Search found 17 matches

by MikeM
26 Sep 2015, 09:48
Forum: Programming
Topic: Get ShapeKey cluster elment by index
Replies: 3
Views: 1639

Re: Get ShapeKey cluster elment by index

Oh I got that wrong and was confused thinking the shape wasn't giving me the same number or vertices as I am writing a mesh exporter, I export the triangles and not the facets (which gives a different number of points), it is indeed mapped like the points in the mesh so I don't need to look for the ...
by MikeM
25 Sep 2015, 19:20
Forum: Programming
Topic: Get ShapeKey cluster elment by index
Replies: 3
Views: 1639

Get ShapeKey cluster elment by index

Hi, I am writing a script trying to get the ShapeKeys(clskey) vertex data and so far I can get the Shapekey vertex position changes, the ShapeKey only lists the vertices that have changed of position compared to the original mesh and I would like to get the index of those vertices relative to the or...
by MikeM
30 Jun 2015, 21:52
Forum: News
Topic: Artmesh - convert triangle meshes to quad meshes
Replies: 6
Views: 1323

Re: Artmesh - convert triangle meshes to quad meshes

I guess this could be pretty handy when exporting a lowpoly mesh for sculpting in Zbrush, even if zbrush can quadrangulate, if the lowpoly mesh topology has odd polygons it will have holes once subdivided in ZB, with this I don't think it would happen and save quite a bit of time.
by MikeM
10 May 2015, 11:49
Forum: Modeling
Topic: Extrude along normal. Bug or not.
Replies: 3
Views: 1176

Re: Extrude along normal. Bug or not.

No idea but I am guessing its meant to be used for faces rather than edges. To be honest I completely forgot of "extrude along normal" and I have only been using the extrude and then the local/global transform to translate/scale/rotate what I extrude. Here's an alternative, do a regular ex...
by MikeM
04 Jan 2015, 12:53
Forum: Announcements
Topic: Re: Softimage Plugin: User Normal Translator
Replies: 11
Views: 4408

Re: Softimage Plugin: User Normal Translator

Really cool! some really stunning tricks and results with this tool, thanks for sharing.
I could also see this being used for things such as stylized clouds.
by MikeM
22 Nov 2014, 08:43
Forum: Open Discussion
Topic: Where is the community?
Replies: 44
Views: 8976

Re: Where is the community?

I still use Softimage and check regularly on the forums, although I never was very active in here and there isn't much I can bring to it myself as I mostly use Softimage for creating videogame assets and here most users seem to use it for highpoly & cinema/vfx production but its still great to s...
by MikeM
11 Sep 2014, 13:29
Forum: Blender
Topic: Transition to Blender?
Replies: 54
Views: 24954

Re: Transition to Blender?

I mostly do lowpoly(and highpoly for baking) models for videogames and I looked into moving to Blender a few months ago, maybe this isn't the case anymore, at the time it seemed that Blender had limitations when it comes to importing/exporting mesh normals. Maybe I didn't look enough into it, I trie...
by MikeM
18 Aug 2014, 09:42
Forum: Programming
Topic: Is it possible to create custom primitives/objects?
Replies: 2
Views: 1525

Re: Is it possible to create custom primitives/objects?

Ah bummer, I have SI 2013, I'll see if its possible/worth upgrading for this and new features, thanks.
by MikeM
14 Aug 2014, 12:20
Forum: Programming
Topic: Is it possible to create custom primitives/objects?
Replies: 2
Views: 1525

Is it possible to create custom primitives/objects?

Hi, I am trying to find out if its possible to create custom objects or primitives. For instance I just would like to create an object just like the "model" object under the "create" menu, but it would have its own custom icon in the explorer display and also if possible some cus...
by MikeM
27 Apr 2014, 09:29
Forum: News
Topic: Modo 801 Release
Replies: 81
Views: 18092

Re: Modo 801 Release

Well after looking around for a while, I am moving to Modo, I'll keep using XSI for quite a bit still, hopefully until I reach a level where I can be as productive in Modo. I mostly do realtime/videogame assets so Modo seems to be well suited for that, not wanting to use any AD product I don't see b...
by MikeM
25 Apr 2014, 09:04
Forum: Materials & Shaders
Topic: Normal map doesn't work with wrap UV
Replies: 3
Views: 1555

Re: Normal map doesn't work with wrap UV

Tested this, same issue (Softimage 2013), the only quick solution I could find is to set the texture repeats on the XSINormalMap shader node instead of using the uv space warp.

Image
by MikeM
26 Mar 2014, 18:08
Forum: Modeling
Topic: Convert/Transfer User_Normal (cluster prop) to "Hard Edges"
Replies: 3
Views: 1309

Re: Convert/Transfer User_Normal (cluster prop) to "Hard Edges"

I was starting to write something like that when I was importing objects from Maya. I don't know what software you are using so I don't know if this can help you but I found that disconnecting those Edges in Maya, and connect them in SI was easier to write :P I just wrote a couple of scripts one fo...
by MikeM
26 Mar 2014, 16:30
Forum: Modeling
Topic: Convert/Transfer User_Normal (cluster prop) to "Hard Edges"
Replies: 3
Views: 1309

Convert/Transfer User_Normal (cluster prop) to "Hard Edges"

Hi, I am importing lowpoly meshes in OBJ exported from another software and the normals are improted into a "User_Normals" cluster property: http://puu.sh/7Kdrv/13ab1e6a1b.png These aren't editable in the same fashion as smoothing a lowpoly mesh by using the "hard edge" method, i...
by MikeM
05 Mar 2014, 00:05
Forum: News
Topic: Autodesk retires Softimage
Replies: 341
Views: 100247

Re: Autodesk retires Softimage

Heartbreaking, though it was pretty clear autodesk had the intention to kill Softimage from the beginning, but I ignored it. I really had high hopes for Softimage since there were many great ICE plugins coming out and new rendering solutions... Just spent the last three years learning every bit of S...
by MikeM
16 Oct 2013, 20:25
Forum: Programming
Topic: External script debugger (Jscript) doesn't work?
Replies: 0
Views: 903

External script debugger (Jscript) doesn't work?

Hi, I am writing scripts for softimage in JS and trying to get the script editor external debugger to work, I have followed the documentation "Using the Microsoft Script Debugger" but the debugger doesn't seem to launch on breakpoints or errors. I am running Softimage 2013 x64 on windows 7...
by MikeM
24 Jun 2013, 18:22
Forum: Programming
Topic: Developing plugins in C#: unable to debug
Replies: 2
Views: 1045

Re: Developing plugins in C#: unable to debug

Thanks for the quick reply, I am having that issue of the "not being able to hit breakpoints", I tried moving the project folder away from the plugins folder and having xsi as the startup process, though still can't get it to debug. Either way, I was trying with C# precisely for performanc...