Search found 29 matches

by ShaderOp
24 Apr 2012, 19:45
Forum: Open Discussion
Topic: the future? (was: the "frustration" thread)
Replies: 96
Views: 14141

Re: the future? (was: the "frustration" thread)

bottleofram wrote:If you click "learn more" it will lead you to a nice bullet point page that uses language meant for studio executives. The suits, if you will.
Suites for suits. Kind of poetic, ain't it? :)
by ShaderOp
18 Apr 2012, 19:52
Forum: News
Topic: LuxRender - anyone tried this? V1 released - SI support
Replies: 16
Views: 3626

Re: LuxRender - anyone tried this? V1 released - SI support

I gave it a try when it was at version 0.8. It's an impressive piece of tech... for a free, open source project. It's unbiased, thus slow and kind of noisy, and as far as I remember it was missing a few key features like SSS. It's still a very promising project, particularly with all the work they a...
by ShaderOp
14 Apr 2012, 16:12
Forum: News
Topic: SI 2013 sightings
Replies: 313
Views: 40605

Re: SI 2013 sightings

@Luceric - Best of luck with your new endeavors! You will be missed, and thank you for the many hard years of dedication that you gave to us and Softimage! I couldn't have said it any better, so I'll just QFA it. And Luc, I don't suppose we can convince you to plant some sort of subliminal message ...
by ShaderOp
03 Apr 2012, 10:19
Forum: ICE Compounds
Topic: AI Cut Geometry By Alpha
Replies: 21
Views: 19073

Re: AI Cut Geometry By Alpha

Very impressive. Thanks for sharing! :ymapplause:
by ShaderOp
06 Jul 2011, 15:30
Forum: Rendering
Topic: Glossy Reflection and Refraction Shaders for 3Delight
Replies: 4
Views: 1695

Re: Glossy Reflection and Refraction Shaders for 3Delight

I should mention that this plug-in needed an update to work with 3Delight 3.0.9. Grab it from here:

http://shaderop.com/2011/07/glossy-refl ... age-3-0-9/
by ShaderOp
04 May 2011, 13:45
Forum: Animation
Topic: Animation, where start?
Replies: 14
Views: 2513

Re: Animation, where start?

Hirazi Blue wrote:It's all relative of course (although my remark was meant to be slightly funny, obviously :D ).
Such a shame because for a moment there I had a bridge in Brooklyn that I wanted to sell you.
by ShaderOp
04 May 2011, 13:31
Forum: Open Discussion
Topic: The most envy tools from other software
Replies: 31
Views: 4156

Re: The most envy tools from other software

What is? The definition of an inside joke is that you won't get it unless you're on the inside. So why bother? :) Install 3delight or buy (like did a friend of mine) Octane (only 99$) Thanks for the advice, but I've already paid for and own both of those. And why bother with what exactly? The whole...
by ShaderOp
04 May 2011, 12:43
Forum: Open Discussion
Topic: Waves simulations using Cloth sim?
Replies: 2
Views: 856

Re: Waves simulations using Cloth sim?

I guess it would depend on what kind of look you're aiming for.

And a lot faster compared to which other method exactly?
by ShaderOp
04 May 2011, 12:41
Forum: Animation
Topic: Animation, where start?
Replies: 14
Views: 2513

Re: Animation, where start?

Hirazi Blue wrote: Just as a clarification: do you mean the book or the slightly more expensive video series? :-\
Slightly more expensive? :-o
by ShaderOp
03 May 2011, 16:40
Forum: Animation
Topic: Animation, where start?
Replies: 14
Views: 2513

Re: Animation, where start?

Wow, 2000 for a course is a big investment. Yes, it's no small change by any means, but I don't think you can find anything cheaper out there. And in exchange for what you pay you get to spend four hours every week with veterans of the industry who will answer your questions and critique your work....
by ShaderOp
03 May 2011, 15:32
Forum: Animation
Topic: Animation, where start?
Replies: 14
Views: 2513

Re: Animation, where start?

It depends on how much time and money you can afford. For me, I decided that I needed peer pressure, so I joined iAnimate.net online animation school. The workload is demanding and the instructors vary in dedication, but the peer pressure and feedback were the best motivator and teacher I had over t...
by ShaderOp
03 May 2011, 15:20
Forum: Open Discussion
Topic: Why S key?
Replies: 42
Views: 4503

Re: Why S key?

I have no idea. But if I were to hazard a guess, I would say it's probably because Softimage was basically the only game in town back then. So Alt-Left/Middle/Right mouse navigation was yet to become a standard. You can see the same thing in Ye Olde Lightwave, which goes a long way back and has its ...
by ShaderOp
02 May 2011, 08:55
Forum: WIP
Topic: 3delight tests
Replies: 176
Views: 85806

Re: 3delight tests

That's just fraking awesome!
by ShaderOp
19 Apr 2011, 21:26
Forum: News
Topic: 3delight for Softimage 3.0 beta
Replies: 68
Views: 13791

Re: 3delight for Softimage 3.0 beta

Added ability to use custom SL file location for render nodes. Unfortunately it seems that this particular feature only works with absolute paths, rendering it next to useless (no pun intended). I was trying to find a workaround using SI2011's shader definition plugins, but somehow I ended up corru...
by ShaderOp
19 Apr 2011, 13:55
Forum: Open Discussion
Topic: The most envy tools from other software
Replies: 31
Views: 4156

Re: The most envy tools from other software

So how about we try to kick this thread back into life? And to cut off any attempt to flog some already dead and petrified horses, let's consider the following features off limits: 1. Units of measurement: Discussed to death already. Assume it ain't going to happen. 2. Better Mental Ray Integration,...
by ShaderOp
09 Apr 2011, 20:26
Forum: Open Discussion
Topic: Softimage 2012 Experiences
Replies: 169
Views: 27431

Re: Softimage 2012 Experiences

I think it's generally wise to treat new releases of Autodesk products like corporations treat new versions of Windows: use it at home, don't deploy it at work until the first service pack arrives. And if previous releases are any indication, I think a new service pack is probably just around the co...