Search found 49 matches
- 29 Mar 2020, 23:22
- Forum: Programming
- Topic: SPDL Phenomenon
- Replies: 0
- Views: 3852
SPDL Phenomenon
Hello, I'm looking into writing mental ray phenomenon using SPDL. I found this old post: http://www.softimageblog.com/archives/105 which is great. However i didn't find how someone can declare an image reference in SPDL similar to how images are declared in .mi files. Example for image deceleration ...
- 13 Nov 2019, 19:37
- Forum: Compositing
- Topic: FX Tree in Game Production
- Replies: 2
- Views: 10295
Re: FX Tree in Game Production
I remember for designing the game's HUD we used a lot the vector paint node to draw most of the 2D elements on the 3D HUD object. The main feature we missed in the FX Tree was a text node. We considered implementing this node ourselves but then we decided to skip it since we don't have a lot of text...
- 11 Nov 2019, 12:42
- Forum: Compositing
- Topic: FX Tree in Game Production
- Replies: 2
- Views: 10295
FX Tree in Game Production
I wrote a short blog while ago on how we used the FX Tree in creating UI/HUD for our console game 'Hyper Void'. The game was a PSVR title so its UI has to be integrated in the 3D environment to keep the VR experience comfortable. We found that the FX tree was a good tool for this task *-:) . I don’t...
- 04 Aug 2019, 16:43
- Forum: Modeling
- Topic: Softimage and Unreal
- Replies: 3
- Views: 4264
Re: Softimage and Unreal
In UE4 you can import full scenes exported in FBX file. check this doc for more info: https://docs.unrealengine.com/en-US/Engine/Content/FBX/FullScene/index.html It will take care also of materials, lights,... etc. but you might still want to re-arrange things as this approach is not efficient in te...
- 04 Aug 2019, 16:37
- Forum: Simulation
- Topic: Baking RBD sim to bones
- Replies: 0
- Views: 3883
Baking RBD sim to bones
Hello all,
Is there a plugin that bakes rigid bodies sim to bones then re-skin it?
This is a common approach for exporting sims to game engines and I thought maybe I should ask before spending cycles re-inventing the wheel.
Thanks!
Is there a plugin that bakes rigid bodies sim to bones then re-skin it?
This is a common approach for exporting sims to game engines and I thought maybe I should ask before spending cycles re-inventing the wheel.
Thanks!
- 22 Aug 2018, 00:24
- Forum: Finished Work
- Topic: PS3/PS4 Game using SOFTIMAGE
- Replies: 13
- Views: 8293
Re: PS3/PS4 Game using SOFTIMAGE
Q: So the COSMOFORM engine is a in-house build? What made you decide to do that, instead of going for Unity or Unreal? That is a very good question :) The short answer: Hyper Void implements several custom techniques that are not available in Unity nor UE4 and trying to implement them in Unity or U...
- 11 Aug 2018, 03:11
- Forum: Finished Work
- Topic: PS3/PS4 Game using SOFTIMAGE
- Replies: 13
- Views: 8293
Re: PS3/PS4 Game using SOFTIMAGE
This video shows how we authored and rendered the volumetric smoke for this game in real-time. Kind of mini-making-of showing one feature
BTW, the game was published on PC (steam)
- 29 Dec 2017, 21:43
- Forum: News
- Topic: Happy X-Mas from Mootzoid
- Replies: 53
- Views: 25796
Re: Happy X-Mas from Mootzoid
Those addons boost Softimage from 2015 to 2021
Thanks a lot man!
Thanks a lot man!
- 16 Oct 2017, 00:28
- Forum: Programming
- Topic: Accessing UV Islands
- Replies: 13
- Views: 6110
Re: Accessing UV Islands
Thanks rray! your ICE compound does the trick.
- 14 Oct 2017, 16:32
- Forum: Programming
- Topic: Accessing UV Islands
- Replies: 13
- Views: 6110
Accessing UV Islands
Hi,
Is there someway to get a list of UV islands through any scripting/complied language in XSI?
We can select islands easily from the UV editor UI but I don't know why this feature is not exposed to the SDK
Thanks!
Is there someway to get a list of UV islands through any scripting/complied language in XSI?
We can select islands easily from the UV editor UI but I don't know why this feature is not exposed to the SDK
Thanks!
- 14 May 2017, 16:53
- Forum: ICE
- Topic: Array of Referances
- Replies: 1
- Views: 1140
Re: Array of Referances
Searching the web for an answer, I found the same question posted by me in 2008 on the Area
https://forums.autodesk.com/t5/softimag ... -p/4088392
Unfortunately I didn't get an answer for it. Let's hope after almost 10 years I will get one ;)
https://forums.autodesk.com/t5/softimag ... -p/4088392
Unfortunately I didn't get an answer for it. Let's hope after almost 10 years I will get one ;)
- 14 May 2017, 16:34
- Forum: ICE
- Topic: Array of Referances
- Replies: 1
- Views: 1140
Array of Referances
Hello everyone, I'm working on a logic that requires looping on an array of objects. In ICE, I can access a group of objects as "Group" but it is not possible to iterate. As a workaround, I tried building the array of objects from strings using the "Reference To String" node. How...
- 03 May 2017, 15:51
- Forum: Announcements
- Topic: Softimage Wikia Official
- Replies: 11
- Views: 2519
Re: Softimage Wikia Official
Great initiative Hope to see more unique stuff not available in the official docs.
- 03 Apr 2017, 05:39
- Forum: ICE
- Topic: Updating ICE compounds
- Replies: 3
- Views: 1208
Re: Updating ICE compounds
I'm using 2015 SP2 and it seems it is not optional Overwriting the compound file doesn't update its instances in my scene. Tested with with reloading workgroup/scene/... etc.
- 01 Apr 2017, 19:28
- Forum: ICE
- Topic: Updating ICE compounds
- Replies: 3
- Views: 1208
Updating ICE compounds
Hello, In order to update all ICE compound instances in a scene you need to bump the compound version and store it as a seperate file. That what this note says: http://www.si-community.com/community/download/file.php?mode=view&id=4391&sid=c3cd028d898a5a8c9865c15bb80a82d1 I was wondering if t...
- 31 Mar 2017, 22:10
- Forum: ICE
- Topic: Artifical Inteligence and ICE?
- Replies: 8
- Views: 1665
Re: Artifical Inteligence and ICE?
Talking about AI devlopment in ICE. This video presents a Neural Network partially implemented in Fabric Engine for classifying motion capture data. Should be applicable in ICE of course ;)