivity) it has no problems.
It doesn't use the built-in booleans.
by nassosy
13 Sep 2010, 17:53
Forum: ICE
Topic: I want to play a animation with ICE Simulation stack.
Replies: 3
Views: 575

Re: I want to play a animation with ICE Simulation stack.

I don't really know what exactly you are tryin to do, but you could
put the weight-map spreading nodes in an ICE tree in the Animation section
and in the separate point cloud put the emission nodes
by nassosy
13 Sep 2010, 15:34
Forum: ICE
Topic: I want to play a animation with ICE Simulation stack.
Replies: 3
Views: 575

Re: I want to play a animation with ICE Simulation stack.

why don't you use a separate point cloud for the ICE tree and feed into it the animating geometry?
by nassosy
10 Sep 2010, 23:57
Forum: ICE
Topic: ICE shatter???
Replies: 37
Views: 5689

Re: ICE shatter???

Yes, that's the reason i made it.
Just call "Fracture" on the new pieces again,
with a point cloud of your choice to seed the voronoi
and break things to your heart's content ;)

you can even use pre-fractured geometry
styled the way you want it
(if you want to avoid the voronoi cell look)
by nassosy
10 Sep 2010, 08:11
Forum: ICE
Topic: ICE shatter???
Replies: 37
Views: 5689

Re: ICE shatter???

Fracture On Demand



:)
by nassosy
08 Sep 2010, 11:41
Forum: ICE Compounds
Topic: Per Point to Array
Replies: 1
Views: 1593

Per Point to Array

"Per Point To Array"
Concatenates (merges) per-point attributes (even arrays) into per-object arrays.

Just drop the *.dll files into your "c:\users\<Name>\Autodesk\Softimage_XXXX\Application\Plugins\" folder
and restart XSI.

As always use at your own risk.
:D
by nassosy
05 Sep 2010, 19:06
Forum: ICE
Topic: ICE shatter???
Replies: 37
Views: 5689

Re: ICE shatter???

ICE Bullet Preview 03 - Dynamic State

by nassosy
04 Sep 2010, 12:15
Forum: ICE
Topic: ICE shatter???
Replies: 37
Views: 5689

Re: ICE shatter???

If all goes according to plan,
before the end of September
by nassosy
03 Sep 2010, 22:25
Forum: ICE
Topic: ICE shatter???
Replies: 37
Views: 5689

Re: ICE shatter???

I am also working on finishing my shatter and Bullet in ICE implementation as well
some vids here:









;)
by nassosy
21 Aug 2010, 03:03
Forum: Announcements
Topic: emPolygonizer2 version 2.0 is released !
Replies: 40
Views: 8092

Re: emPolygonizer2 version 2.0 is released !

the physx rigid bodies are ready but there are a few issues to solve.
fortunately i have also been working on a Bullet implementation during the
time i was frustrated with physx, so i cannot say at the moment which
one will make it in the final release.
by nassosy
20 Aug 2010, 20:20
Forum: Announcements
Topic: emPolygonizer2 version 2.0 is released !
Replies: 40
Views: 8092

Re: emPolygonizer2 version 2.0 is released !

Any chance you would like to elaborate on the destruction plugin you may or may not be making?
BTW i am also making one, it will be released when it is ready
(sooner rather than later) ;)
cheers!
by nassosy
22 Jun 2010, 09:08
Forum: ICE Compounds
Topic: ICE MoGraph v1.2
Replies: 7
Views: 5384

Re: ICE MoGraph v1.2

Sorry i forgot to mention,
the objects must oriented across the Y axis,
on the XY plane.

Rotate it 90 degrees clock-wise and freeze its rotation,
before trying to deform it.
by nassosy
17 Jun 2010, 12:58
Forum: ICE Compounds
Topic: Create Grass
Replies: 31
Views: 19486

Re: Create Grass

Here is a sample for those having difficulties.
by nassosy
17 Jun 2010, 12:19
Forum: Finished Work
Topic: The Hut
Replies: 8
Views: 2683

Re: The Hut

Excellent, bravo!
by nassosy
21 May 2010, 23:47
Forum: Rendering
Topic: Motion Vector XSI -> AE workflow tip
Replies: 4
Views: 2524

Re: Motion Vector XSI -> AE workflow tip

File->Plugin Manager->SPDLs(Tab)->Install,
and choose the folder where the spdl is.
before installing make sure the dll is in the same folder
because (normally) it will copy it as well.