Search found 14 matches

by Splin
04 Jan 2012, 14:32
Forum: ICE
Topic: Stopping Particles
Replies: 9
Views: 1962

Re: Stopping Particles

I wonder what would be the most efficient way to pile up leaves to themselves?
Riggid bodies are very slow.
by Splin
15 Dec 2011, 14:54
Forum: ICE Compounds
Topic: New Grass
Replies: 18
Views: 15378

Re: New Grass

Simple wave like wind emulation motion would be nice indeed. Like the fake dynamics what hair has when doing grass.
by Splin
17 Oct 2011, 16:11
Forum: ICE
Topic: Point all vectors to same direction
Replies: 13
Views: 1561

Re: Point all vectors to same direction

I came to the other solution what worked out. I rotated the instance shape's center under the angle I needed. As I align them to normals now, for some reason not all instanse shapes are pointing in the direction they must. Some are pointing backwards :/ http://dl.dropbox.com/u/11844708/FAQ/spruce_an...
by Splin
14 Oct 2011, 11:32
Forum: ICE
Topic: Point all vectors to same direction
Replies: 13
Views: 1561

Re: Point all vectors to same direction

Trying idea what Pancho proposed...need to do some figuring out first how to apply it :)

In the mean time, posted a branch pic and branch itself for everyone to play around:
Download OBJ
Image
by Splin
14 Oct 2011, 10:29
Forum: ICE
Topic: Point all vectors to same direction
Replies: 13
Views: 1561

Re: Point all vectors to same direction

Yes, thats a tip I could not think up. I need to establish first rotation axis for vectors.

But the issue still remains since as brought up it does not work diagonally.
What would be solution? To compensate with original polygon vectors somehow?
by Splin
13 Oct 2011, 15:36
Forum: ICE
Topic: Point all vectors to same direction
Replies: 13
Views: 1561

Point all vectors to same direction

Hello, if rotating vectors on a single plane it is easy to get them pointing in to the same direction, lets say X +45. As I am trying to scatter barbs to a fir branch I would like them all to be under certain angle. But when adding to vector X +45 on a cylinder, other sides vector is pointing alltog...
by Splin
07 Oct 2011, 16:50
Forum: ICE
Topic: Shape instances scatters back to polymesh
Replies: 1
Views: 639

Re: Shape instances scatters back to polymesh

Pointcloud deInstance script by Jules Stevenson helped me out!
by Splin
06 Oct 2011, 15:14
Forum: ICE
Topic: Shape instances scatters back to polymesh
Replies: 1
Views: 639

Shape instances scatters back to polymesh

Hello, I am banging my head with this issue I can not figure out. I am trying to build a fir tree. I scattered the branches to tree trunk. Now I have issues: *as I try to scatter the tree with branches to my base ground, branches do not apper on instanced mesh. I guess since my scattered branches ar...
by Splin
29 Dec 2010, 10:58
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51555

Re: XSI-->Nuke

I am getting offset between objects and camera with version 2.1. I am not able to track down which is causing this, objects or camera.
by Splin
18 Nov 2010, 16:35
Forum: ICE
Topic: ICE Lagoa simulation over envelope?
Replies: 0
Views: 745

ICE Lagoa simulation over envelope?

Hi, I got a characters hand which is changing to cloth. The hands animation is done with enveloped bones, it would make sense to add to it just another simulation layer with ice but my test showed that it does not play nice together. Namely I am animating the lagoa effect with constraints, where we ...
by Splin
18 Nov 2010, 16:28
Forum: Finished Work
Topic: Ship on Ocean test.
Replies: 16
Views: 4887

Re: Ship on Ocean test.

Nice test indeed. I like the foam, as well, thats often most tricky part. What kind of procedural did you find works best for the foam? Or you decided to do the foam with particles alltogether?
by Splin
17 Nov 2010, 15:01
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51555

Re: XSI-->Nuke

It works fine now :)
by Splin
15 Nov 2010, 11:07
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51555

Re: XSI-->Nuke

Thanks, I will give it a try!
by Splin
11 Nov 2010, 16:52
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51555

Re: XSI-->Nuke

Exported camera does not match in Nuke with XSI scene :/ btw, does this script export geometry as well? Or what should it export if I select pass? All I get right now is camera. Promising script! Getting camera from Softimage to Nuke has been lot of stress so far, this makes it lot easier if it woul...