Search found 177 matches

by wesserbro
06 Nov 2021, 13:15
Forum: Modeling
Topic: can't align bezier handles on subcurves
Replies: 0
Views: 10334

can't align bezier handles on subcurves

Hi! I have a bunch of attached curves (i've tried several attaching scripts but result is the same), and when I try to align bezier handles on a subcurve other than the first one - nothing happens. Is it possible to align bezier handles on all the knots of all subcurves?
xsi_alignbezier.jpg
xsi_alignbezier.jpg (57.15 KiB) Viewed 10334 times
by wesserbro
27 Aug 2020, 14:22
Forum: ICE
Topic: Set positions of neighbor vertices, is it possible?
Replies: 9
Views: 7005

Re: Set positions of neighbor vertices, is it possible?

Well, selecting neighbors of neighbors is not a problem, it can be done pretty easily still, setting neighbors positions would be some next level trickery, involving getting per object array of arrays in first iteration and then on the next iteration reading from that array to check if current point...
by wesserbro
25 Aug 2020, 17:40
Forum: ICE
Topic: Set positions of neighbor vertices, is it possible?
Replies: 9
Views: 7005

Re: Set positions of neighbor vertices, is it possible?

and even if we put neighbors positions in there (which is doable) the 'set point position' in port2 let us change the position of a current point we iterating through, not its neighbors.
by wesserbro
25 Aug 2020, 17:37
Forum: ICE
Topic: Set positions of neighbor vertices, is it possible?
Replies: 9
Views: 7005

Re: Set positions of neighbor vertices, is it possible?

but wait...
No-no-no
What your tree does is just adding 2 in Y for regular points
Notice how self.tmp attribute of each point just contains the position of that same point
ice.gif
by wesserbro
25 Aug 2020, 16:51
Forum: ICE
Topic: Set positions of neighbor vertices, is it possible?
Replies: 9
Views: 7005

Re: Set positions of neighbor vertices, is it possible?

hmm, so anything you put in self.tmp will be an array of per point data you can use on next iteration... nice
Somehow i thought port1 executes per one point, then port2 on the same point and then cycle goes to the next point, so this simple trick never crossed my mind
by wesserbro
25 Aug 2020, 10:42
Forum: ICE
Topic: Set positions of neighbor vertices, is it possible?
Replies: 9
Views: 7005

Set positions of neighbor vertices, is it possible?

I want to try an idea for smoothing algorithm which, unlike standard ice smoothing, does not move vertex to its neighbors average but moves the neighbors opposite direction instead
Untitled.gif
Untitled.gif (2.08 KiB) Viewed 7005 times
by wesserbro
10 Apr 2019, 14:36
Forum: Programming
Topic: Can you remove clusters with Object Model? (not using "Application"")
Replies: 9
Views: 4390

Re: Can you remove clusters with Object Model? (not using "Application"")

Thanks everyone for the answers! yes, gathering a collection and deleting all at once is definitely the fastest way and so obvious, but i just got fixated on this words from docs ("The object model is implemented using a COM (ActiveX) layer which basically negotiates directly with the core engi...
by wesserbro
08 Apr 2019, 14:37
Forum: Programming
Topic: Can you remove clusters with Object Model? (not using "Application"")
Replies: 9
Views: 4390

Re: Can you remove clusters with Object Model? (not using "Application"")

So can we state that, as a general rule, you cant create or remove entities with object model methods, only read and change values?
by wesserbro
07 Apr 2019, 17:16
Forum: Programming
Topic: Can you remove clusters with Object Model? (not using "Application"")
Replies: 9
Views: 4390

Can you remove clusters with Object Model? (not using "Application"")

All i can find is something like this, but its pretty slow and im guessing its not 'object model' way, right? =((

Code: Select all

for item in Application.Selection:
    sampleClusters = item.ActivePrimitive.Geometry.Clusters
    for cluster in sampleClusters:
        Application.DeleteObj(cluster)
by wesserbro
22 Feb 2019, 23:47
Forum: Plugins
Topic: XSculpt_XCutEdge_XPaintTool Tools for Sculpting and Multi-Cut edges
Replies: 13
Views: 8530

Re: XSculpt_XCutEdge_XPaintTool Tools for Sculpting and Multi-Cut edges

great plugins!
Are these 32 or 64 bit versions? on 2015 64bit it says "invalid" for sculpt tool. dunno if its version related or opencl issue on my pc
by wesserbro
06 Feb 2019, 11:41
Forum: News
Topic: Maya 2019 released...
Replies: 29
Views: 5191

Re: Maya 2019 released...

Image
LEAVE MAYA ALONE!
by wesserbro
31 Jan 2019, 22:11
Forum: News
Topic: Cascadeur - Physics based animation
Replies: 5
Views: 1491

Re: Cascadeur - Physics based animation

not sure what it is, but looks like bunch of special "physical" constraints for center of mass. Could be helpful as a plugin, but its not so much of a workflow bender to create a new software.
by wesserbro
08 Oct 2018, 15:00
Forum: ICE
Topic: Manual MoCap
Replies: 1
Views: 1086

Re: Manual MoCap

looks interesting. i think it requires user to 2d-rotoscope joints in different camera views and what ICE does is bringing that data to 3d.
by wesserbro
08 Oct 2018, 11:47
Forum: News
Topic: Houdini 17
Replies: 37
Views: 6091

Re: Houdini 17

NNois, the idea is great but for H works only in some areas (like multisolver simulation, controlled destruction). Latest changes driven by the hype after the death of softimage is an attempt to catch up in other areas like modeling, animation etc. And i think this thing about replacing 8-hours butt...
by wesserbro
05 Oct 2018, 15:52
Forum: News
Topic: Houdini 17
Replies: 37
Views: 6091

Re: Houdini 17

sidefx just got attention (=>money) it cant handle well. houdini has its niche and i dont think it will manage to crawl out of it.
by wesserbro
05 Oct 2018, 15:47
Forum: News
Topic: Houdini 17
Replies: 37
Views: 6091

Re: Houdini 17

is there anything in Houdini that is robust and fast? I think its always either robust and slow or buggy and slow.