Search found 17 matches
- 26 Sep 2015, 09:48
- Forum: Programming
- Topic: Get ShapeKey cluster elment by index
- Replies: 3
- Views: 1648
Re: Get ShapeKey cluster elment by index
Oh I got that wrong and was confused thinking the shape wasn't giving me the same number or vertices as I am writing a mesh exporter, I export the triangles and not the facets (which gives a different number of points), it is indeed mapped like the points in the mesh so I don't need to look for the ...
- 25 Sep 2015, 19:20
- Forum: Programming
- Topic: Get ShapeKey cluster elment by index
- Replies: 3
- Views: 1648
Get ShapeKey cluster elment by index
Hi, I am writing a script trying to get the ShapeKeys(clskey) vertex data and so far I can get the Shapekey vertex position changes, the ShapeKey only lists the vertices that have changed of position compared to the original mesh and I would like to get the index of those vertices relative to the or...
- 30 Jun 2015, 21:52
- Forum: News
- Topic: Artmesh - convert triangle meshes to quad meshes
- Replies: 6
- Views: 1323
Re: Artmesh - convert triangle meshes to quad meshes
I guess this could be pretty handy when exporting a lowpoly mesh for sculpting in Zbrush, even if zbrush can quadrangulate, if the lowpoly mesh topology has odd polygons it will have holes once subdivided in ZB, with this I don't think it would happen and save quite a bit of time.
- 10 May 2015, 11:49
- Forum: Modeling
- Topic: Extrude along normal. Bug or not.
- Replies: 3
- Views: 1176
Re: Extrude along normal. Bug or not.
No idea but I am guessing its meant to be used for faces rather than edges. To be honest I completely forgot of "extrude along normal" and I have only been using the extrude and then the local/global transform to translate/scale/rotate what I extrude. Here's an alternative, do a regular ex...
- 04 Jan 2015, 12:53
- Forum: Announcements
- Topic: Re: Softimage Plugin: User Normal Translator
- Replies: 11
- Views: 4408
Re: Softimage Plugin: User Normal Translator
Really cool! some really stunning tricks and results with this tool, thanks for sharing.
I could also see this being used for things such as stylized clouds.
I could also see this being used for things such as stylized clouds.
- 22 Nov 2014, 08:43
- Forum: Open Discussion
- Topic: Where is the community?
- Replies: 44
- Views: 8978
Re: Where is the community?
I still use Softimage and check regularly on the forums, although I never was very active in here and there isn't much I can bring to it myself as I mostly use Softimage for creating videogame assets and here most users seem to use it for highpoly & cinema/vfx production but its still great to s...
- 11 Sep 2014, 13:29
- Forum: Blender
- Topic: Transition to Blender?
- Replies: 54
- Views: 24991
Re: Transition to Blender?
I mostly do lowpoly(and highpoly for baking) models for videogames and I looked into moving to Blender a few months ago, maybe this isn't the case anymore, at the time it seemed that Blender had limitations when it comes to importing/exporting mesh normals. Maybe I didn't look enough into it, I trie...
- 18 Aug 2014, 09:42
- Forum: Programming
- Topic: Is it possible to create custom primitives/objects?
- Replies: 2
- Views: 1525
Re: Is it possible to create custom primitives/objects?
Ah bummer, I have SI 2013, I'll see if its possible/worth upgrading for this and new features, thanks.
- 14 Aug 2014, 12:20
- Forum: Programming
- Topic: Is it possible to create custom primitives/objects?
- Replies: 2
- Views: 1525
Is it possible to create custom primitives/objects?
Hi, I am trying to find out if its possible to create custom objects or primitives. For instance I just would like to create an object just like the "model" object under the "create" menu, but it would have its own custom icon in the explorer display and also if possible some cus...
- 27 Apr 2014, 09:29
- Forum: News
- Topic: Modo 801 Release
- Replies: 81
- Views: 18094
Re: Modo 801 Release
Well after looking around for a while, I am moving to Modo, I'll keep using XSI for quite a bit still, hopefully until I reach a level where I can be as productive in Modo. I mostly do realtime/videogame assets so Modo seems to be well suited for that, not wanting to use any AD product I don't see b...
- 25 Apr 2014, 09:04
- Forum: Materials & Shaders
- Topic: Normal map doesn't work with wrap UV
- Replies: 3
- Views: 1555
Re: Normal map doesn't work with wrap UV
Tested this, same issue (Softimage 2013), the only quick solution I could find is to set the texture repeats on the XSINormalMap shader node instead of using the uv space warp.
- 26 Mar 2014, 18:08
- Forum: Modeling
- Topic: Convert/Transfer User_Normal (cluster prop) to "Hard Edges"
- Replies: 3
- Views: 1309
Re: Convert/Transfer User_Normal (cluster prop) to "Hard Edges"
I was starting to write something like that when I was importing objects from Maya. I don't know what software you are using so I don't know if this can help you but I found that disconnecting those Edges in Maya, and connect them in SI was easier to write :P I just wrote a couple of scripts one fo...
- 26 Mar 2014, 16:30
- Forum: Modeling
- Topic: Convert/Transfer User_Normal (cluster prop) to "Hard Edges"
- Replies: 3
- Views: 1309
Convert/Transfer User_Normal (cluster prop) to "Hard Edges"
Hi, I am importing lowpoly meshes in OBJ exported from another software and the normals are improted into a "User_Normals" cluster property: http://puu.sh/7Kdrv/13ab1e6a1b.png These aren't editable in the same fashion as smoothing a lowpoly mesh by using the "hard edge" method, i...
- 05 Mar 2014, 00:05
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 100292
Re: Autodesk retires Softimage
Heartbreaking, though it was pretty clear autodesk had the intention to kill Softimage from the beginning, but I ignored it. I really had high hopes for Softimage since there were many great ICE plugins coming out and new rendering solutions... Just spent the last three years learning every bit of S...
- 16 Oct 2013, 20:25
- Forum: Programming
- Topic: External script debugger (Jscript) doesn't work?
- Replies: 0
- Views: 903
External script debugger (Jscript) doesn't work?
Hi, I am writing scripts for softimage in JS and trying to get the script editor external debugger to work, I have followed the documentation "Using the Microsoft Script Debugger" but the debugger doesn't seem to launch on breakpoints or errors. I am running Softimage 2013 x64 on windows 7...
- 24 Jun 2013, 18:22
- Forum: Programming
- Topic: Developing plugins in C#: unable to debug
- Replies: 2
- Views: 1045
Re: Developing plugins in C#: unable to debug
Thanks for the quick reply, I am having that issue of the "not being able to hit breakpoints", I tried moving the project folder away from the plugins folder and having xsi as the startup process, though still can't get it to debug. Either way, I was trying with C# precisely for performanc...