Second homage of an intro sequence. This time Foundation on Apple TV+.
Search found 63 matches
- 28 Jan 2024, 13:35
- Forum: WIP
- Topic: What are you working on?
- Replies: 78
- Views: 97966
- 09 Jan 2024, 23:10
- Forum: Open Discussion
- Topic: have anyone used it yet? CASCADEUR
- Replies: 2
- Views: 2057
Re: have anyone used it yet? CASCADEUR
Impressive looking, but I do worry about animators jobs.
- 04 Jan 2024, 17:47
- Forum: WIP
- Topic: What are you working on?
- Replies: 78
- Views: 97966
Re: What are you working on?
For 2024 I'm planning on making a series of homages to sweet lookin title sequences of stuff I'm watching.
Kicking off with a GoT style flyby of Edinburgh Castle.
Kicking off with a GoT style flyby of Edinburgh Castle.
- 29 Dec 2023, 00:12
- Forum: Feedback
- Topic: Staying in touch...
- Replies: 9
- Views: 10723
Re: Staying in touch...
Pop up the Discord link when you're all set Matteo. Thanks for the follow on IG. Do you wanna pop up your IG profile for others too? I remember seeing a backup .zip of the resources https://www.si-community.com/community/viewtopic.php?p=58564, though this seems to be up to 2016. It would be good to ...
- 28 Dec 2023, 01:47
- Forum: Feedback
- Topic: Staying in touch...
- Replies: 9
- Views: 10723
Re: Staying in touch...
Discord, for sure, to keep in touch. I've been wondering about the best way to store a snapshot of the forum somewhere too?? If the URL redirected to a page that has the discord that would help funnel people towards the group so they don't lose connection. I'm going to pop my LinkedIn and IG here so...
- 30 Nov 2023, 14:01
- Forum: ICE
- Topic: How to calculate Velocity of each vertex of any Polygon?
- Replies: 4
- Views: 22118
Re: How to calculate Velocity of each vertex of any Polygon?
Yes I ran into an issue when I was putting it together and building an array with all the point data seemed to get it working. It was after midnight when I banged this ICE tree together so I can't remember the exact issues I had, but once I got it working I was happy enough to pop it into the forum ...
- 27 Nov 2023, 01:46
- Forum: ICE
- Topic: How to calculate Velocity of each vertex of any Polygon?
- Replies: 4
- Views: 22118
Re: How to calculate Velocity of each vertex of any Polygon?
So I tried it on a deforming mesh and the simulated ICE tree kills the deformation. So I've had to split off the ICE sim to a separate object to track the velocity of the source mesh vertices. This might be more what you are looking for. The velocity data is stored as an array called pointVelocityVa...
- 27 Nov 2023, 01:16
- Forum: ICE
- Topic: How to calculate Velocity of each vertex of any Polygon?
- Replies: 4
- Views: 22118
Re: How to calculate Velocity of each vertex of any Polygon?
https://i.imgur.com/KDR3hCW.jpg Here is a simulated ICE Tree that hopefully does what you are asking. I tested it on a spinning cube. You need to multiply the value by your FPS to get the velocity per second. For some reason getting the point position at previous frame doesn't give the position fro...
- 23 May 2023, 10:48
- Forum: Announcements
- Topic: Introducing "WavZ" Ocean/Water Toolkit - ( based on "Pedrito's" FlexToXsi )
- Replies: 11
- Views: 10421
Re: Introducing "WavZ" Ocean/Water Toolkit - ( based on "Pedrito's" FlexToXsi )
This looks very cool. The ocean sims are very impressive and the other fluids demonstrated are convincing too. Incredible work!
Next time I need fluid sim I think this would be so useful to work with.
Next time I need fluid sim I think this would be so useful to work with.
- 14 Mar 2023, 13:33
- Forum: Announcements
- Topic: EOL SI-COMMUNITY 2024
- Replies: 44
- Views: 55914
Re: EOL SI-COMMUNITY 2024
So, if I were to set up a Discord server or a Slack group for folks to join, is there a preference on platform? I personally use Slack every day so I would lean that way, but the floor is open.
- 10 Mar 2023, 23:36
- Forum: Announcements
- Topic: EOL SI-COMMUNITY 2024
- Replies: 44
- Views: 55914
Re: EOL SI-COMMUNITY 2024
Thanks for letting us know this far in advanced. You've done a stand up job looking after this forum and I'm sure contributing funds and time. I for one am very grateful. I like the idea of a discord and archiving what is here. If someone else wants to take on the forum that is great, but it is a co...
- 09 Mar 2023, 01:56
- Forum: WIP
- Topic: What are you working on?
- Replies: 78
- Views: 97966
Re: What are you working on?
Just sharing a recent project that relied pretty heavily on XSI for all the CGI elements, for a Scottish charity called Seamab that run a specialised school. Seamab is a specialised residential resource supporting children and young people who have not managed to maintain a place within a mainstream...
- 28 May 2022, 16:12
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 404985
Re: Cycles for Softimage
Thanks for sharing avalon_70. I haven't had an opportunity to try it out but look forward to giving it a go!
- 06 May 2022, 13:06
- Forum: Rendering
- Topic: how to bake ray lenght
- Replies: 7
- Views: 4094
Re: how to bake ray lenght
I thought ICE was introduced in XSi 7? You should have it in 2010. What happens when you press Alt-9 in SI? I'm not sure all the ICE nodes available in 2010, but as I described above ICE can calculate the distance from each vertex in a mesh to a specified point. ICE can also convert that data into c...
- 05 May 2022, 13:49
- Forum: Animation
- Topic: Animation and rig tool
- Replies: 17
- Views: 6568
Re: Animation and rig tool
I'm not sure about those tools, so I can't answer that question. You can access all the help from this link: https://knowledge.autodesk.com/search-result/caas/downloads/content/autodesk-softimage-documentation.html Also, you can download the help files and install them on your machine to keep foreve...
- 02 May 2022, 17:34
- Forum: Rendering
- Topic: how to bake ray lenght
- Replies: 7
- Views: 4094
Re: how to bake ray lenght
Ah OK. Initially I thought this was a node you were working with in ICE, rather than the render tree. I thought you were trying to push scalar data from an ICE tree and bake it into a texture on an object. So I know how I would approach this in ICE. The process would be converting scalar information...