Search found 4 matches

by nburtnyk
10 Apr 2015, 18:52
Forum: Programming
Topic: PPGLayout Texture Conrtol
Replies: 6
Views: 1729

Re: PPGLayout Texture Conrtol

Thanks Luc-Eric.

I assume this means it's impossible to have a texture space parameter on a self-installed custom property then?
We have to define the custom property with SPDL instead? #-o
by nburtnyk
09 Apr 2015, 23:12
Forum: Programming
Topic: PPGLayout Texture Conrtol
Replies: 6
Views: 1729

Re: PPGLayout Texture Conrtol

We're having the same issue and looking for a solution.
by nburtnyk
19 Dec 2013, 00:50
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 42692

Re: Announcing Redshift - Biased GPU Renderer

Hey guys - I just wanted to jump in to address the comments about the beta and whether it's technically open etc... About 6 weeks ago, Redshift went from closed Alpha to closed Beta. We felt the software was stable and feature complete enough to shed the 'Alpha' tag, but we still wanted to keep our ...
by nburtnyk
13 Mar 2013, 19:43
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 42692

Announcing Redshift - Biased GPU Renderer

Hello si-community! Today we're very pleased to officially announce the release of Redshift v0.1 Alpha . Redshift is, to our knowledge, the world's first fully GPU accelerated biased production-quality renderer . Redshift supports multiple biased global illumination techniques: Brute-Force GI, Irrad...