Search found 215 matches

by Shekn
31 Mar 2024, 13:40
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

by Shekn
27 Mar 2024, 16:57
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

Integer per-point attributes from ICE are supported by using default cycAttribute shader node. Color Multi-Switcher shader node can be constructed by using default Cycles shader nodes. Here is an example: https://i.imgur.com/DhQKi12.png This is a compound container: https://i.imgur.com/hSJbtwH.png A...
by Shekn
04 Mar 2024, 16:22
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

I made a small test, and it looks like particles motion blur is not working. I will try to understand why it happens. May be the motion blur of native Cycles points is not supported, but may be it's bug in my implementation.
by Shekn
26 Feb 2024, 14:49
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

I think that Cycles does not support the color variation along strands. But it supports intercept attribute, which measure the proportion of the point along the strand (black at the root and white at the tip). You can use it the shader tree to change the color along strands.
by Shekn
14 Jan 2024, 07:34
Forum: Plugins
Topic: S-USD
Replies: 20
Views: 28805

Re: S-USD

It looks like both addons require the same pre-compiled library, but with different versions. The S-USD loads first and loads the required library. Then Sycles loads, sees that the required library is already loaded and tries to use it, but it requires a different version and fails. Both addons are ...
by Shekn
09 Jan 2024, 08:14
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

Some comments to FXDude issues 1-2. About AO settings in LightPath. I don't fully understand how these parameters should works in Blender. And that's why I can not properly implement it in Softimage. In fact I simply transfer parameters from UI to Cycles engine. But may be some additional tweaks are...
by Shekn
17 Nov 2023, 14:11
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

Yes, it possible to transfer only four float values from pointcloud attributes to shader tree. And yes, I decide to remove the possibility to render instance shapes as separate objects (and transfer any point cloud attribute to mesh attributes of these objects). The main reason is the difference bet...
by Shekn
16 Nov 2023, 14:02
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

Use cycObjectInfo shader node. https://i.imgur.com/dg8v2SK.png The explanation is the following. Even if simple particles simulation used, in the render side it render each particle as instance of one special shape. The mesh of this shape is generated during the render process, but in fact the proce...
by Shekn
15 Nov 2023, 17:30
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

As I understand the situation is as follows. You have a master object and pointcloud with instances of this master object. And you would like to use pointlcoud attribute (size of the instance, for example) for shading this instance. The solution is to use colors. In the ICE tree for the pointcloud s...
by Shekn
14 Nov 2023, 08:26
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

If pointcloud object contains CyclesPointcloud property with activated "Native Cycles Pointcloud" then it always rendered as a set of balls. All attributes for shader are taken from ICE attributes of this pointcloud (Color, Size and so on). Even if the pointcloud contains strands, instance...
by Shekn
12 Nov 2023, 08:29
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

cycVolumeInfo shader node allows to get some default volume attributes: color, density, flame and temperature. It's possible to get the same attribute by using general cycAttribute node. Simply set the same name and you get the same attribute. To obtain heat grid from emFluid simulation, you should ...
by Shekn
02 Nov 2023, 12:26
Forum: Plugins
Topic: S-USD
Replies: 20
Views: 28805

Re: S-USD

No, I can not do anything with the issue. If the addon is not properly loaded into Softimage, then, in most cases, some required system libraries are missing or conflict with something. If it loaded, but crashes after calling execution of some function - the it is very strange behavior, I've never m...
by Shekn
01 Nov 2023, 15:34
Forum: Plugins
Topic: S-USD
Replies: 20
Views: 28805

Re: S-USD

Can you repost the FB message here? I might be able to help. But probably not, because as mentioned in other post here, this plugin is very experimental and does not work well.
by Shekn
12 Oct 2023, 10:06
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

Ok, I am able to reproduce this bug. It looks like the Sycles should more carefully select proper time for animated objects and parameters. Now it selects the time of the rendered frame by eval_time = render_context.GetTime(); And then use it like XSI::MATH::CMatrix4 camera_tfm_matrix = xsi_camera.G...
by Shekn
06 Oct 2023, 18:08
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

It's a strange bug, I failed to reproduce it. When I call to render the whole pass, it renders 5 frames with correct camera fov. I attach the animated gif under the spoiler.
Hidden content: [ Show ]
Image
by Shekn
06 Aug 2023, 12:17
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 403958

Re: Cycles for Softimage

Small update - version 2.1.3. Cycles binaries are the same as previously. Only fixed some issues on the Softiamge addon. It can be download from the release page on github: https://github.com/Tugcga/Sycles/releas ... ddon.2.1.3
This link contains more detailed description of the update.