Thanks Luc-Eric.
I assume this means it's impossible to have a texture space parameter on a self-installed custom property then?
We have to define the custom property with SPDL instead?
Search found 4 matches
- 10 Apr 2015, 18:52
- Forum: Programming
- Topic: PPGLayout Texture Conrtol
- Replies: 6
- Views: 1729
- 09 Apr 2015, 23:12
- Forum: Programming
- Topic: PPGLayout Texture Conrtol
- Replies: 6
- Views: 1729
Re: PPGLayout Texture Conrtol
We're having the same issue and looking for a solution.
- 19 Dec 2013, 00:50
- Forum: Announcements
- Topic: Announcing Redshift - Biased GPU Renderer
- Replies: 157
- Views: 42692
Re: Announcing Redshift - Biased GPU Renderer
Hey guys - I just wanted to jump in to address the comments about the beta and whether it's technically open etc... About 6 weeks ago, Redshift went from closed Alpha to closed Beta. We felt the software was stable and feature complete enough to shed the 'Alpha' tag, but we still wanted to keep our ...
- 13 Mar 2013, 19:43
- Forum: Announcements
- Topic: Announcing Redshift - Biased GPU Renderer
- Replies: 157
- Views: 42692
Announcing Redshift - Biased GPU Renderer
Hello si-community! Today we're very pleased to officially announce the release of Redshift v0.1 Alpha . Redshift is, to our knowledge, the world's first fully GPU accelerated biased production-quality renderer . Redshift supports multiple biased global illumination techniques: Brute-Force GI, Irrad...