Search found 41 matches

by Pedrito
02 Aug 2023, 13:35
Forum: Plugins
Topic: pcTools
Replies: 12
Views: 11740

Re: pcTools

jajaja nice picture, ill upload it to Github!!
by Pedrito
25 Jul 2023, 12:53
Forum: WIP
Topic: Softimage Nvidia Flex
Replies: 71
Views: 106858

Re: Softimage Nvidia Flex

Hi there! Im not sure about this, just make sure you have cuda compatible card, drivers and all that, also maybe go to the oficial repo of FLEX and try to run their standalone software and lets see if that one works...
by Pedrito
28 Jun 2023, 20:05
Forum: WIP
Topic: Softimage Nvidia Flex
Replies: 71
Views: 106858

Re: Softimage Nvidia Flex

Hi there, i have updated the PcTools repo to have the compiled Flex nodes for ICE and the sample scenes. no source code. It should work, but honestly didnt try it since long time ago, just in case some one is interested here it is: https://github.com/pedroCabrera/pcTools_Softimage I updated the repo...
by Pedrito
28 Jun 2023, 19:59
Forum: Announcements
Topic: Introducing "WavZ" Ocean/Water Toolkit - ( based on "Pedrito's" FlexToXsi )
Replies: 11
Views: 8765

Re: Introducing "WavZ" Ocean/Water Toolkit - ( based on "Pedrito's" FlexToXsi )

Hi there, i have updated the PcTools repo to have the compiled Flex nodes for ICE and the sample scenes. no source code. It should work, but honestly didnt try it since long time ago, just in case some one is interested here it is: https://github.com/pedroCabrera/pcTools_Softimage I updated the repo...
by Pedrito
28 Jun 2023, 19:55
Forum: Plugins
Topic: pcTools
Replies: 12
Views: 11740

Re: pcTools

Hi there, i have updated the PcTools repo to have the compiled Flex nodes for ICE and the sample scenes. no source code. It should work, but honestly didnt try it since long time ago, just in case some one is interested here it is: https://github.com/pedroCabrera/pcTools_Softimage I updated the repo...
by Pedrito
05 Apr 2019, 17:26
Forum: Rigging & Face Robot
Topic: Need a simple solution for cloth in an older game
Replies: 4
Views: 3608

Re: Need a simple solution for cloth in an older game

There you have a scene with the setup @gaboraa said, is very nice in fact and easy to setup! You have to execute the script that is in the ANOTATION PYTHON_CODE changing the path of the compound to the one you download from here with the pointcloud selected ( don't change name of the pointcloud ) th...
by Pedrito
25 Feb 2019, 19:29
Forum: Programming
Topic: custom ice node and iceattributes
Replies: 7
Views: 3855

Re: custom ice node and iceattributes

i Think simulation particles is a custom closed compound and not a pure c++ ice node, but anyway, propietary nodes have more acces than custom ones, take a look at the topology or location data, native nodes can use it, custom don't :S Yes it will be public at some point, just to much work to do on ...
by Pedrito
25 Feb 2019, 18:27
Forum: Programming
Topic: custom ice node and iceattributes
Replies: 7
Views: 3855

Re: custom ice node and iceattributes

I will pash the geometry itself as a port, with a get data. self, and connect the geomtetry to a geometry input port
then you extract the attributes from that geo, don't think getting directly from the evaluation ice can work, you need to pass the geo itself or the name, one or another I think !
by Pedrito
25 Feb 2019, 17:47
Forum: Programming
Topic: custom ice node and iceattributes
Replies: 7
Views: 3855

Re: custom ice node and iceattributes

Can you try with another attribute , maybe PointPosition is protected... don't know. Also you are using " obj.GetActivePrimitive().GetGeometry(0)" this is not the object being evaluated i think My code uses this, it call the geometry by name -- the "NamesSubarray[0]" CRef ObjectR...
by Pedrito
25 Feb 2019, 10:49
Forum: Programming
Topic: custom ice node and iceattributes
Replies: 7
Views: 3855

Re: custom ice node and iceattributes

Take a look at this, its a custom node you can test in my pc_Tools https://github.com/pedroCabrera/pcTools_Softimage. It accumulates values on a geometry attribute. Maybe this helps you! // PC_Acum_Attribute //Pedro Cabrera #include <xsi_application.h> #include <xsi_context.h> #include <xsi_pluginre...
by Pedrito
14 Jan 2019, 12:20
Forum: Plugins
Topic: pcTools
Replies: 12
Views: 11740

Re: pcTools

thanks, https://github.com/pedroCabrera/pcTools_Softimage .Do you need documentation, and what versions does it work? Works with softimae 2015 ? Hi there, thanks! Sorry, this is for XSI 2015 yes! I am creating the docs for all this, https://github.com/pedroCabrera/pcTools_Softimage/wiki, you can co...
by Pedrito
11 Jan 2019, 13:49
Forum: Plugins
Topic: pcTools
Replies: 12
Views: 11740

Re: pcTools

First Docs: I will keep this page updated: https://github.com/pedroCabrera/pcTools_Softimage/wiki Python Scripts PC_Basic_Tools PC_Instances_To_Model: Duplicate the master instanced Model for each instance selected and matches each transform PC_ConvertModelsToNulls: Convert each selected model to a...
by Pedrito
10 Jan 2019, 19:13
Forum: Plugins
Topic: pcTools
Replies: 12
Views: 11740

pcTools

I there Again! Lot of work here, sorry for the NOT updates on the FLEX Plugin, I will continue with It this year I hope. Meanwhile I want to share with you all of my UNDOCUMENTED Tools : https://github.com/pedroCabrera/pcTools_Softimage It is an Addon structure folder where you will find: Lots of un...
by Pedrito
05 Sep 2018, 13:03
Forum: Announcements
Topic: SiSidebar
Replies: 4
Views: 3806

Re: SiSidebar

WOW!!!!! AWSOME!!! THANKS A LOT, my maya is now much better :)
by Pedrito
26 Jun 2018, 22:44
Forum: Open Discussion
Topic: Determining Surface Area
Replies: 2
Views: 660

Re: Determining Surface Area

Screenshot_2018-06-26-22-41-57-301_com.android.chrome.png
Is a native atributte for polygon meshes, just an ice tree->get data->area for each polygon i think