Search found 41 matches
Re: pcTools
jajaja nice picture, ill upload it to Github!!
- 25 Jul 2023, 12:53
- Forum: WIP
- Topic: Softimage Nvidia Flex
- Replies: 71
- Views: 134280
Re: Softimage Nvidia Flex
Hi there! Im not sure about this, just make sure you have cuda compatible card, drivers and all that, also maybe go to the oficial repo of FLEX and try to run their standalone software and lets see if that one works...
- 28 Jun 2023, 20:05
- Forum: WIP
- Topic: Softimage Nvidia Flex
- Replies: 71
- Views: 134280
Re: Softimage Nvidia Flex
Hi there, i have updated the PcTools repo to have the compiled Flex nodes for ICE and the sample scenes. no source code. It should work, but honestly didnt try it since long time ago, just in case some one is interested here it is: https://github.com/pedroCabrera/pcTools_Softimage I updated the repo...
- 28 Jun 2023, 19:59
- Forum: Announcements
- Topic: Introducing "WavZ" Ocean/Water Toolkit - ( based on "Pedrito's" FlexToXsi )
- Replies: 11
- Views: 11336
Re: Introducing "WavZ" Ocean/Water Toolkit - ( based on "Pedrito's" FlexToXsi )
Hi there, i have updated the PcTools repo to have the compiled Flex nodes for ICE and the sample scenes. no source code. It should work, but honestly didnt try it since long time ago, just in case some one is interested here it is: https://github.com/pedroCabrera/pcTools_Softimage I updated the repo...
Re: pcTools
Hi there, i have updated the PcTools repo to have the compiled Flex nodes for ICE and the sample scenes. no source code. It should work, but honestly didnt try it since long time ago, just in case some one is interested here it is: https://github.com/pedroCabrera/pcTools_Softimage I updated the repo...
- 05 Apr 2019, 17:26
- Forum: Rigging & Face Robot
- Topic: Need a simple solution for cloth in an older game
- Replies: 4
- Views: 4384
Re: Need a simple solution for cloth in an older game
There you have a scene with the setup @gaboraa said, is very nice in fact and easy to setup! You have to execute the script that is in the ANOTATION PYTHON_CODE changing the path of the compound to the one you download from here with the pointcloud selected ( don't change name of the pointcloud ) th...
- 18 Mar 2019, 19:00
- Forum: Announcements
- Topic: SItoA-5.2.0 Official
- Replies: 68
- Views: 28814
- 25 Feb 2019, 19:29
- Forum: Programming
- Topic: custom ice node and iceattributes
- Replies: 7
- Views: 4748
Re: custom ice node and iceattributes
i Think simulation particles is a custom closed compound and not a pure c++ ice node, but anyway, propietary nodes have more acces than custom ones, take a look at the topology or location data, native nodes can use it, custom don't :S Yes it will be public at some point, just to much work to do on ...
- 25 Feb 2019, 18:27
- Forum: Programming
- Topic: custom ice node and iceattributes
- Replies: 7
- Views: 4748
Re: custom ice node and iceattributes
I will pash the geometry itself as a port, with a get data. self, and connect the geomtetry to a geometry input port
then you extract the attributes from that geo, don't think getting directly from the evaluation ice can work, you need to pass the geo itself or the name, one or another I think !
then you extract the attributes from that geo, don't think getting directly from the evaluation ice can work, you need to pass the geo itself or the name, one or another I think !
- 25 Feb 2019, 17:47
- Forum: Programming
- Topic: custom ice node and iceattributes
- Replies: 7
- Views: 4748
Re: custom ice node and iceattributes
Can you try with another attribute , maybe PointPosition is protected... don't know. Also you are using " obj.GetActivePrimitive().GetGeometry(0)" this is not the object being evaluated i think My code uses this, it call the geometry by name -- the "NamesSubarray[0]" CRef ObjectR...
- 25 Feb 2019, 10:49
- Forum: Programming
- Topic: custom ice node and iceattributes
- Replies: 7
- Views: 4748
Re: custom ice node and iceattributes
Take a look at this, its a custom node you can test in my pc_Tools https://github.com/pedroCabrera/pcTools_Softimage. It accumulates values on a geometry attribute. Maybe this helps you! // PC_Acum_Attribute //Pedro Cabrera #include <xsi_application.h> #include <xsi_context.h> #include <xsi_pluginre...
Re: pcTools
thanks, https://github.com/pedroCabrera/pcTools_Softimage .Do you need documentation, and what versions does it work? Works with softimae 2015 ? Hi there, thanks! Sorry, this is for XSI 2015 yes! I am creating the docs for all this, https://github.com/pedroCabrera/pcTools_Softimage/wiki, you can co...
Re: pcTools
First Docs: I will keep this page updated: https://github.com/pedroCabrera/pcTools_Softimage/wiki Python Scripts PC_Basic_Tools PC_Instances_To_Model: Duplicate the master instanced Model for each instance selected and matches each transform PC_ConvertModelsToNulls: Convert each selected model to a...
pcTools
I there Again! Lot of work here, sorry for the NOT updates on the FLEX Plugin, I will continue with It this year I hope. Meanwhile I want to share with you all of my UNDOCUMENTED Tools : https://github.com/pedroCabrera/pcTools_Softimage It is an Addon structure folder where you will find: Lots of un...
- 05 Sep 2018, 13:03
- Forum: Announcements
- Topic: SiSidebar
- Replies: 4
- Views: 4524
Re: SiSidebar
WOW!!!!! AWSOME!!! THANKS A LOT, my maya is now much better
- 26 Jun 2018, 22:44
- Forum: Open Discussion
- Topic: Determining Surface Area
- Replies: 2
- Views: 713
Re: Determining Surface Area
Is a native atributte for polygon meshes, just an ice tree->get data->area for each polygon i think