Search found 1427 matches

by rray
22 Nov 2017, 13:23
Forum: ICE Compounds
Topic: Make armor ICE compound?
Replies: 1
Views: 47

Re: Make armor ICE compound?

There's a no addon or compound that directly creates armor. That's all manual labor, but there are some compounds that might help you with some technical details of that: CookieCutter, Deform by uv, Probably also LK_Fabric and mbFeatherTools can be helpful with some parts (they can be used for diffe...
by rray
22 Nov 2017, 00:21
Forum: Plugins
Topic: OBJ+STL import export
Replies: 7
Views: 394

Re: OBJ+STL import export

just fixed an 1 off error when reading obj which broke polypaint import. Might have caused the crash too. All links are updated -------- mc_axe's crash was because of a bug in my exporter. when the obj files contains a whole scene with some objects that have uvs, and some that don't then i crash. wo...
by rray
21 Nov 2017, 23:21
Forum: News
Topic: Explosia FX now in C4D X Particles V4 plugin
Replies: 9
Views: 434

Re: Explosia FX now in C4D X Particles V4 plugin

Nice to see this survive. Oleg's great and Cinema is a nice friendly and quite complete package.
by rray
21 Nov 2017, 23:19
Forum: News
Topic: Mentalray EOL
Replies: 44
Views: 766

Re: Mentalray EOL

So it could be seen from this angle too: Would we even have gotten ICE had the XSI devs not to fight Maya?
by rray
21 Nov 2017, 23:12
Forum: Plugins
Topic: OBJ+STL import export
Replies: 7
Views: 394

Re: OBJ+STL import export

Glad to share that stuff! @FXDude I was wondering the exact same thing while watching the gnomon talk! Then again he's using it for subd modeling mostly, which maybe isn't that heavy. From the talk I got that he uses the Octane standalone, and is swapping out object files. The plugin is really power...
by rray
21 Nov 2017, 02:29
Forum: Plugins
Topic: OBJ+STL import export
Replies: 7
Views: 394

Re: OBJ+STL import export

Version 2
- progressbar fixes
- obj format should be much faster now (uploaded a debug version of the dll by accident last time resulting in >50% speed drop)

https://github.com/specularity/softimage/releases
by rray
20 Nov 2017, 21:00
Forum: News
Topic: Cycles for Softimage
Replies: 128
Views: 4182

Re: Cycles for Softimage

Works good, much faster than the last version, especially when combining CPU+GPU. Great job this can keep up with the commercial renderes/plugins. Only small issue I could find is sometimes tiles are missing when rendering a region quickly @Bennyhase after I uninstalled the cuda toolkit on my Window...
by rray
20 Nov 2017, 18:23
Forum: Open Discussion
Topic: Photoshop question
Replies: 6
Views: 82

Re: Photoshop question

Yes I would put the map in a layer with 50 % transparency so you can see the other map through it. Then transform tool (ctrl+t), then in its tool options use "warp" (middle icon). Choose "draw" to add points, then lock the points. After that you can move the points and try some options for anchor st...
by rray
20 Nov 2017, 16:45
Forum: Open Discussion
Topic: Photoshop question
Replies: 6
Views: 82

Re: Photoshop question

Krita's got a warp too that seems alright you could put points on the cities and drag them to the positions on the other map. Rest should follow, more or less.

For perfect results you probably need some GIS Software like GlobalMapper.
by rray
20 Nov 2017, 01:14
Forum: Open Discussion
Topic: Photoshop question
Replies: 6
Views: 82

Re: Photoshop question

Affinity Photo has something like this, you can set some points and later move them around and the picture along with them. Maybe you can use a trial.

I think I've seen in somewhere else but I don't remember where.
by rray
16 Nov 2017, 18:49
Forum: News
Topic: Vitaly Bulgarov Live & Uncut: Designing for Films, Games & Real-World Robotics
Replies: 5
Views: 191

Vitaly Bulgarov Live & Uncut: Designing for Films, Games & Real-World Robotics

Gnomon talk/interview with Softimage user Vitaly Bulgarov (lots of Softimage mentions e.g. @12:00 min)

by rray
15 Nov 2017, 12:28
Forum: News
Topic: Octane 3.0 RC1 for SI released :)
Replies: 33
Views: 1567

Re: Octane 3.0 RC1 for SI released :)

Very nice, that should open up possibilities.

Controlling the time of each instance using the ICE ShapeInstanceTime attribute would another huge step, but that's something Octane would have to support.
by rray
14 Nov 2017, 18:55
Forum: News
Topic: Octane 3.0 RC1 for SI released :)
Replies: 33
Views: 1567

Re: Octane 3.0 RC1 for SI released :)

not sure, never tried it but this could be a workaround for some cases:

by rray
14 Nov 2017, 12:41
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2247

Re: Fabric Engine EOL

my sources tell me that one of these guys sources may be right, or not
by rray
14 Nov 2017, 12:35
Forum: News
Topic: Octane 3.0 RC1 for SI released :)
Replies: 33
Views: 1567

Re: Octane 3.0 RC1 for SI released :)

@juanloredo Image sequences work great indeed but getting sequence time from an ICE attribute instead of scene time probably won't work... might be possible to implement for objects but not per point/Instance because Octane itself only supports static objects for instances afaik. Sad to hear about R...
by rray
12 Nov 2017, 16:50
Forum: News
Topic: Lagoa EOL
Replies: 17
Views: 650

Re: Lagoa EOL

"Using my favorite Autodesk tool"