Search found 176 matches

by izze
26 Mar 2018, 23:44
Forum: ICE
Topic: Dual Quaternion rig scale
Replies: 7
Views: 168

Re: Dual Quaternion rig scale

Hey, I appreciate your time. I have yet to give up. If I make any progress I will return. Thanks again!
by izze
26 Mar 2018, 23:12
Forum: ICE
Topic: Dual Quaternion rig scale
Replies: 7
Views: 168

Re: Dual Quaternion rig scale

Yes sir, Static Kine for the Cylinder mesh is 1,0,0. I froze all transforms on the mesh (then freeze M) before enveloping it to the nulls. The only thing I did to the nulls is set neutral pose on translation.
by izze
26 Mar 2018, 22:11
Forum: ICE
Topic: Dual Quaternion rig scale
Replies: 7
Views: 168

Re: Dual Quaternion rig scale

Hey there Mathaeus. I appreciate you taking the time to respond. I know this was stuff you worked on so long ago. This is the post I found with your compounds: http://www.si-community.com/community/viewtopic.php?f=19&t=399&p=2603&hilit=dual+quaternion#p2603 I have everything setup the way you descri...
by izze
26 Mar 2018, 19:15
Forum: ICE
Topic: Dual Quaternion rig scale
Replies: 7
Views: 168

Re: Dual Quaternion rig scale

Testing further. Scaling UP works. Scaling down does not. First image is scale of 1, then 9000, then .01
by izze
24 Mar 2018, 01:19
Forum: ICE
Topic: Dual Quaternion rig scale
Replies: 7
Views: 168

Dual Quaternion rig scale

Hey guys. I've been searching for a solution for Dual Quaternion scaling. All compounds that I have found with a 'scaling fix', does not work. My rig is under a null which does the scaling for the rig. I am enveloping to nulls instead of bones. Does anyone have a solution? Or at least a tip for me? ...
by izze
10 Sep 2015, 21:14
Forum: Plugins
Topic: FESRetopo - retopology tool for Softimage
Replies: 52
Views: 8362

Re: FESRetopo - retopology tool for Softimage

Working great! Thank you so much for this tool. Its very exciting to see Fabric tools keeping the community alive.
by izze
02 Jun 2015, 22:36
Forum: Scripts
Topic: RenderMap Sequence Script
Replies: 5
Views: 4043

Re: RenderMap Sequence Script

Works Great. Saved me a lot of time today. Thanks.
by izze
16 Feb 2015, 21:03
Forum: Finished Work
Topic: Remember Me
Replies: 12
Views: 2269

Re: Remember Me

I used Kristinka of course :) It is a basic follow curves setup. I just added an extra Execute port in the compound to allow modifiers only for the strands effected by the curves. Then I could boolean the modifiers on and off while laying out my curves. I also set the initial strand length to 0, so ...
by izze
16 Feb 2015, 03:23
Forum: Finished Work
Topic: Remember Me
Replies: 12
Views: 2269

Re: Remember Me

Fixed :)
by izze
29 Jan 2015, 14:48
Forum: ICE
Topic: knit the strand
Replies: 54
Views: 26771

Re: knit the strand

Thank you so much. Especially when I keep asking so many questions. Your keeping XSI alive for all us mathematically challenged folks.
by izze
28 Jan 2015, 16:50
Forum: ICE
Topic: knit the strand
Replies: 54
Views: 26771

Re: knit the strand

I am always using your tools in ways that they were never meant to be used.... But, is is possible to have the root and tip of the strands taper in size? I'm trying to make a piece of burlap cloth and was trying to get frayed edges. Can you say if this is possible? I would greatly appreciate any hel...
by izze
10 Jan 2015, 20:59
Forum: Finished Work
Topic: Remember Me
Replies: 12
Views: 2269

Re: Remember Me

Ha! Your right. The jacket is a little to tight to close. Thanks for pointing it out :)
by izze
09 Jan 2015, 20:19
Forum: Finished Work
Topic: Remember Me
Replies: 12
Views: 2269

Re: Remember Me

Hey all. Thanks for the comments. Some more info; Cloth - Marvelous designer. Then zbrush Render - Arnold. Render is split up into about 30 different passes. So render time is really unknown. But my largest pass takes about 7 min. Not much else to it really. Just worked diligently on sculpting and m...
by izze
09 Jan 2015, 16:34
Forum: Finished Work
Topic: Remember Me
Replies: 12
Views: 2269

Remember Me

Hello. I wanted to share a personal project I finished recently. It is based off some concept art I found a while back. Just another personal project to practice character creation. Luckily Anto updated Kristinka while I was working on this. And, he gave some attention to the Curls option to help wi...
by izze
01 Dec 2014, 16:17
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 109
Views: 32056

Re: OpenVDB to Softimage

Thank you so much for this amazing addition! I don't know where I would be today without the insane generosity of the XSI community. I am constantly overwhelmed! I spent the holiday weekend getting my FumeFX simulation from Maya into XSI. I finally got everything to work correctly. But, I am getting...
by izze
17 Nov 2014, 04:54
Forum: WIP
Topic: turtle for texturing !
Replies: 4
Views: 1268

Re: turtle for texturing !

In my opinion. If you wish to learn how to texture, you should first start with a decent model. You need a lot more structure in your model to compliment the texturing effort.