Search found 31 matches

by xeraphine
15 Dec 2016, 15:46
Forum: ICE
Topic: How to make straight strand like tron
Replies: 5
Views: 1568

Re: How to make straight strand like tron

Hi guys "Resample Strands Once" works, but i would like to play with self.ShapeResolutionU or self.ShapeResolutionV. Thanks to all
by xeraphine
14 Dec 2016, 06:01
Forum: ICE
Topic: How to make straight strand like tron
Replies: 5
Views: 1568

Re: How to make straight strand like tron

sant0s wrote:are the blue lines in the background the strands or curves?
did you try increasing subframe sampling?
In the bg we have straight strands, and increasing subframe do not help. I found a posible solution in the mailing list using "Resample Strands Once" from emtools, let me try.
by xeraphine
13 Dec 2016, 16:42
Forum: ICE
Topic: How to make straight strand like tron
Replies: 5
Views: 1568

How to make straight strand like tron

Hi there, how i can make straight strands, please see the capture screen. What am missing? Can anyone point me out some tuts maybe? Thanks guys
by xeraphine
04 Nov 2016, 04:04
Forum: Rendering
Topic: Arnold AOV's
Replies: 2
Views: 1606

Re: Arnold AOV's

Hey Nox, am wondering if you solve de albedo aov? And another questions can you point me out how to render al surface aov, aov lightgroups, etc
by xeraphine
20 Sep 2016, 04:55
Forum: Materials & Shaders
Topic: mixing to std arnold mat result in some spill color
Replies: 0
Views: 3273

mixing to std arnold mat result in some spill color

Hi comunity, don´t know if am doing something wrong, but trying to make some decals in a glossy white mat results its in some spill color from the decal mat, i can fix this with the indirect scale in 0 in the decal material, but i think that am doing something wrong. Any thoughts. Thanks
by xeraphine
28 Jun 2016, 19:04
Forum: Plugins
Topic: Multipatch Texture Setup
Replies: 11
Views: 4225

Re: Multipatch Texture Setup

Hey guys, i already manage to use the multipatch plugins, but now am having the same error that post sergiucip: Application.MultipatchSetup() Application.SetValue("Create_MultiPatch_Texture.fileDirectory", "X:\\P_La Loba\\WORK\\SOFTIMAGE\\P_La Loba\\Pictures\\testmultiuv", "...
by xeraphine
28 Jun 2016, 17:58
Forum: Plugins
Topic: Multipatch Texture Setup
Replies: 11
Views: 4225

Re: Multipatch Texture Setup

AceMastermind, thanks a lot, please could u upload to another cloud server, long story but google drive its not working for me, and cant see online either. Unaided, am already using your tool, if you have time to upload the tool, that will be great. Thanks for the contribution. Still using softimage...
by xeraphine
27 Jun 2016, 06:04
Forum: Plugins
Topic: Multipatch Texture Setup
Replies: 11
Views: 4225

Re: Multipatch Texture Setup

Thanks Hirazi, i already download it but i still trying to use it, thats why am asking about the video, or the steps. am complete noob texturing multi tile-mari setup.
by xeraphine
26 Jun 2016, 10:12
Forum: Plugins
Topic: Multipatch Texture Setup
Replies: 11
Views: 4225

Re: Multipatch Texture Setup

Hi, please where i can find the demo video? or the instructions to use this addon? This is the best method for working with mari? Thanks
by xeraphine
27 Oct 2015, 06:39
Forum: ICE
Topic: high resolution proxy after alembic cache
Replies: 11
Views: 2283

Re: high resolution proxy after alembic cache

Sorry for the perhaps silly suggestion, but something which could have been right in our faces, for a new 'regular' model based on the referenced input, did you also try simply cloning Alembic peices, to then hide the source and edit the clones? Actually that works, so simply, thats why am using so...
by xeraphine
26 Oct 2015, 05:48
Forum: ICE
Topic: high resolution proxy after alembic cache
Replies: 11
Views: 2283

Re: high resolution proxy after alembic cache

Bullit wrote:Can't you just give points to the Momentum chunks and track them?
I´ll try that, thanks all :-bd
by xeraphine
23 Oct 2015, 06:47
Forum: ICE
Topic: high resolution proxy after alembic cache
Replies: 11
Views: 2283

Re: high resolution proxy after alembic cache

Well, i think i solved maybe its redundant don´t know, i create a empty poly mesh with ice tree with the low resolution object to a get topo from object node-geometry core-set topology(see the attach), maybe its easy to resimulate the whole thing with the no so high resolution object and do a alembi...
by xeraphine
22 Oct 2015, 04:29
Forum: ICE
Topic: high resolution proxy after alembic cache
Replies: 11
Views: 2283

high resolution proxy after alembic cache

Hi, i have a problem, hope somebody can help me, i made a simulation with momentum then a alembic cache, now i realized that some bevel in the object could do a better job, the object is a fracture object with implosiafx, can i drive a high resolution proxy with the already made alembic cache. Can a...
by xeraphine
04 Oct 2015, 07:06
Forum: News
Topic: Softimage Explosia FX released!
Replies: 66
Views: 75536

Re: Softimage Explosia FX released!

According to this log the shader is loaded successfully by arnold , you just have to match the caches folder path and the shader cache search path Solved, i miss to follow the instructions thats say to change the folder path, thats the lack of sleep. Now am going to burn something. Great plugin. Th...
by xeraphine
03 Oct 2015, 09:33
Forum: News
Topic: Softimage Explosia FX released!
Replies: 66
Views: 75536

Re: Softimage Explosia FX released!

Hi Rork, i attach a printscreen from dependency walker, it seems that AI.DLL is missing but i have ai.dll in the bin/ntx86-64 folder. :-\ Mr.Core, maybe ill wait for the update in the meantime this are the history log: Application.PlaybackStop("") # WARNING : [arnold] node "skin"...
by xeraphine
02 Oct 2015, 08:13
Forum: News
Topic: Softimage Explosia FX released!
Replies: 66
Views: 75536

Re: Softimage Explosia FX released!

Hello, having problem with explosiaFx, am following the instructions about shaders path, but the arnoldExplosiaFx.dll does not load. What i´m missing. Thanks