Search found 24 matches

by SvalinnAsgard
22 Nov 2015, 02:23
Forum: Animation
Topic: Retargetting Animation from Disoriented Rig
Replies: 9
Views: 2334

Re: Retargetting Animation from Disoriented Rig

Bah, MOTOR isn't working. The orientation of this rig is killing me, to make it line up with my rig it needs to be rotated 90 on X, scaled -1 on Z to mirror it properly. Also, the bones on the source rig are rotated locally in a different way than mine. Those things make any retargeting in Max or So...
by SvalinnAsgard
21 Nov 2015, 13:25
Forum: Animation
Topic: Retargetting Animation from Disoriented Rig
Replies: 9
Views: 2334

Re: Retargetting Animation from Disoriented Rig

I am making some progress. I have the rig scaled and oriented correctly in Max--the only way I got it to preserve the animations is by parenting the source rig to a new master null and transforming that. Unfortunately, freezing any transforms on the root in Max screws up the entire animation. Transf...
by SvalinnAsgard
20 Nov 2015, 10:22
Forum: Animation
Topic: Retargetting Animation from Disoriented Rig
Replies: 9
Views: 2334

Re: Retargetting Animation from Disoriented Rig

Thanks for the reply. So, I tried some tests and I am struggling to even get these animations out of Max. I am using FBX, which, as a modeler, I hate with a passion. OBJ has always been my go-to format since it doesn't mess with my stuff. On export from Max I say the target scene units are centimete...
by SvalinnAsgard
19 Nov 2015, 09:57
Forum: Animation
Topic: Retargetting Animation from Disoriented Rig
Replies: 9
Views: 2334

Retargetting Animation from Disoriented Rig

Well I am strictly a modeler in Softimage, and I have been given the task of taking a series of hundreds of animations out of 3DS Max and into Softimage on a fairly different rig. I am the only one on the team who can do it, and I am having some trouble wrapping my brain around it--remember I am not...
by SvalinnAsgard
26 May 2015, 23:39
Forum: Modo
Topic: Softimage - Modo Experience / How are you doing so far?
Replies: 41
Views: 17667

Re: Softimage - Modo Experience / How are you doing so far?

For myself, what makes Softimage so great for modeling is how solid the tools are--they actually work, and work well. Mostly, I use the extrude tool, add/split edge tools, add polygon tool, weld point tool, and a few others. I'm sure modo has equivalent tools, but how fluid are they to use and do th...
by SvalinnAsgard
26 May 2015, 20:01
Forum: Modo
Topic: Softimage - Modo Experience / How are you doing so far?
Replies: 41
Views: 17667

Re: Softimage - Modo Experience / How are you doing so far?

How is polygon modeling in modo compared to Softimage? Softimage is still the best polygon modeler out there, and I cannot find an alternative.
by SvalinnAsgard
26 May 2015, 19:59
Forum: General & Troubleshooting
Topic: Best Version of Softimage?
Replies: 4
Views: 2057

Best Version of Softimage?

I have been using Softimage 2015 SP1 for awhile now, and to me it feels less stable and slower than older builds (2012 and older). I am curious what version the people of this community find to be the best? By best I mean most stable and with the highest performance.

Thank you.
by SvalinnAsgard
03 Apr 2013, 08:50
Forum: News
Topic: Softimage 2014
Replies: 156
Views: 22673

Re: Softimage 2014

This is a great article I was forwarded in an email: http://www.maxunderground.com/archives/18605_autodesk_to_tap_merchandising_market_with_3d_toy_primitves.html Autodesk is failing with their software updates, so now they are looking to make toys. If that is not pathetic enough, you will not believ...
by SvalinnAsgard
28 Mar 2013, 09:27
Forum: News
Topic: offical features for softimage 2014 & we have a NEW logo
Replies: 133
Views: 20619

Re: offical features for softimage 2014 & we have a NEW logo

Daniel,

I personally use Softimage for game development, mostly for the UDK. I am not going to ask for specific features, but please pass this along to Autodesk:

"Listen to your customers."
by SvalinnAsgard
27 Mar 2013, 09:26
Forum: News
Topic: offical features for softimage 2014 & we have a NEW logo
Replies: 133
Views: 20619

Re: offical features for softimage 2014 & we have a NEW logo

The big yellow M is none other than the golden arches. McDonalds. The only big yellow M in my life... Anyway, Blender is starting to look really nice now; they really have come a long way with that software. Its interface looks nicer than anything Autodesk ever put out, and it appears to be on par f...
by SvalinnAsgard
27 Mar 2013, 01:50
Forum: News
Topic: offical features for softimage 2014 & we have a NEW logo
Replies: 133
Views: 20619

Re: offical features for softimage 2014 & we have a NEW logo

This is just laughable: http://www.autodesk.com/products/autodesk-softimage/compare It gives a nice visual representation of how little has changed in the last few releases. I do not hate Autodesk, but I am not happy with their current strategy. I think they made a big mistake acquiring all the comp...
by SvalinnAsgard
30 Dec 2012, 00:06
Forum: General & Troubleshooting
Topic: Referenced Models Using Common MatLib?
Replies: 2
Views: 645

Re: Referenced Models Using Common MatLib?

Well thanks for the reply. It is a shame, but I can manage as it is; it just really clutters the material library with pointers to the same material.
by SvalinnAsgard
29 Dec 2012, 08:46
Forum: General & Troubleshooting
Topic: Referenced Models Using Common MatLib?
Replies: 2
Views: 645

Referenced Models Using Common MatLib?

Good day, I have a quick question. I have a series of referenced models that share many common materials, but upon importing the models they each get their own locked library. This occurs even though they all refer to the same referenced material library, and it quickly makes for a very messy scene....
by SvalinnAsgard
20 Dec 2012, 13:20
Forum: Modeling
Topic: Floating Viewport?
Replies: 2
Views: 1502

Re: Floating Viewport?

That is exactly what I needed, thank you.
by SvalinnAsgard
20 Dec 2012, 11:03
Forum: Modeling
Topic: Floating Viewport?
Replies: 2
Views: 1502

Floating Viewport?

Good day, quick question: is it possible to tear off a viewport in Softimage? It would make an awesome addition to a relational view I have setup.

Thank you.
by SvalinnAsgard
20 Dec 2012, 10:54
Forum: Open Discussion
Topic: Windows 8
Replies: 99
Views: 12846

Re: Windows 8

Falam wrote:The power in Metro UI and Desktop UI is using Metro apps and Desktop app simultaneously, try it.
What does metro bring that the existing desktop did not already have? I fail to see how one gains any power by using metro.