Search found 67 matches

by rpmaguire
25 Aug 2014, 23:34
Forum: Modeling
Topic: Precise threaded parts
Replies: 2
Views: 1790

Re: Precise threaded parts

Perfect!
That's exactly what I needed.
Thanks ACE.

I was also informed about blender's bolt factory add-on.

Too bad there wasn't an add-on for softimage to create various threaded meshes.

Thanks
-Ryan
by rpmaguire
24 Aug 2014, 22:47
Forum: Modeling
Topic: Precise threaded parts
Replies: 2
Views: 1790

Precise threaded parts

Hello, Is there an add-on or a online library where I can download various bolts or nuts that have correct dimensions? Since I have always been a softimage poly modeler, I know little about CAD ..But I figure there must be these simple models out there ready for import? I am wanting to add these to ...
by rpmaguire
19 Aug 2014, 20:43
Forum: General & Troubleshooting
Topic: Polygon limit & Viewport Performance
Replies: 4
Views: 1297

Polygon limit & Viewport Performance

Hello , I have a question about Polygon limits & viewport performance. I am running softimage 2013 on a laptop and the video card is nvidia quadro 1000m. I have a scene with around 3.5 million polys. It is very slow with any kind of component manipulation. As I have never ran into this before, I...
by rpmaguire
16 Jun 2014, 20:36
Forum: Rendering
Topic: setting up a render for "Append new FG points to file" ?
Replies: 3
Views: 1540

Re: setting up a render for "Append new FG points to file" ?

Thanks Kzin,

I didn't even think about that.
Multiple camera's appending to a single FG map. And the render passes makes it easy, just set it up and let it do its thing.
Great!

Thanks,
-Ryan
by rpmaguire
14 Jun 2014, 22:49
Forum: Animation
Topic: Plot slice animation?
Replies: 1
Views: 1416

Plot slice animation?

Is it possible to bake or plot an animated slice. I have an object with a slice that is connected to an animated grid, I would like to make duplicates of the object and offset on the timeline. As is when I duplicate the object and the slices (grids) ..it gets all messed up somehow. It seems like bot...
by rpmaguire
11 Jun 2014, 19:07
Forum: Animation
Topic: animated slices & timeline scrubbing
Replies: 1
Views: 1256

animated slices & timeline scrubbing

This is crazy annoying, I have a number of animated slices...they work fine if go through the timeline frame by frame. If I scrub through the timeline it gets all messed up ... and the only way to get it back to normal is to play the animation backwards from the last frame. with 4000 frames this is ...
by rpmaguire
07 Jun 2014, 05:05
Forum: Rendering
Topic: setting up a render for "Append new FG points to file" ?
Replies: 3
Views: 1540

Re: setting up a render for "Append new FG points to file" ?

Another question I have is :

In the manual it says that "Append FG points to file" is useful for animations of small camera movements.

What would be considered small camera movements?

How small is small? , It dosen't really elaborate in the manual...

Thanks,
-Ryan
by rpmaguire
07 Jun 2014, 03:41
Forum: Rendering
Topic: setting up a render for "Append new FG points to file" ?
Replies: 3
Views: 1540

setting up a render for "Append new FG points to file" ?

With the "Append new FG points to file" setting, Is there a way to have mental ray automatically create a new fg map file every 10 frames and then use that to append to? There must be a way, otherwise I would have to manually re setup the render every 10 frames.... Thanks for the help, -Ryan
by rpmaguire
21 May 2014, 19:00
Forum: Modeling
Topic: cutaway model
Replies: 2
Views: 1239

Re: cutaway model

Normally the cap hole would suffice, however this file was a .IGS that didn't import properly and there is breaks in the mesh all over.

I wish the cap hole feature had a "cap from selected points" option, or a "mesh from points"

-RYan
by rpmaguire
16 May 2014, 23:17
Forum: Modeling
Topic: cutaway model
Replies: 2
Views: 1239

cutaway model

Hi there,
When doing a cutaway type image on a fairly complex model, Is there a way to apply a slice and have the solid areas capped?

I'm thinking of using a grid and a difference boolean operation to fill in the holes, Just wondering if there is a better way to do this?

THanks,
-Ryan
by rpmaguire
16 Apr 2014, 01:55
Forum: Materials & Shaders
Topic: Normal map doesn't work with wrap UV
Replies: 3
Views: 1506

Re: Normal map doesn't work with wrap UV

Could be the texture repeats settings in the normal map properties
by rpmaguire
15 Apr 2014, 23:00
Forum: Rendering
Topic: matte pass & architectural material
Replies: 4
Views: 1597

Re: matte pass rendering all geometry

SOLVED

Not too sure if this is the best way to do this. But I applied a new phong material to the background partition and added the "diffuse_inuse" & "specular_inuse" parameters from the phong material to the override...and it works!! lol
by rpmaguire
15 Apr 2014, 22:42
Forum: Rendering
Topic: matte pass & architectural material
Replies: 4
Views: 1597

Re: matte pass rendering all geometry

I think this might have something to do with architectural material and the matte pass overrides... I see that the overrides are controlling the "diffuse_inuse" & "specular_inuse"... But the architectural material does not have these ports... Can I not render a matte pass wit...
by rpmaguire
15 Apr 2014, 07:54
Forum: Rendering
Topic: matte pass & architectural material
Replies: 4
Views: 1597

Re: matte pass rendering all geometry

? I don't understand, It seem the "no diffuse" "no specular" override's are not being applied to the background partition when i render...
hmm, not too sure how to resolve this.
Any help as always is much appreciated.

Thanks-
Ryan
by rpmaguire
15 Apr 2014, 05:12
Forum: Rendering
Topic: matte pass & architectural material
Replies: 4
Views: 1597

matte pass & architectural material

I have selected an object, created a new rgba matte pass. In the passes partitions it shows the selected object in the matte partition..and all others in the background partition....yet when i render the pass everything renders...?

What could be going on here?

Thank you for your help,
-Ryan
by rpmaguire
11 Apr 2014, 00:49
Forum: Modeling
Topic: displacement to poly
Replies: 3
Views: 1441

displacement to poly

Is there a "displacement to poly" option in softimage 2013?

Thanks,
-Ryan