Search found 49 matches

by homam
29 Mar 2020, 23:22
Forum: Programming
Topic: SPDL Phenomenon
Replies: 0
Views: 3104

SPDL Phenomenon

Hello, I'm looking into writing mental ray phenomenon using SPDL. I found this old post: http://www.softimageblog.com/archives/105 which is great. However i didn't find how someone can declare an image reference in SPDL similar to how images are declared in .mi files. Example for image deceleration ...
by homam
13 Nov 2019, 19:37
Forum: Compositing
Topic: FX Tree in Game Production
Replies: 2
Views: 8132

Re: FX Tree in Game Production

I remember for designing the game's HUD we used a lot the vector paint node to draw most of the 2D elements on the 3D HUD object. The main feature we missed in the FX Tree was a text node. We considered implementing this node ourselves but then we decided to skip it since we don't have a lot of text...
by homam
11 Nov 2019, 12:42
Forum: Compositing
Topic: FX Tree in Game Production
Replies: 2
Views: 8132

FX Tree in Game Production

I wrote a short blog while ago on how we used the FX Tree in creating UI/HUD for our console game 'Hyper Void'. The game was a PSVR title so its UI has to be integrated in the 3D environment to keep the VR experience comfortable. We found that the FX tree was a good tool for this task *-:) . I don’t...
by homam
04 Aug 2019, 16:43
Forum: Modeling
Topic: Softimage and Unreal
Replies: 3
Views: 3427

Re: Softimage and Unreal

In UE4 you can import full scenes exported in FBX file. check this doc for more info: https://docs.unrealengine.com/en-US/Engine/Content/FBX/FullScene/index.html It will take care also of materials, lights,... etc. but you might still want to re-arrange things as this approach is not efficient in te...
by homam
04 Aug 2019, 16:37
Forum: Simulation
Topic: Baking RBD sim to bones
Replies: 0
Views: 3152

Baking RBD sim to bones

Hello all,

Is there a plugin that bakes rigid bodies sim to bones then re-skin it?
This is a common approach for exporting sims to game engines and I thought maybe I should ask before spending cycles re-inventing the wheel.

Thanks!
by homam
22 Aug 2018, 00:24
Forum: Finished Work
Topic: PS3/PS4 Game using SOFTIMAGE
Replies: 13
Views: 7179

Re: PS3/PS4 Game using SOFTIMAGE

Q: So the COSMOFORM engine is a in-house build? What made you decide to do that, instead of going for Unity or Unreal? That is a very good question :) The short answer: Hyper Void implements several custom techniques that are not available in Unity nor UE4 and trying to implement them in Unity or U...
by homam
11 Aug 2018, 03:11
Forum: Finished Work
Topic: PS3/PS4 Game using SOFTIMAGE
Replies: 13
Views: 7179

Re: PS3/PS4 Game using SOFTIMAGE


This video shows how we authored and rendered the volumetric smoke for this game in real-time. Kind of mini-making-of showing one feature :)

BTW, the game was published on PC (steam) ;)
by homam
29 Dec 2017, 21:43
Forum: News
Topic: Happy X-Mas from Mootzoid
Replies: 53
Views: 24158

Re: Happy X-Mas from Mootzoid

Those addons boost Softimage from 2015 to 2021 :)

Thanks a lot man!
by homam
16 Oct 2017, 00:28
Forum: Programming
Topic: Accessing UV Islands
Replies: 13
Views: 4985

Re: Accessing UV Islands

Thanks rray! your ICE compound does the trick.
by homam
14 Oct 2017, 16:32
Forum: Programming
Topic: Accessing UV Islands
Replies: 13
Views: 4985

Accessing UV Islands

Hi,

Is there someway to get a list of UV islands through any scripting/complied language in XSI?

We can select islands easily from the UV editor UI but I don't know why this feature is not exposed to the SDK :-\

Thanks!
by homam
14 May 2017, 16:53
Forum: ICE
Topic: Array of Referances
Replies: 1
Views: 865

Re: Array of Referances

Searching the web for an answer, I found the same question posted by me in 2008 on the Area :D
https://forums.autodesk.com/t5/softimag ... -p/4088392

Unfortunately I didn't get an answer for it. Let's hope after almost 10 years I will get one ;)
by homam
14 May 2017, 16:34
Forum: ICE
Topic: Array of Referances
Replies: 1
Views: 865

Array of Referances

Hello everyone, I'm working on a logic that requires looping on an array of objects. In ICE, I can access a group of objects as "Group" but it is not possible to iterate. As a workaround, I tried building the array of objects from strings using the "Reference To String" node. How...
by homam
03 May 2017, 15:51
Forum: Announcements
Topic: Softimage Wikia Official
Replies: 11
Views: 2240

Re: Softimage Wikia Official

Great initiative *-:) Hope to see more unique stuff not available in the official docs.
by homam
03 Apr 2017, 05:39
Forum: ICE
Topic: Updating ICE compounds
Replies: 3
Views: 920

Re: Updating ICE compounds

I'm using 2015 SP2 and it seems it is not optional :-\ Overwriting the compound file doesn't update its instances in my scene. Tested with with reloading workgroup/scene/... etc.
by homam
01 Apr 2017, 19:28
Forum: ICE
Topic: Updating ICE compounds
Replies: 3
Views: 920

Updating ICE compounds

Hello, In order to update all ICE compound instances in a scene you need to bump the compound version and store it as a seperate file. That what this note says: http://www.si-community.com/community/download/file.php?mode=view&id=4391&sid=c3cd028d898a5a8c9865c15bb80a82d1 I was wondering if t...
by homam
31 Mar 2017, 22:10
Forum: ICE
Topic: Artifical Inteligence and ICE?
Replies: 8
Views: 1363

Re: Artifical Inteligence and ICE?

Talking about AI devlopment in ICE. This video presents a Neural Network partially implemented in Fabric Engine for classifying motion capture data. Should be applicable in ICE of course ;)