Search found 70 matches

by Matic
23 Oct 2013, 04:38
Forum: Announcements
Topic: LK Fabric from Leonard Koch
Replies: 28
Views: 12631

Re: LK Fabric from Leonard Koch

Many thanks it appears nicely simple at first sight, at least the construction tree is. Yes, most of our setups were pretty straightforward. We approached the complex stuff like the shoe with multiple pointclouds, each which had a simple setup like this to cover a single part of the model. I think ...
by Matic
22 Oct 2013, 22:17
Forum: Announcements
Topic: LK Fabric from Leonard Koch
Replies: 28
Views: 12631

Re: LK Fabric from Leonard Koch

Ok, I've posted an example scene which is derived from the basic setup we used as a starting point on Nike. It's pretty basic but I've replaced all obsolete nodes and added comments throughout so hopefully it will be helpful. It can be found on my website here , and here's a simple mental ray render...
by Matic
20 Oct 2013, 08:05
Forum: Announcements
Topic: LK Fabric from Leonard Koch
Replies: 28
Views: 12631

Re: LK Fabric from Leonard Koch

Hi gang, Andy Moorer here. I'll try to put together a sample scene based on the Nike commercials to give some insight into using lkFabric. It's a complex enough system that getting a feel for it takes some struggling at first. Some general quick thoughts from using it on those two commercials... - &...
by Matic
01 Aug 2013, 03:24
Forum: ICE
Topic: luxodrome
Replies: 9
Views: 4490

Re: luxodrome

The "phi" emitter I post on my site http://andy.moonbase.net/archives/1128 here also touches on this.
by Matic
25 May 2013, 16:44
Forum: ICE
Topic: Triggered Deform on surface
Replies: 7
Views: 1319

Re: Triggered Deform on surface

Don't give up! :D it doesn't come easy but you will get it I'm sure I struggled with matrices too I think everyone does when they get to that point
by Matic
25 May 2013, 04:41
Forum: ICE Tutorials
Topic: TD Survival (ICE) tutorial series
Replies: 13
Views: 4711

Re: TD Survival (ICE) tutorial series

I've enjoyed watching these Alan, kudos and well done! And a belated thanks for creating the ICE vimeo group while I'm at it, your efforts have done a lot for the community, so thank you!
by Matic
25 May 2013, 04:28
Forum: ICE
Topic: Triggered Deform on surface
Replies: 7
Views: 1319

Re: Triggered Deform on surface

I don't know that there is any simple way to explain it, but I'll try... Look at the first video. There is a core concept here that he cleverly uses... I mentioned it in the update to the whirlpool deformer in the resource dump area here on si-community. You can use an inverse of an objects transfor...
by Matic
20 May 2013, 19:47
Forum: ICE Tutorials
Topic: ICE - Sine Function Deform Object X-Axis - Help?!
Replies: 4
Views: 1765

Re: ICE - Sine Function Deform Object X-Axis - Help?!

Congrats! You can do a few things with this that might be interesting to you... - You can remove the null entirely and just use point position. To control movement/position of the wave, add a phase shift value (just an 'add' node) prior to your frequency factor... http://andy.moonbase.net/wp-content...
by Matic
20 May 2013, 04:24
Forum: WIP
Topic: Kelvin Wave deformer ICE c++
Replies: 11
Views: 5025

Re: Kelvin Wave deformer ICE c++

Looks very promising indeed!
by Matic
11 May 2013, 03:23
Forum: Plugins
Topic: Resourcedump
Replies: 72
Views: 68536

Re: Resourcedump

I haven't messed with the wave curl compound, but there should be some significant similarity between it and the whirlpool deformer. You might try rotating the whirlpool deformer onto it's side and reducing the "funnel depth" value to near zero, then with a low number of turns the whirlpoo...
by Matic
10 May 2013, 23:54
Forum: Materials & Shaders
Topic: MCP_Architectural MetaSL Shader for Softimage
Replies: 13
Views: 4061

Re: MCP_Architectural MetaSL Shader for Softimage

This is awesome Daniel!
by Matic
10 May 2013, 23:38
Forum: Plugins
Topic: Resourcedump
Replies: 72
Views: 68536

Re: Resourcedump

Here you go Haimund, this is a v2 scene of the whirlpool deform with an exceedingly useful compound in it which can be used to apply deformations in a space local to the host geometry. The whirlpool and ridged turbulence nodes have been cleaned up and turned into proper compounds, too. In this image...
by Matic
06 May 2013, 22:19
Forum: Materials & Shaders
Topic: MCP_Architectural MetaSL Shader for Softimage
Replies: 13
Views: 4061

Re: MCP_Architectural MetaSL Shader for Softimage

Hey Daniel, isn't this shader already available though? I seem to have all of the metaSL nodes from mental mill in 2013 in Autodesk\Softimage 2013\Application\phenolib\msl.
by Matic
31 Mar 2013, 03:56
Forum: News
Topic: offical features for softimage 2014 & we have a NEW logo
Replies: 133
Views: 20405

Re: offical features for softimage 2014 & we have a NEW logo

@superpositive thank you for the kind words. :) @bullit - your point is well taken, and has merit. Cinema4d, as well as tools like after effects and the trapcode plugins etc are very accessible and this is enabling for many artists. I just wanted to point out that artists should not fear seeming com...
by Matic
30 Mar 2013, 05:27
Forum: News
Topic: offical features for softimage 2014 & we have a NEW logo
Replies: 133
Views: 20405

Re: offical features for softimage 2014 & we have a NEW logo

ICE needs a a way of thinking that is different, because the language is different. Many artists don't care - or even know - for arrays, matrixes, how to deal with context issues and like. Many artists don't care or even would want to care since it is their cpu brain power not being employed direct...
by Matic
09 Mar 2013, 22:26
Forum: Open Discussion
Topic: Softimage2014?
Replies: 231
Views: 35160

Re: Softimage2014?

FYI, information on 2014 launch events, in case it hasn't been posted yet.

http://www.digitalartsonline.co.uk/news ... -march-26/

http://area.autodesk.com/2014unfold