Search found 127 matches

by probiner
06 Feb 2018, 17:07
Forum: ICE
Topic: ICE gurus assemble!
Replies: 36
Views: 4260

Re: ICE gurus assemble!

Lovely reference: https://soulwire.co.uk/math-for-motion/

By the way, nice revamp of the site look.

Much love. Cheers
by probiner
11 Jun 2017, 14:54
Forum: Open Discussion
Topic: nodeFlow Livestream
Replies: 3
Views: 1255

Re: nodeFlow Livestream

There's an explanation of what I'm going to do in the beginning, check the time stamps in the video's info `show more`.
Softimage timestamp: https://www.youtube.com/watch?v=DS4Ayq2 ... u.be&t=167

Scene files at: https://goo.gl/wgKfr1
by probiner
10 Jun 2017, 20:19
Forum: Open Discussion
Topic: nodeFlow Livestream
Replies: 3
Views: 1255

nodeFlow Livestream


Join the #livechat channel in the discord server: https://discordapp.com/invite/qK8GeSk
Stream: https://www.youtube.com/watch?v=DS4Ayq2CWp4
by probiner
18 Mar 2016, 22:50
Forum: ICE Compounds
Topic: Dynamic Pivot Tumbling compounds
Replies: 6
Views: 5556

Re: Dynamic Pivot Tumbling compounds

I noticed I made the mistake of assuming the forward vectors will always be pointing out, and they don't, so I was trying to use the compound today and failing. Hadn't encountered this before but it is now fixed. Same file link updated.
Image

Cheers
by probiner
23 Feb 2016, 16:25
Forum: ICE Compounds
Topic: Dynamic Pivot Tumbling compounds
Replies: 6
Views: 5556

Re: Dynamic Pivot Tumbling compounds

That's great - thanks for sharing these Pedro. It should be a standard tool in any rigging software (but is in none afaik!) *btw thought I'd mention .. I noticed you have polygon info on in the viewport. For some reason in a lot of scenes it will slow down the viewport performance down to 1/5th in ...
by probiner
19 Feb 2016, 14:08
Forum: ICE Compounds
Topic: Dynamic Pivot Tumbling compounds
Replies: 6
Views: 5556

Dynamic Pivot Tumbling compounds



Always go out with a bang right? :D

Files: https://app.box.com/s/17lovbvnhadcapvfd47pgst22ufs6pq1
Cheers
by probiner
11 Oct 2015, 10:19
Forum: ICE Compounds
Topic: pb_BendSet
Replies: 12
Views: 12815

Re: pb_BendSet

Today was working a bit of code that touched thisa and thought it would be nice share. http://i.imgur.com/kfKiZKS.gif So the fallofs compound are like curve filters. I put in x and I get out y. The issue with Bezier Interpolation is thar you are not putting in x but t and getting x and y in return. ...
by probiner
01 Oct 2015, 03:37
Forum: ICE Compounds
Topic: pb_BendSet
Replies: 12
Views: 12815

Re: pb_BendSet

Hi FX Dude. For the gradient. No unfortunately a gradient is not the best way to "draw" a shape, but cause you have 0 control over the interpolation. So if you have two keys only you get sort of a plateu spline interpolation, but if you have 4 like in your image this is what looks like: ht...
by probiner
07 Sep 2015, 01:27
Forum: ICE
Topic: Same Nodes outputing different data? o_O
Replies: 9
Views: 2041

Re: Same Nodes outputing different data? o_O

Hum! Could you perhaps store PP's before they are processed in an attribute, to then reffer to them further down the chain? (hopefully not needing another tree for ini?) Need an execute port, which is ok I just don't cherish much as I try to keep things like a pure function and never liked much the...
by probiner
07 Sep 2015, 00:19
Forum: ICE Compounds
Topic: pb_BendSet
Replies: 12
Views: 12815

Re: pb_BendSet

Here it shows this was a code blueprint and not build for compound. I could not rely on an UI curve. So, I just came with a way to smooth out the offsets, with the parameter "Offset Smoothing". So I could add a Fcurve profile for the effect. I'm actually internally using a falloff control ...
by probiner
06 Sep 2015, 21:57
Forum: ICE Compounds
Topic: pb_BendSet
Replies: 12
Views: 12815

Re: pb_BendSet

Thanks FXDude I did try to set a nice standard of Bend. Indeed I could put _Advanced on it, but I was modest, and probably not wise to do it now, since it's already out. The "Advanced" is understood in the description of the tool. Mind you though that it circles around bending and while yo...
by probiner
06 Sep 2015, 18:07
Forum: ICE
Topic: Same Nodes outputing different data? o_O
Replies: 9
Views: 2041

Re: Same Nodes outputing different data? o_O

Ok, I get what's going on now. Since there's use of Point Position to generate the angle, when the parameter is set the PP is already changed so, different values. I would have to have an execute port to guarantee that those ports work as expected regardless.

Thanks

Image
by probiner
04 Sep 2015, 21:28
Forum: ICE
Topic: Same Nodes outputing different data? o_O
Replies: 9
Views: 2041

Re: Same Nodes outputing different data? o_O

So when I change the order.... magic... looks good... o_O self.rot set after bend http://i.imgur.com/mkdmUnT.png self.rot set before bend http://i.imgur.com/ptVKGbU.png One's got to be careful, but I don't know why? That data itself it's the same... I just changed the point position meanwhile, reall...
by probiner
04 Sep 2015, 18:44
Forum: ICE Compounds
Topic: pb_BendSet
Replies: 12
Views: 12815

Re: pb_BendSet

Thanks guys I did just one little update (same file link), something I restrained myself of doing for the code version, but here it doesn't matter :) BBox options and ports. It either uses the set BBox + the ports or just the ports. This allows to have an animated set not messing with the BBox value...
by probiner
02 Sep 2015, 23:31
Forum: ICE Compounds
Topic: pb_BendSet
Replies: 12
Views: 12815

pb_BendSet

A chimpmunk released an ICE Bend defomer :> [media]https://vimeo.com/138074155[/media] Probably too many options for the common needs, but it is nice to have them there when more is requested. It can basically work as a bend, a lathe, taper, shear, twist, etc. Files at: http://probiner.xyz/2015/09/0...
by probiner
02 Sep 2015, 00:39
Forum: ICE
Topic: Same Nodes outputing different data? o_O
Replies: 9
Views: 2041

Re: Same Nodes outputing different data? o_O

Hi Matheus
Thanks for chiming in.
Did you see the screenshots? No Polygon Island involved, just a single mesh block. It's showing the rotation per point.
As long I use those outputs in the same flow as the first output, the data looks correct though.

Cheers