Search found 9 matches

by Roughy
04 Nov 2016, 07:22
Forum: Announcements
Topic: Strand Collision Framework
Replies: 23
Views: 22386

Re: Strand Collision Framework

Hey Roughy, your strand collision framework is really amazing! is there a way to enable selfcollision and collsion with other objets at the same time? cheers CYTE You can just add a second Collide Strands compound directly beneath it, and use that to collide with any other strand geometry: http://i...
by Roughy
28 Apr 2016, 04:54
Forum: Announcements
Topic: New Hair Tool in Development
Replies: 6
Views: 2593

Re: New Hair Tool in Development

( ・ω・)
by Roughy
21 Jan 2014, 17:22
Forum: Announcements
Topic: Strand Collision Framework
Replies: 23
Views: 22386

Re: Strand Collision Framework

I am planning a complete rebuild to go along with a set of more advanced hair modeling tools I am working on, as such I would rather this monstrosity not spread any further :) Alas, it is going to take me a while to get to it, as the modeling toolset takes precedence. I am afraid you are going to ha...
by Roughy
02 Nov 2013, 10:03
Forum: Announcements
Topic: Strand Collision Framework
Replies: 23
Views: 22386

Re: Strand Collision Framework

The framework includes a node that turns the edges of a mesh into strands, which you can collide with.
It also includes the stock strand collision setup, which lets them collide with mesh faces as usual.

Have a look at the Dynamic-Mesh-Collisions sample scene
by Roughy
30 Oct 2013, 12:20
Forum: Announcements
Topic: Strand Collision Framework
Replies: 23
Views: 22386

Re: Strand Collision Framework

Yeah, it's an error that only pops up in 2013/2014 (and possibly 2012). Loads fine in 2011 Back when trying to fix it SI would complain even if all ports were given separate constraint maps. Any and all combinations short of cutting the extra ports would result in the same error, so I'm just going t...
by Roughy
24 Oct 2013, 02:04
Forum: Announcements
Topic: Strand Collision Framework
Replies: 23
Views: 22386

Strand Collision Framework

Edit: Was crashing in SI2015, and there's apparently at least one person who is crazy enough to rely on this mess. Here is a fix for that. Also takes care of the unsupported type and constraint map errors perPointArray has been spitting out. http://www.mayulive.com/StrandCollisionFramework24042014.z...
by Roughy
18 Sep 2013, 04:00
Forum: Programming
Topic: MATH::rotationf axis-angle conversion
Replies: 0
Views: 812

MATH::rotationf axis-angle conversion

Edit2: It did occur to me that it might be using radians, but seeing as the internal axisangletoquat function http://i.imgur.com/xUUjJCr.png gave me the correct result with the input in degrees, and there does not appear to be any degrees-radians conversion going on, I did not even think to double c...
by Roughy
22 Mar 2011, 19:06
Forum: ICE
Topic: closest point on strand point cloud
Replies: 8
Views: 1796

Re: closest point on strand point cloud

Would this do? http://www.xsibase.com/forum/index.php?board=34;action=display;threadid=44372 As Mathaeus pointed out the first method won't work if you want the closest strand points of the same cloud, but the method used for sticking points to strand segments would do that just fine if you just mov...
by Roughy
10 Jul 2009, 21:18
Forum: ICE
Topic: Particle point/Spawn Trail uniformity
Replies: 1
Views: 1100

Particle point/Spawn Trail uniformity

I've been trying to set up a fairly simple trail of particles emitting from the points of my primary cloud. For the most part it works fine, but, regardless of whether I use the Spawn Trail node or set use emit_from_position with the points of the primary cloud plugged in, I end up with uniform emis...